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Created Pokémon 3D Port for Mac

J

jianmingyong

Guest
hmm... Interesting. Though that site hate firefox so much.
 

nilllzz

Original Developer
Administrator
P3D Developer
Looks awesome.
I will check if this works, but if does, may I use this as a Mac alternative for Pokémon3D?
I am not sure how much work you put into creating this port, but I might feature you in the credits for creating a Mac port, if you want to.
 

SmoothTalk

Trainer
It works great! Just make sure you update your Wine version to 1.5.8 or higher (right click on app -> show package contents -> double click Wineskin -> Advanced -> Tools -> Change Engine Used -> click Okay). It's running flawlessly thus far.

And yeah, that's totally fine. Credit goes to Matixx for the high-res Pokéball image used for the app icon: http://pokemon3d.net/forum/resources/22/
 

nilllzz

Original Developer
Administrator
P3D Developer
It works great! Just make sure you update your Wine version to 1.5.8 or higher (right click on app -> show package contents -> double click Wineskin -> Advanced -> Tools -> Change Engine Used -> click Okay). It's running flawlessly thus far.

And yeah, that's totally fine. Credit goes to Matixx for the high-res Pokéball image used for the app icon: http://pokemon3d.net/forum/resources/22/
Did you try to use a few online features? Just to test if those are working as well.
 

SmoothTalk

Trainer
Did you try to use a few online features? Just to test if those are working as well.
As far as Gamejolt goes, I can log in seamlessly. The only thing I'm not able to do is play on the server because it says it cannot be reached, but I am unsure as to whether this is because my internet sucks where I am currently staying or not. I will check tomorrow when I am elsewhere and let you know.

The only stipulation with this port is the ~1.5GB size, the reason being I had modified an existing .NET 4.0 wrapper. I can see if it's possible to work the size down, or build from the ground up.
 

nilllzz

Original Developer
Administrator
P3D Developer
As far as Gamejolt goes, I can log in seamlessly. The only thing I'm not able to do is play on the server because it says it cannot be reached, but I am unsure as to whether this is because my internet sucks where I am currently staying or not. I will check tomorrow when I am elsewhere and let you know.

The only stipulation with this port is the ~1.5GB size, the reason being I had modified an existing .NET 4.0 wrapper. I can see if it's possible to work the size down, or build from the ground up.
Thanks for your efforts so far :)

The official server is down for now, so that is not the Mac port's fault.
 

SmoothTalk

Trainer
Thanks for your efforts so far :)

The official server is down for now, so that is not the Mac port's fault.
Yeah dude, np. In all honesty, I've just really wanted to play this game, and porting it was a heckuva lot better than running a vm with windows. Also, I doubt I'm the first to get it working for mac...I just felt like it would make it a lot easier on other people to upload it so they could grab it.

And that's good, then I can bank on it working online. I'll still test it out though.
 
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