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just so you know there should be a path->path swap ability in this system too. the file isnt created by default and nils didn't tell me what its called >.< the perils of internet dev teamsthat pack doesn't have an xnb.
Textures\Routes|0,64,32,32|IlexForestHD|64,0,64,64
Textures\Routes|80,48,16,16|IlexForestHD|128,0,64,64
Textures\Routes|80,48,16,8|IlexForestHD|128,0,64,32
Textures\Routes|32,80,16,16|IlexForestHD|0,0,64,64
Textures\Routes|32,64,16,16|IlexForestHD|192,0,64,64
Textures\Routes|128,80,16,16|IlexForestHD|0,64,64,64
the music packs usually just overwrite the wmas, which are the actual songs. the xnbs are usually the whole asset compiled into a nice neat binary format xna can read fast. for songs they merely describe how the song plays, but they are still essential for loading the files in the framework. you can get the xnb files from the official content/songs folder. then it should work. i know music packs deffo work because replacing the right files in your pack does it on my end. but you can't set up like 'instead of this song file play this specific one thats sitting in my pack'. the good news is you don't need it. the bad news is till its possible to swap paths the cool official asset swapping with just a text file thing isn't going to work, lolthat pack doesn't have an xnb.