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  1. nilllzz

    Created Pokémon 3D Port for Mac

    Looks awesome. I will check if this works, but if does, may I use this as a Mac alternative for Pokémon3D? I am not sure how much work you put into creating this port, but I might feature you in the credits for creating a Mac port, if you want to.
  2. nilllzz

    Just a small suggestion for the game

    You can activate the third person mode and then zoom in using the mouse wheel. The only thing you won't have is the crosshair and it might look a little weird in certain move scripts.
  3. nilllzz

    Fixed [Indev 0.50.1] No Headbutt Pokémon in Azalea Town

    Probably a small oversight. I will fix this.
  4. nilllzz

    Solved Crash

    Looks like your Operating System cannot access certain files of the game. Try deleting the game's files (probably store your "Save" folder somewhere) and redownload the game through the launcher and then put the Save folder back in.
  5. nilllzz

    Solved ... is @Entity.addtoposition ever work?

    It adds to position ;)
  6. nilllzz

    Solved ... is @Entity.addtoposition ever work?

    That would teleport the entity to 21,0,13. Did you call a level.update to make sure the entity's new position got applied to the matrix buffer?
  7. nilllzz

    Solved ... is @Entity.addtoposition ever work?

    What is the command you are using? EDIT: The "goldenrod\trainsaffron.dat" file is using that command. Maybe you can copy and use that?
  8. nilllzz

    i dont mean to nag, but i have another suggestion

    I only tested it on the default GameMode which I later disabled this feature for, and it turns out it didn't work with third party GameModes due to a path building problem. It will be fixed for the next version.
  9. nilllzz

    i dont mean to nag, but i have another suggestion

    Did you look into the log.dat if it logged anything?
  10. nilllzz

    i dont mean to nag, but i have another suggestion

    So your file looked like this? ID|1001 Name|TestMove Function|Paralyze
  11. nilllzz

    i dont mean to nag, but i have another suggestion

    When you tested that, did you remove the # at the beginning of the lines that are defining the move?
  12. nilllzz

    i dont mean to nag, but i have another suggestion

    I don't think the renaming would be worth the effort since you would still have the same ability. And can you copy the content of your custom move file here?
  13. nilllzz

    i dont mean to nag, but i have another suggestion

    They are hardcoded entirely in the game since they have such varying functionality across the overworld and battle system. It wouldn't be possible to script them in P3Ds script language since that requires a loaded overworld environment to work.
  14. nilllzz

    i dont mean to nag, but i have another suggestion

    Well, they would be purely aesthetic since they would have no functionality attached to them.
  15. nilllzz

    Not a bug TMs Can Be Used Repeatedly

    That's how it's supposed to happen, it's mirroring their functionality from the 5th gen of Pokémon games and on.
  16. nilllzz

    Some Suggestions for the Website

    If you want to be notified for future releases, you can follow the game on GameJolt. Once an update is getting released, GameJolt sends an email to all followers of that game.
  17. nilllzz

    Launcher Can't Run

    http://stackoverflow.com/questions/11432940/what-does-error-code-0xc0000135-mean-when-starting-a-net-application
  18. nilllzz

    Considered asking for another thing

    I could introduce this as a GameRule.
  19. nilllzz

    Crash [Indev 0.50.1] Launcher Crash

    Open the options.dat file (in Pokemon\Save\) with Notepad and change the "WindowSize" property to something larger than 0,0 (default is "WindowSize|1200,680").
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