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  1. Splint

    Good Variety of Playable Trainers/ Custom Characters?

    Look trough the suggestion forum first a lot of people have already suggested a couple of times about new playable trainers and idea's about how we could attain them just so you're a bit more informed in case u come up with a idea that might already have been suggested ;)
  2. Splint

    XNA Formatter problem?

    Microsoft Visual Studio 2010 Express (C#): http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express XNA Game studio: http://www.microsoft.com/en-us/download/details.aspx?id=23714 These are the requirements in order to run XNA Formatter
  3. Splint

    Pokémon3D translation project

    the opening oak scene is hard coded in and cannot be changed unless Nilllzz puts it in as a script so no translation same goes for battle text menu's and such are also hard coded in (Correct me if i am wrong). The text on npc's and signs however can be found inside the maps .dat however i...
  4. Splint

    P3D map editor problem

    U need to place the files into the Pokemon3D\Pokemon folder and run the provided .exe
  5. Splint

    Pokeditor

    http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express click the C# version
  6. Splint

    [Tools] Collection of tools for sprite making / mapping / modding

    U cant the chance rate for shinies is hard coded afaik
  7. Splint

    Pokeditor - The P3D map editor | testing build available

    Does that shadow get cast without the rain as well?
  8. Splint

    Pokeditor - The P3D map editor | testing build available

    Middle Section...
  9. Splint

    Pokeditor - The P3D map editor | testing build available

    If u use the "Add Entity Here" button it puts the entity on the default position of 0, 0 , 0 this is currently set this way and is to be changed in a future update use the "Set as Above" Button if u want to place the entities in the correct position
  10. Splint

    Pokeditor

    No tutorials are currently available however here is the wiki page for it. http://pokemon3d.net/wiki/index.php?title=Pok%C3%A9ditor To start the editor u need to copy the files into Pokemon3D\Pokemon and use the provided pokeditor.exe
  11. Splint

    Solved Can anyone help

    Do you have the full version of XNA Game studio installed? u need microsoft visual studio 2010 express or higher for it (C# Edition)
  12. Splint

    Pokeditor - The P3D map editor | testing build available

    Before i forget thanks john for that picture i am basing the roof off that picture and it seems to work out rather well
  13. Splint

    Pokeditor - The P3D map editor | testing build available

    weird working with floors is a bit of a tricky part mainly because floors are fields and it matter in which order you place the floors since the engine removes floors that cross each other and once floors are on the same axis crossing each other in the map you will have difficulty selecting a...
  14. Splint

    Pokeditor - The P3D map editor | testing build available

    Can u make a screenshot of what u are doing? i have not have any major problems since draco patched it
  15. Splint

    Pokeditor - The P3D map editor | testing build available

    If things are scaled the bounding box appears wrong something like this Is that something like the problem u were describing? Draco knows about it and is planning on making it so it fits the scaled entity at least i think he was planning on doing it. For controls check the wiki...
  16. Splint

    Pokeditor - The P3D map editor | testing build available

    Check out barktown or cherrygrove plenty of water that u can copy paste from there problem is u cant add a custom water texture i tried changing it and it defaults back to the default animated water texture for some reason.
  17. Splint

    Pokeditor - The P3D map editor | testing build available

    These might help u if u want to use them unless u already have some kind of reference material :p .
  18. Splint

    [Tools] Collection of tools for sprite making / mapping / modding

    When using the spritemaker u need to have all 4 folders Front / Front_s / Back / Back_s select the folder these 4 folders are in and hit add. Under "Files" these 4 folders should appear. Hit "Start All" and it should work hitting "Start" will give u a error so do not use that
  19. Splint

    [Tools] Collection of tools for sprite making / mapping / modding

    http://pokemon3d.net/forum/threads/122/page-7 scroll down a bit for a explanation
  20. Splint

    Solved port number?

    Check out the official guide for hosting a server: http://pokemon3d.net/forum/threads/15/
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