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Fixed List of wrong moves [0.27.1] Post the move bugs here!

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Whitney

Guest
I'm a little confused.

So basically, only moves that were in the game prior to patch 0.27, that don't work anymore as a result of the new patch, should be put here?
 

snoe

Active Member
Whitney
There were moves added to the game at 0.27 and most of them are place holders

however, there are moves that were added BEFORE 0.27 that should work, but don't. this is the thread for those moves.

also theres a link to a list of all the moves in question. [url]http://pokemon3d.net/wiki/index.php?title=Moves[/URL]
these are the moves you want to watch for errors and problems
 

snoe

Active Member
Darkfire
In relation to Ghost pokemon such as ghastly, stat changing moves such as growl will still create the animation of the stat change, but the text will say it had no effect.
Also it seems that anymove with a normal type will respond with "it had no effect" (well duh snoe it's supposed to) but i mean for any, even moves such as foresight (even though it isnt implemented yet)

when it is implemented i would test it in a fight against a ghost pokemon to see if it still creates "it had no effect" dialog
 

DracoHouston

Kolben Developer
Contributor
seems to me that lick is suddenly overpowered. That or Night Shade got weaker. Either way, one of those if not both aren't working properly.
lick has 20 power, night shade does a flat amount of damage equal to the user's current level. sheesh.
 

DracoHouston

Kolben Developer
Contributor
Back with a few (now version checked) moves:
  1. Leech Life doesn't heal.
  2. Growth raises Defense instead of Sp. Attack.
  3. Thunder Wave does damage AND causes paralysis. (The post says "no effect")
  4. Hypnosis is similar to Sing, in that it tries to hit even if the opponent is asleep.
no it doesn't. please try and be accurate.

function ATTACKS_NORMAL_GROWTH_SPECIAL()
Attacks_AddBattleStep("ChangeStat", Attacks_GetTargetStringByAttackTarget("user") .. "|SpAttack|1|1")
end
 

DracoHouston

Kolben Developer
Contributor
Darkfire
In relation to Ghost pokemon such as ghastly, stat changing moves such as growl will still create the animation of the stat change, but the text will say it had no effect.
Also it seems that anymove with a normal type will respond with "it had no effect" (well duh snoe it's supposed to) but i mean for any, even moves such as foresight (even though it isnt implemented yet)

when it is implemented i would test it in a fight against a ghost pokemon to see if it still creates "it had no effect" dialog
i put in foresight and the other 2 identify spells by request. those attacks not hitting ghost should be fixable with attack category

my computer blew up yesterday, or at least my gpu did, running on onboard graphics atm, but i can work on scripts again
 

DracoHouston

Kolben Developer
Contributor
nilllzz can we please just make specialattack be called if there is a special delegate set? it really makes no sense that moves that have a special attack that just does damage is a 'specialdamage'. do aggressive skip over those moves a lot? anyway, an ai flag should be no reason for a move not even working at all for the player :|

like why doesnt setting the caetgory to status already turn off attempting to do damage and type/effectiveness checking?
 

DragonsFate

Starting Trainer
seems to me that lick is suddenly overpowered. That or Night Shade got weaker. Either way, one of those if not both aren't working properly.
lick has 20 power, night shade does a flat amount of damage equal to the user's current level. sheesh.
I'm aware of that. Does night shade not work properly yet? it's supposed to do damage equal to the users current lvl. my issue was when I fought an Abra. I did a lot more damage with lick than I did with nightshade, but they should have both been nearly the same power. And no lick wasn't a critical hit cause the same thing happened a second time. I remember that nightshade was more powerful before the recent update too. Just making sure it's working as intended man. .-.
 

DracoHouston

Kolben Developer
Contributor
I'm aware of that. Does night shade not work properly yet? it's supposed to do damage equal to the users current lvl. my issue was when I fought an Abra. I did a lot more damage with lick than I did with nightshade, but they should have both been nearly the same power. And no lick wasn't a critical hit cause the same thing happened a second time. I remember that nightshade was more powerful before the recent update too. Just making sure it's working as intended man. .-.
lick gets STAB, night shade does not
 

K0rkki

Trainer
  • Focus Energy (effect?)
Tested Focus Energy + Rage combo (Criticals on stage 3=25% chance) on my Beedrill and here is the results: 5/30 attacks critically hit = 16,7% chance to crit. 8/50 attacks critically hit = 16% chance to crit. I would say that it is working since the base chance on stage 1 should be 6,25%. The results suggests that our Focus energy adds only +1 to crit stage (gen II and III version. Later on crit stage +2) since 16-17% is closer to stage 2 (12,5%) than stage 3 (25%). I would prefer boosting it up to +2. Base information was collected from bulbapedia.

Need more results?
 
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