Ludhero
Bug Catcher
Every time I open the launcher and I click Start Game, it crashes...
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Please make a proper bug report next time (following the template and all).Every time I open the launcher and I click Start Game, it crashes...
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// I find your lack of [ERROR] disturbing.
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No backup file could be created.
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Game information:
Pokémon 3D Indev version: 0.50.1 (82)
Content Packs: {}
Active GameMode: [No GameMode loaded]
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: [No Game Environment loaded]
Actionscript: No script running
File Validation: True
Sandboxmode: False
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[Screen state object not available]
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System specifications:
Operating system: Microsoft Windows 8.1 Pro com Media Center [6.2.9200.0]
Core architecture: 64 Bit
System time: 16/09/2014 21:51:31
System language: Portuguese (Portugal)(PTG) / Loaded game language: en
Decimal separator: ,
Available physical memory: 5,99 Gigabyte
Available logical processors: 2
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) G33/G31 Express Chipset Family (Microsoft Corporation - WDDM 1.0)"]
[CardRAM(s) : "268435456"]
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Error information:
Message: BackBufferWidth and BackBufferHeight must be greater than zero.
Nome do parâmetro: value
InnerException: NOTHING
BaseException: BackBufferWidth and BackBufferHeight must be greater than zero.
Nome do parâmetro: value
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Game
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
em Microsoft.Xna.Framework.GraphicsDeviceManager.set_PreferredBackBufferWidth(Int32 value)
em net.Pokemon3D.Game.Core.Initialize(GameController gameReference)
em net.Pokemon3D.Game.GameController.Initialize()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em net.Pokemon3D.Game.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Sorry about the poorly done report, and I guess it wasn't set to default for some random reason :/Please make a proper bug report next time (following the template and all).
Here is the crash log:
Set the Launcher's window to its default?Code:Kolben Games Crash Log V 2.3 Pokémon 3D has crashed! // I find your lack of [ERROR] disturbing. --------------------------------------------------------------------------------- No backup file could be created. --------------------------------------------------------------------------------- Game information: Pokémon 3D Indev version: 0.50.1 (82) Content Packs: {} Active GameMode: [No GameMode loaded] GameJolt Account: FALSE Playing on Servers: FALSE Game Environment: [No Game Environment loaded] Actionscript: No script running File Validation: True Sandboxmode: False --------------------------------------------------------------------------------- [Screen state object not available] --------------------------------------------------------------------------------- System specifications: Operating system: Microsoft Windows 8.1 Pro com Media Center [6.2.9200.0] Core architecture: 64 Bit System time: 16/09/2014 21:51:31 System language: Portuguese (Portugal)(PTG) / Loaded game language: en Decimal separator: , Available physical memory: 5,99 Gigabyte Available logical processors: 2 --------------------------------------------------------------------------------- .Net installation information: v2.0.50727 2.0.50727.4927 SP2 v3.0 3.0.30729.4926 SP2 v3.5 3.5.30729.4926 SP1 v4 Client 4.5.51641 Full 4.5.51641 v4.0 Client 4.0.0.0 --------------------------------------------------------------------------------- Graphics Card information: [CardName(s): "Intel(R) G33/G31 Express Chipset Family (Microsoft Corporation - WDDM 1.0)"] [CardRAM(s) : "268435456"] --------------------------------------------------------------------------------- Error information: Message: BackBufferWidth and BackBufferHeight must be greater than zero. Nome do parâmetro: value InnerException: NOTHING BaseException: BackBufferWidth and BackBufferHeight must be greater than zero. Nome do parâmetro: value HelpLink: No helplink available. Data: Items: 0 Source: Microsoft.Xna.Framework.Game --------------------------------------------------------------------------------- Error solution: (The provided solution might not work for your problem) Error ID: -1 Error Type: NaN Error Description: The error is undocumented in the error handling system. Error Solution: NaN --------------------------------------------------------------------------------- CallStack: em Microsoft.Xna.Framework.GraphicsDeviceManager.set_PreferredBackBufferWidth(Int32 value) em net.Pokemon3D.Game.Core.Initialize(GameController gameReference) em net.Pokemon3D.Game.GameController.Initialize() em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) em Microsoft.Xna.Framework.Game.Run() em net.Pokemon3D.Game.Program.Main(String[] args) --------------------------------------------------------------------------------- You should report this error. Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Done it and it fixed, thanksOpen the options.dat file (in Pokemon\Save\) with Notepad and change the "WindowSize" property to something larger than 0,0 (default is "WindowSize|1200,680").