W
Whitney
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MaybeIn 0.26 both Rollout and Metal Claw worked fine, maybe Whitney got bad luck with Metal Claw.
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MaybeIn 0.26 both Rollout and Metal Claw worked fine, maybe Whitney got bad luck with Metal Claw.
errr i'm looking at it right now and it does 70 damage?So far I've found that Headbutt now does 0 damage in battle, Stun Spore has no effect and says "not very effective" or "critical hit" as if it were a damage-dealing attack, and Supersonic now seems to have a random effect... so far I've gotten a tiny amount of damage, and another use paralyzed the target.
SetAttackBaseDamage(29,70)
SetAttackMaxPP(29,15)
SetAttackCategory(29,0)
SetAttackAttackCategory(29,1)
SetAttackContestCategory(29,0)
SetAttackType(29,0)
SetAttackPriority(29,0)
SetAttackAccuracy(29,255)
SetAttackSpecialAttackDelegate(29, "ATTACKS_NORMAL_HEADBUTT_SPECIAL")
function ATTACKS_NORMAL_HEADBUTT_SPECIAL()
Attacks_TryToFlinch(30, "target")
end
spites not in. i already told everyone its only the 170 moves we had that will have effects. i wasn't going to script up 560 attacks in a week, come on D:A couple more moves:
Edit: Two more moves:
- Fury Attack, like the other multiple hit moves, only hits once.
- Roar has no effect whatsoever.
- Rage doesn't display the rage building message or get stronger after taking damage.
- Foresight has no effect
- Spite does damage instead of lowering PP.
it should be doing the effect too, if it isn't something got messed up. however, i seem to have not set the attack category to no damage special/status or w/e its called.Harden also just does damage instead of raising defense as intended.
clarify what you mean by no effect for me, that move and half the moves you mentioned HAVE EFFECTS i'm looking at them right now and they worked in my buildQuote from the update:"All attacks implemented. Most are placeholders though and don’t work properly. We will implement them step by step."
We merged all attacks to a new system and some aren't finished now, others are completely crazy!Please, use this thread to list all the moves with problems, don't create a new thread.
Moves with problems:
- Minimize (does damage, no effect)
well, someone find out for me, it's 5 am and i'm not testing it myself, i need to go to bed. they SHOULD be doing their special effect if a delegate was set up for it.It means someone stated that an effect(not including damage) that a move should do is not working properly
issues with damage is stated other wise
I havent had time to check all of these myself but if someone sees it work in game then i will remove it
we havent made that work yet, but it should work on wild pokemonWhirlwind doesnt switch a pokemon or blow away wild ones