• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Search results

  1. Splint

    Texture Pack [0.26][UI Texture Pack] "Gold" styled UI Texture pack

    Updated for v0.25 make sure to use the content pack feature! ;) Hello everyone, While playing pokémon 3d i felt that the old school white bars menu's were a bit to much old school for my taste so i put together a little gold styled texture pack that turns those white bar menu's into gold...
  2. Splint

    Pokeditor Lauching with 0.20

    Despite this thread the pokéditor has not been released along side version 0.20 this may possibly be caused by a communication error between Draco and Nilllzz or could just be Nilllzz forgot to include the files. I already send a tweet to Nilllzz asking if the pokéditor was suppose to be...
  3. Splint

    Community Help

    Yeah seems 0.20 does not include the map editor perhaps Nilllzz forgot to put it in or wants to keep it separated.
  4. Splint

    6th Generation announcement

    Does not have to be the Eiffel tower could just as well be the Tokyo tower So for all we know it could again be some region based in tokyo
  5. Splint

    Your team in Pokemon 3D

    http://bulbapedia.bulbagarden.net/wiki/Route_46 Seems in crystal they added in phanpy to route 46
  6. Splint

    Pokeditor - The P3D map editor | testing build available

    Here is the map without any shaders in case u want it
  7. Splint

    Pokeditor - The P3D map editor | testing build available

    I have never worked with shaders before what are the purpose of them? {"Shader"{SHA[{"Shader"{sngArr[0.5,0.5,0.5]}}{"StopOnContact"{bool[1]}}{"Position"{intArr[21,5,4]}}{"Size"{intArr[5,5]}}{"ObjectSize"{sngArr[1,1]}}]}} U have a whole lot of them in your map all on the same position 21,5,4...
  8. Splint

    Pokeditor - The P3D map editor | testing build available

    Could u upload your map as a .zip file attached to your post? If u use custom textures u can include them as well. That is if you are willing to share it off course :cool:
  9. Splint

    P3D map editor problem

    The download includes pokeditor.exe and 2 folders Content and Maps and u need to put those files in Pokemon3D\Pokemon and run pokeditor.exe
  10. Splint

    P3D map editor problem

    .exe file that comes with the pokéditor i.e "Pokéditor.exe
  11. Splint

    Pokeditor - The P3D map editor | testing build available

    As much as i like to help u i think this one is out of my hands u should ask Nilllzz for permission first if you want to modify the launcher and if u google around a bit am sure u will figure out a way to get what u need. U could tweet Nilllzz and see if he responses twitter.com\Nilllzz
  12. Splint

    Pokeditor - The P3D map editor | testing build available

    I would have to ask why would u want to modify the existing Pokemon3D Launcher?
  13. Splint

    Pokeditor - The P3D map editor | testing build available

    Extract XNB Exporter and xnbbuilder.dll into a folder copy the XNB u want to convert to a image next to XNB Exporter.exe open up XNB Exporter and hit Go for it! don't type anything in just hit the button. It should now convert the xnb into a image. If u put multiple xnb next to the .exe it...
  14. Splint

    Pokeditor - The P3D map editor | testing build available

    My bad use the other tool :)
  15. Splint

    Solved Crash before start

    Have u installed these requirements to play this game? Requirements: http://pokemon3d.net/forum/threads/14/
  16. Splint

    Pokeditor - The P3D map editor | testing build available

    Be sure to have these installed else u will not be able to use it Microsoft Visual Studio 2010 (C# Edition) http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express XNA Game Studio: http://www.microsoft.com/en-us/download/details.aspx?id=23714
  17. Splint

    Pokeditor - The P3D map editor | testing build available

    If u want to use custom textures or existing textures u need to have them inside the Pokemon3D\Pokemon\Content\Textures folder. The game textures are in XNB format so u would have to export the existing XNB to a normal image first before u can check out the textures that are used in existing...
  18. Splint

    Pokeditor - The P3D map editor | testing build available

    Here are some references of pewter city if u want to use them extracted them from the Game boy color version of Gold
  19. Splint

    Pokeditor - The P3D map editor | testing build available

    I don't have any problems with it so far i know it has not been posted yet.
  20. Splint

    Pokeditor - The P3D map editor | testing build available

    Already worked on making pallet town / route1 and viridian city
Top