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Content Pack Folder

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Remp2012

Fisherman
I created the content pack folder and put a music pack in there and it didn't work. It's the HGSS OST PKMN 3D music pack. Can anyone help me get it to work?
 

Splint

Champion
Folder structure needs to be Contentpacks\<Sound mod name>\Songs
U then need to edit the file options.dat located in Pokemon\Save
Change the line ContentPack| to ContentPack|<Sound mod name>
Save the file and run the game and it should work
 

Splint

Champion
Actually after trying this out it does not work it worked fine for texturepacks but does not seem to work for songs yet nilllzz and DracoHouston any idea what might be causing it?

I made the folder structure Pokemon\Contentpacks\HGSS OST PKMN 3D\Songs

And that does not seem to work
I added it to the options.dat file + it was the only contentpack in the folder when it tried it out
 

DracoHouston

Kolben Developer
Contributor
one of the packs nils made to test it was music, and its working here. are you putting in the xnb AND the wma?
 

DracoHouston

Kolben Developer
Contributor
that pack doesn't have an xnb.
just so you know there should be a path->path swap ability in this system too. the file isnt created by default and nils didn't tell me what its called >.< the perils of internet dev teams
 

DracoHouston

Kolben Developer
Contributor
errr theres an exceptions.dat in his high def texture test pack i think thats what he renamed it to. i used to have it work entirely through dats but nils put in the ability to just drop the files in the right place. there was a dat for each type of thing. it should just all be exceptions.dat now
a path swap is
oldpath|newpath
a subimage swap (for texures only) is
oldpath|oldrectangle|newpath|newrectangle

the only working example i have atm.

Code:
Textures\Routes|0,64,32,32|IlexForestHD|64,0,64,64
Textures\Routes|80,48,16,16|IlexForestHD|128,0,64,64
Textures\Routes|80,48,16,8|IlexForestHD|128,0,64,32
Textures\Routes|32,80,16,16|IlexForestHD|0,0,64,64
Textures\Routes|32,64,16,16|IlexForestHD|192,0,64,64
Textures\Routes|128,80,16,16|IlexForestHD|0,64,64,64
i'll try and set up a pathwise swap in a pack with 2 arguments and see if it uses it. it should. this way you can also swap official assets for other assets with no files needed to be included in the pack to do it except exceptions.dat
 

DracoHouston

Kolben Developer
Contributor
that pack doesn't have an xnb.
the music packs usually just overwrite the wmas, which are the actual songs. the xnbs are usually the whole asset compiled into a nice neat binary format xna can read fast. for songs they merely describe how the song plays, but they are still essential for loading the files in the framework. you can get the xnb files from the official content/songs folder. then it should work. i know music packs deffo work because replacing the right files in your pack does it on my end. but you can't set up like 'instead of this song file play this specific one thats sitting in my pack'. the good news is you don't need it. the bad news is till its possible to swap paths the cool official asset swapping with just a text file thing isn't going to work, lol

you can deffo make texture packs though, which can replace any request for a certain part of a texture with a completely different one that can be any dimensions up to 2056x2056 (don't use 2056x2056 textures, yikes D:)

i'll upload the packs nils tested with, other than the one he posted in another thread
 
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