Crashing when watching the three dogs sequence in burnt tower.
Client log:
Client log:
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Fire attacks might be super effective...
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A backup file was created here: 2014-06-15_04.36.31_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
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Game information:
Pokémon 3D Indev version: 0.49 (79)
Content Packs: {Horizon UI}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (279888)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: ecruteak\suicune_encounter; Line: 84
File Validation: True
Sandboxmode: False
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Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=burnedtower\burnedtowerb1f.dat
UsedStrength=False
EntityCount=916
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System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Core architecture: 64 Bit
System time: 15/6/2014 4:36:31 AM
System language: English (Singapore)(ENE) / Loaded game language: en
Decimal separator: .
Available physical memory: 31.98 Gigabyte
Available logical processors: 4
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.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Nvidia GeForce GTX 690"]
[CardRAM(s) : "3221225472"]
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Error information:
Message: Conversion from string "243|40|0|route31.dat" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at _2._5DHero.ScriptCommander.DoPokemon(String subClass)
at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
at _2._5DHero.ScriptV2.DoCommand()
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.