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Fixed [Indev 0.48] Covet Crash

WhiteWolf

Starting Trainer
After clearing the Ilex Forest i headed towards the next city. there were a bunch of trainers in he way and i beat maybe two of them, then there was on trainer and when i used sleep powder on the other pokemon the game crashed.
Crash Log
 

Attachments

Fanta

Content Developer
P3D Developer
Global Moderator
After clearing the Ilex Forest i headed towards the next city. there were a bunch of trainers in he way and i beat maybe two of them, then there was on trainer and when i used sleep powder on the other pokemon the game crashed.
Crash Log
@nilllzz is this a bug with the move covet? maybe all new moves needs to be tested before next update ?

Also, the crash log :

Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.48 (78)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (247006)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Professional  [6.1.7601.65536]
System time: 6/4/2014 1:27:34 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 610 "]
[CardRAM(s) : "2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack: 

   at _2._5DHero.BV2.Moves.Normal.Covet.MoveHits(Boolean own, BattleScreenV2 BattleScreen)
   at _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
   at _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
   at _2._5DHero.BV2.BattleMenuV2.PressButtonMoves(BattleScreenV2 BattleScreen)
   at _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
   at _2._5DHero.BV2.BattleMenuV2.Update(BattleScreenV2 BattleScreenV2)
   at _2._5DHero.BV2.BattleScreenV2.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

nilllzz

Original Developer
Administrator
P3D Developer
I already fixed this (same thing with the move Thief btw), the bug occurred after I changed something else in the code. I tested the moves before.
Saying "they need to be tested" sounds easy, it actually is not. Especially in a battle system that is extremely complex and can have nearly unlimited different situations.
 

Fanta

Content Developer
P3D Developer
Global Moderator
I already fixed this (same thing with the move Thief btw), the bug occurred after I changed something else in the code. I tested the moves before.
Saying "they need to be tested" sounds easy, it actually is not. Especially in a battle system that is extremely complex and can have nearly unlimited different situations.
What I meant was if "we" should test the new moves, if this case was with all new moves, so you may fix them before the next version. I was not criticizing your work :p
 

nilllzz

Original Developer
Administrator
P3D Developer
What I meant was if "we" should test the new moves, if this case was with all new moves, so you may fix them before the next version. I was not criticizing your work :p
Well I mean to criticize my work is completely fine, the way I interpreted your comment wasn't so valid in my opinion. But I guess if they get tested it would be good to have them tested in a different environment than the one I have.
 

WhiteWolf

Starting Trainer
Well I mean to criticize my work is completely fine, the way I interpreted your comment wasn't so valid in my opinion. But I guess if they get tested it would be good to have them tested in a different environment than the one I have.
And I don't want you to rush things take your time. And like fantasticx.1991 said maybe we should test these new moves but we're not forcing you to do anything
 

nilllzz

Original Developer
Administrator
P3D Developer
And I don't want you to rush things take your time. And like fantasticx.1991 said maybe we should test these new moves but we're not forcing you to do anything
Well I mean I am almost always testing things I add immediately. I just can't test everything after I added or changed something. That's mostly where bugs come from, not from new features.
 

WhiteWolf

Starting Trainer
Well I mean I am almost always testing things I add immediately. I just can't test everything after I added or changed something. That's mostly where bugs come from, not from new features.
Well whatever you do, we sure love the game and appreciate all the hard work you are doing for us. :)
 
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