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I would recommend thenewboston on youtube the guy has a ton of tutorial video's ranging from programming tutorials to math and what not just search his channel for things u need.
More specifically:
http://www.youtube.com/course?list=EC0EE421AE8BCEBA4A
Before i forget if u really want to...
Think it has to do with the image references that are hard coded in it only goes up to the point where it has the image references and that is up to i think 251 which is the amount of current pokémon added in the game if u can test and see if this works try adding only up to 251 pokemon and then...
Just something i found out the hard way if your map ends up crashing in game but not in the editor check your lines
for some reason this crashes my game but not the editor...
Basic steps u need to follow are:
Create a new .dat file in pokemon\Content\Pokemon\Data
Change the pokedex number to the one u want to use (inside the FILE!)
Change the pokemon name to a name u want to use (inside the FILE!)
Change the actual .dat filename to the number you are using!
Create...
Sorry for responding this late i was fast asleep :P will test it out right now see if i can recreate route 1 and connect it to pallet town will let you know how it goes.
I don't really dislike any pokémon besides the ones that are freaking annoyingly keep popping up in caves / grass every tile you move.
However while converting the sprites of gen 2 - 5 i came across these in gen 4
What genius thought of this and went this seems like a good idea?
My bad i forgot to mention that the full version of XNA Game studio is required in order to run the formatter the problem lies in that those files that are needed are not distributed seperately.
For more information about XNA Formatter:
http://sourceforge.net/projects/xnbbuilder/
Edit:
In...
Would be nice to have some sort of extensive list available on the forum with things Nilllzz is currently planning on having in the game so we at least know that some features are being worked on or have already been thought off and considered.
This not only helps create a nice overview of...
Xna Formatter (Converts to xnb):
https://www.dropbox.com/s/6yqv1i863qggh2y/XNAFormatter.zip
Xna Exporter (Exports from XNB to Image):
https://www.dropbox.com/s/htlkbmf8jw8sqrc/XNB Exporter.rar
Depending on what texture pack you're making u need to keep in mind that some image files need to...
http://pokemon3d.net/wiki/index.php?title=Totodile
It learns watergun at lvl 13 according to the wiki and data files.
Edit:
http://veekun.com/dex/pokemon/totodile
Seems it should learn water gun at lvl 6 and bite at lvl 13
Current data for totodile is:
Move|1,10
Move|15,44
Move|13,55
There was draco released a preview couple days ago that allows u to load in maps and view it u can grab it from here
http://pokemon3d.net/forum/redirect/?url=http%253A%252F%252Fdracohouston.net%252Fpokemon%252Ftools%252Fpokeditorvieweronlypreview.zip
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Well that went well "Good job pikachu" lol
Seems the game only crashes when it tries to load the image in the party menu or pokédex and i have to agree that it needs to be changed so that it reads it from the animation folder that should provide flexibility when creating new pokémon.
I...
Which is what i meant the player picks their time and date that will be saved in the player.dat next time the player loads up the game it checks it with the current system time and forwards the time based on the diffrence of the 2 dates. :P
Or just save the time in the player.dat file along with the date and next time the player starts the game and loads it up it compares the saved time and date with the current system time and date and forwards the time based on the diffrents :)
I have tried adding a new custom pokemon from scratch by copying a existing .dat file changing the pokedex number and name creating new folder in animations with the same name put all animations in place added the correct crie for the pokemon in the end no matter what i tried soon as i opened up...
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