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Updated for v0.25 make sure to use the content pack feature! ;)
Hello everyone,
While playing pokémon 3d i felt that the old school white bars menu's were a bit to much old school for my taste so i put together a little gold styled texture pack that turns those white bar menu's into gold...
Despite this thread the pokéditor has not been released along side version 0.20 this may possibly be caused by a
communication error between Draco and Nilllzz or could just be Nilllzz forgot to include the files.
I already send a tweet to Nilllzz asking if the pokéditor was suppose to be...
I have never worked with shaders before what are the purpose of them?
{"Shader"{SHA[{"Shader"{sngArr[0.5,0.5,0.5]}}{"StopOnContact"{bool[1]}}{"Position"{intArr[21,5,4]}}{"Size"{intArr[5,5]}}{"ObjectSize"{sngArr[1,1]}}]}}
U have a whole lot of them in your map all on the same position 21,5,4...
Could u upload your map as a .zip file attached to your post? If u use custom textures u can include them as well.
That is if you are willing to share it off course :cool:
As much as i like to help u i think this one is out of my hands u should ask Nilllzz for permission first if you want to modify the launcher and if u google around a bit am sure u will figure out a way to get what u need.
U could tweet Nilllzz and see if he responses twitter.com\Nilllzz
Extract XNB Exporter and xnbbuilder.dll into a folder copy the XNB u want to convert to a image next to XNB Exporter.exe open up XNB Exporter and hit Go for it! don't type anything in just hit the button.
It should now convert the xnb into a image.
If u put multiple xnb next to the .exe it...
Be sure to have these installed else u will not be able to use it
Microsoft Visual Studio 2010 (C# Edition)
http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express
XNA Game Studio:
http://www.microsoft.com/en-us/download/details.aspx?id=23714
If u want to use custom textures or existing textures u need to have them inside the Pokemon3D\Pokemon\Content\Textures folder.
The game textures are in XNB format so u would have to export the existing XNB to a normal image first before u can check out the textures that are used in existing...
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