✨ ARCHIVE MODE ✨
The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
We recommend you join our Discord server to get real-time response: Discord Invite Link
Thought u said u read through the FAQ? :cool:
http://pokemon3d.net/threads/14/
Run and install those regardless if u "think" u already have them installed.
Takes u a couple of min to go trough it all and no harm is done if it still does not work reply back here and well see if we can...
:if:daytime(1)
:then
@Music:Newbarktowndaytheme
:endif
:if:daytime(3)
:then
@Music:Newbarktownnighttheme
:endif
:end
However u cant have custom music yet u need to replace one of the existing songs and use those
And the script needs to be triggered by a script block so your sort of forced to...
Nice job on the translation ;)
If u want to u could add a little how to install and change the name of the .txt to "Tokens_nl.dat" to stay in line with the rest of the current tokens.
Pretty sure the translation will be included in the future update but until then maybe a good idea to do the...
Actually after trying this out it does not work it worked fine for texturepacks but does not seem to work for songs yet nilllzz and DracoHouston any idea what might be causing it?
I made the folder structure Pokemon\Contentpacks\HGSS OST PKMN 3D\Songs
And that does not seem to work
I added...
Folder structure needs to be Contentpacks\<Sound mod name>\Songs
U then need to edit the file options.dat located in Pokemon\Save
Change the line ContentPack| to ContentPack|<Sound mod name>
Save the file and run the game and it should work
Nah no easier way then to play the game i use the script editor as well but that only works for some trainers the rest of the trainer conversations must be stored in some weird location not visible in the script.
Btw did those steps i posted in the other thread come in handy or did u figure...
Should work u just need to keep the folder structure the same as it is in the content folder so if your going to use the contentpack system the folder structure would look like this:
Pokemon\Contentpacks\<Your mod Name>\Pokemon\Data
Then edit the options.dat in the save folder and add your mod...
nilllzz the option scroll bar in the options menu what texture does that use? some users noticed it was gone when using the gold texture pack so am guessing i moved or removed some texture that the scrollbar uses? I have no idea what though
Well i might as well post the instructions here on how to add your own warps in case u want to visit some other parts of the map as well.
Lots of images incoming:
Continue in next post
U could select the shaders in the pokéditor but for me most of the time there are so many shaders stacked on top of each other that it is hard to select and remove them.
Besides opening up the .dat file in a text editor and removing lines like these...
The black line trough the map is caused by shaders that are some how produced.
I am sure draco will fix it at some point when he gets back to updating the editor but for now he is pretty busy doing other important things on the main game.
The large map size is also caused by those shaders...
use http://audacity.sourceforge.net/ to edit and convert your audio from ogg to wmv or other formats i use it for anything music or sound related it is opensource and very easy to use
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.