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Look trough the suggestion forum first a lot of people have already suggested a couple of times about new playable trainers and idea's about how we could attain them just so you're a bit more informed in case u come up with a idea that might already have been suggested ;)
Microsoft Visual Studio 2010 Express (C#):
http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express
XNA Game studio:
http://www.microsoft.com/en-us/download/details.aspx?id=23714
These are the requirements in order to run XNA Formatter
the opening oak scene is hard coded in and cannot be changed unless Nilllzz puts it in as a script so no translation same goes for battle text menu's and such are also hard coded in (Correct me if i am wrong).
The text on npc's and signs however can be found inside the maps .dat however i...
If u use the "Add Entity Here" button it puts the entity on the default position of 0, 0 , 0 this is currently set this way and is to be changed in a future update use the "Set as Above" Button if u want to place the entities in the correct position
No tutorials are currently available however here is the wiki page for it.
http://pokemon3d.net/wiki/index.php?title=Pok%C3%A9ditor
To start the editor u need to copy the files into Pokemon3D\Pokemon and use the provided pokeditor.exe
weird working with floors is a bit of a tricky part mainly because floors are fields and it matter in which order you place the floors since the engine removes floors that cross each other and once floors are on the same axis crossing each other in the map you will have difficulty selecting a...
If things are scaled the bounding box appears wrong something like this
Is that something like the problem u were describing?
Draco knows about it and is planning on making it so it fits the scaled entity at least i think he was planning on doing it.
For controls check the wiki...
Check out barktown or cherrygrove plenty of water that u can copy paste from there problem is u cant add a custom water texture i tried changing it and it defaults back to the default animated water texture for some reason.
When using the spritemaker u need to have all 4 folders Front / Front_s / Back / Back_s select the folder these 4 folders are in and hit add.
Under "Files" these 4 folders should appear.
Hit "Start All" and it should work hitting "Start" will give u a error so do not use that
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