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Oh you mean you CAN press the Use button, but nothing happens.
And this is not a bug since it has simply not been implemented yet.
I moved it to the Suggestion Forum as a feature request.
Same idea really, just this maps the button inputs to the keyboard.
The problem with that is that key states are booleanic, so either pressed or not pressed. That doesn't translate very well when you use a thumbstick on your controller, which basically has infinite states in infinite directions...
The game uses Direct Input as the input mapping API, a standard Windows library which is part of DirectX.
This only supports XBOX Controllers.
To use other controllers, there is a pretty simple workaround: A program catches any controller input from for example a PS3 controller, and maps these...
We can sometime in the future implement transparent bridges, it's not a priority though.
Street Lights: No.
Always change between regions: I think I already said that this won't happen, for different reasons. The simplest being that it was like this in the earlier games. The second one being an...
1. Yes, it does.
2. That would be inconsistent to the how player interactions in regards to collision is handled. You can start a battle/trade with someone by pressing Q (opening your Pokégear) and selecting PSS, then navigating left/right to go to the Passby list. There you can select the...
It's not about it being hard to implement, but rather that it would need another element on the screen.
In future development, I will replace all input boxes of the game to have similar features to the ones in the chat, which will allow you to Ctrl+A and then backspace.
It is not related to battling however.
CallStack:
bij Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
bij...
Always question the "would this feature find practical application".
Because how many accounts does a person have on GameJolt? - 1
And because of that, you don't need to remove the text in those fields very often, making an extra feature to clear those fields not really worth it.
This effect is already integrated into the game, as described here:
http://bulbapedia.bulbagarden.net/wiki/Weather_conditions#Types_of_weather_and_effects
These are the ones that I can confirm:
Route 1 (wrong color)
Route 26 (missing)
Pewter City (missing both)
And these not so much:
Route 39's apricorn tree got replaced by a berry patch
Route 2 does not have an Apricorn, because the maze part got replaced by the Viridian Forest
Route 11 does...
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