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  1. nilllzz

    Implemented [Indev 0.52.1] Cannot Directly Use Certain Berries

    I would guess that is what "Implemented" means.
  2. nilllzz

    Implemented [Indev 0.52.1] Cannot Directly Use Certain Berries

    Oh you mean you CAN press the Use button, but nothing happens. And this is not a bug since it has simply not been implemented yet. I moved it to the Suggestion Forum as a feature request.
  3. nilllzz

    Support for more/other USB controllers

    Same idea really, just this maps the button inputs to the keyboard. The problem with that is that key states are booleanic, so either pressed or not pressed. That doesn't translate very well when you use a thumbstick on your controller, which basically has infinite states in infinite directions...
  4. nilllzz

    Fixed [Indev 0.52.1] Camera Zoomable with Controller Buttons

    That is fixed in the next version, those buttons should only let you move, not zoom the camera.
  5. nilllzz

    Support for more/other USB controllers

    The game uses Direct Input as the input mapping API, a standard Windows library which is part of DirectX. This only supports XBOX Controllers. To use other controllers, there is a pretty simple workaround: A program catches any controller input from for example a PS3 controller, and maps these...
  6. nilllzz

    Can't seem to get content packs to work

    Did you activate it in-game?
  7. nilllzz

    Disccusion about skipped improvements

    We can sometime in the future implement transparent bridges, it's not a priority though. Street Lights: No. Always change between regions: I think I already said that this won't happen, for different reasons. The simplest being that it was like this in the earlier games. The second one being an...
  8. nilllzz

    Fixed [Indev 0.52.1] Egg's Headbutt

    This is already fixed in the next version.
  9. nilllzz

    Fixed [Indev 0.52.1] Cannot get Premier Balls from Buying Ten Poké Balls

    It's fixed in the next version.
  10. nilllzz

    New player with a few questions.

    1. Yes, it does. 2. That would be inconsistent to the how player interactions in regards to collision is handled. You can start a battle/trade with someone by pressing Q (opening your Pokégear) and selecting PSS, then navigating left/right to go to the Passby list. There you can select the...
  11. nilllzz

    Add an option to clear the login fields

    It's not about it being hard to implement, but rather that it would need another element on the screen. In future development, I will replace all input boxes of the game to have similar features to the ones in the chat, which will allow you to Ctrl+A and then backspace.
  12. nilllzz

    Fixed [Indev 0.52.1] Battle End Crash

    It is not related to battling however. CallStack: bij Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap) bij...
  13. nilllzz

    Add an option to clear the login fields

    Always question the "would this feature find practical application". Because how many accounts does a person have on GameJolt? - 1 And because of that, you don't need to remove the text in those fields very often, making an extra feature to clear those fields not really worth it.
  14. nilllzz

    Implemented Sunny Day And Rainy Day

    This effect is already integrated into the game, as described here: http://bulbapedia.bulbagarden.net/wiki/Weather_conditions#Types_of_weather_and_effects
  15. nilllzz

    Duplicate [Indev 0.52.1] Intro Skips

    No, I will fix every other bug, but not this one. Of course, when I get to it.
  16. nilllzz

    Duplicate [Indev 0.52.1] Intro Skips

    You already reported that bug... http://pokemon3d.net/forum/threads/9181/
  17. nilllzz

    Fixed [Indev 0.52.1] Wrong and Missing Apricorns

    We will fix the ones I noted, yes. And we will see what we can do about the others.
  18. nilllzz

    Fixed [Indev 0.52.1] Wrong and Missing Apricorns

    These are the ones that I can confirm: Route 1 (wrong color) Route 26 (missing) Pewter City (missing both) And these not so much: Route 39's apricorn tree got replaced by a berry patch Route 2 does not have an Apricorn, because the maze part got replaced by the Viridian Forest Route 11 does...
  19. nilllzz

    Fixed [Indev 0.52.1] Issues with Math on Different Separators

    Should be fixed for next version. It returns -1 as default if it cannot convert the string into an arithmetic expression.
  20. nilllzz

    (0.52.1) Ecruteak City

    Yeah, that is fixed in the next version of the game.
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