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That is not directly taken from the exe file (which would also be against the terms and conditions of the game) because it states its up to date with 0.48, there's still some wrong stuff on there. Looks like this is just tested if the move is implemented or not.
The problem you are encountering is that in the early version you played, a register wasn't getting set so the script of the NPC you are talking to doesn't "know" you defeated Sudowood (in fact, the game doesn't know).
Rocksmash in not an HM in this game, and you can buy the TM in the Goldenrod...
Well I mean I am almost always testing things I add immediately. I just can't test everything after I added or changed something. That's mostly where bugs come from, not from new features.
Well I mean to criticize my work is completely fine, the way I interpreted your comment wasn't so valid in my opinion. But I guess if they get tested it would be good to have them tested in a different environment than the one I have.
I already fixed this (same thing with the move Thief btw), the bug occurred after I changed something else in the code. I tested the moves before.
Saying "they need to be tested" sounds easy, it actually is not. Especially in a battle system that is extremely complex and can have nearly...
Well that is your opinion. Generation 1 actually wasn't that good when viewed objectively. I can see that you have nostalgia feelings for those games which is perfectly fine, but stating that those games are more advanced or "better" (in most cases) is not true.
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