• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Search results

  1. nilllzz

    Game Saffron City, Celadon City, and more.

    The @battle.wild command has an overload command that you get with @help(battle.wild,2). It always tells you which overload command it shows right after "<[HELP]>" (here it would be "(2/2)").
  2. nilllzz

    Fixed [Indev 0.49] Suicune Route 25 Bug

    If you stand right here and walk one step forward, the script will trigger.
  3. nilllzz

    Fixed [Indev 0.49] Fishing Crash

    Fixed.
  4. nilllzz

    Fixed [Indev 0.49] Suicune Route 25 Bug

    I am almost sure that @Darkfire messed something up with the scripts. If you go to Route 14 and stand in front of Suicune (as close as possible), Eusine should appear and talk to you about Suicune appearing on Route 25. Then go back to Route 25 and Suicune should be there.
  5. nilllzz

    Fixed [Indev 0.49] Suicune Route 25 Bug

    I don't really understand what you are saying... o.O could you try to reword that?
  6. nilllzz

    Fixed [Indev 0.49] Suicune Route 25 Bug

    Did you encounter Suicune on Route 25?
  7. nilllzz

    Not confirmed [Indev 0.48] Baton Pass Error in PVP

    This is probably only happening on client side. Try to not send the battle invitation, but receive it. The person sending the invitation is always the host. It's probably an issue with data not being sent over.
  8. nilllzz

    Game Saffron City, Celadon City, and more.

    Look into the script library maybe?
  9. nilllzz

    Duplicate [0.49.0] Burned Tower Crash

    Duplicate of this: http://pokemon3d.net/forum/threads/7695/ Also, you posted in the wrong forum (and ignored the "This is only for bugs with the launcher or server software. Report bugs with the game in the main bugs forum here") in the thread text. Will be fixed in the next version which will...
  10. nilllzz

    Fixed [Indev 0.48] Some Non-Playable Characters Are Invisible

    By that I mean, I did something, but I don't know if that fixed it, because I wasn't ever able to recreate any of this.
  11. nilllzz

    Fixed [Indev 0.48] Some Non-Playable Characters Are Invisible

    It's possible that I fixed it.
  12. nilllzz

    Fixed [Indev 0.49] Certain Areas Inaccessible

    So anyways, about the areas: I didn't make those maps, @Darkfire did. And there's no doubt, either he f'ed them up only a little, or a whole lot, but he f'ed something up. I know that the gym in Celadon is completely operational, so access should work. I guess he didn't commit his changes on the...
  13. nilllzz

    Fixed [Indev 0.49] Certain Areas Inaccessible

    There's another thread for that issue, isnt this one about the blank signs?
  14. nilllzz

    Fixed [Indev 0.49] Burned Tower Crash

    That is a different problem. I will release an update fixing that soon. I forgot to update a script to a new version of some code.
  15. nilllzz

    Fixed [Indev 0.49] Burned Tower Crash

    Confirmed and fixed in next version.
  16. nilllzz

    Confirmed [Indev 0.49] Hall of Fame Random Pokémon Sprites

    No, whenever I finish the servers backend code. Not to easy of a code there.
  17. nilllzz

    Unable to reproduce [Indev 0.48] Items Not Saving

    It's about items that lay on the ground. They aren't visible for some reason, I couldn't recreate this in my test version of 0.49, so it might be fixed.
  18. nilllzz

    Confirmed [Indev 0.49] Hall of Fame Random Pokémon Sprites

    Yes it is. I am still reworking the servers backend.
  19. nilllzz

    Unable to reproduce [Indev 0.48] Items Not Saving

    It didn't happen in my 0.49 test version on my computer, so not a corrupted file.
  20. nilllzz

    Fixed [0.48] Ho-oh Incompatible With Steel Wing

    I do tag my stuff :P
Top