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This is actually alright if they say that a bug still occurs in the current version of the game, if that is another version than the version it was reported on.
"Delay" is sometimes called "Loading times".
When you have a Hall Of Fame with lots of entries and different Pokémon (same for the storage system) then it takes some time to load. Does apply for the Pokédex as well.
The item giving/using is probably correct (didnt try yet, but seems likely that I overlooked that), but the item spawn however (the oran berry in your example) is taken from the original games by GameFreak where wild/egg Pokémon hold certain items when they appear. For example, the Johto...
The egg moves for some Pokémon (like Torchic) might not be set up entirely yet and mostly rely on old/incomplete data. We are working on getting all egg/tutor/TM/level up moves done.
You didn't really get the point of my post.
It doesn't learn that from TM in generation 5 because Icy Wind is not a TM in that generation.
If you look at the Gen2 learnset, you will find this:
http://bulbapedia.bulbagarden.net/wiki/Delibird_%28Pok%C3%A9mon%29/Generation_II_learnset#By_TM.2FHM
Most of the Pokémon's learnsets are based on the 5th generation's original learnsets which don't contain Icy Wind. We are working on adding the support for all generations.
I don't know if this works for you, but you can try to take a few Pokémon out of the Battle Box. If you didnt save with the Battle Box opened yet, the other Pokémon should just fly in when you take the others out.
That is wrong.
The error log would say something about this, but this is the game crashing at the point "Microsoft.Xna.Framework.Graphics.Texture2D..ctor" (taken from the crashlog) which is the constructor of the Texture2D class made by Microsoft.
I guess that this is an error with your graphics...
No, that is not a bug. I just did a bit of research and at least in Pokémon Platinum, the item will be lost when you release a Pokémon.
And right now there's no way of getting another EXP share, you might be able to in the future.
EDIT: Also, I think its better that you report something that...
I am programming in VB.Net
There's no difference in the compiled code between C# and VB.Net, so you can't say that one or the other is "more often" used in game programming, since you don't count the programming environment, but the end user experience, which will be compiled .Net code, which is...
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