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Well there's nothing I can do about that, it's most likely Microsoft XNA's fault (as seen in the stack trace of the crash log, the top most item, where it crashed, is from the XNA assembly).
As I said, I can add regex checks for those. But that won't help too much, as they will just use new URLs from what I would guess is an almost endless supply of them.
The input of a captcha happens client side in the form, so we cannot check that.
And we can regex check new threads for anything, so I can add for example URLs to the regex check.
They will come up with new URLs anyways, so it doesn't really help that much.
Nope. System.Web is a namespace in the .Net framework.
This game requires the full .Net framework, because the stripped down version called "Client" does not have that namespace included.
http://www.microsoft.com/en-us/download/details.aspx?id=17718
That is probably a logic error in some calculation for the chat resulting in a divided by 0 error.
This one happens when trying to parse a string into an integer while loading berries.
Did you change your time & date on your computer while Pokémon3D was running to affect time based events? Because if you did and saved, the game is trying to display or calculate dates that it is not able to compute ("Arithmetic operation resulted in an overflow.").
And I don't want you to lay down the idea of using a VPN, I just want to explain to you why it would be a bad idea in this situation:
Image you have a house, and you want to give a letter to your friend, who lives about two streets away from you. To get there, you need to cross two crossroads...
Hamachi is way more difficult in theory than just using the internet as connectivity medium. I have no idea where people's obsession with tunnel VPNs come from. There are internet routes. Use them.
Seriously, what?
That is not true at all. The way you are establishing your network has nothing to do with my TCP host. If you want to create a VPN tunnel network, that's fine. But you have to do it correctly.
While rewriting the main input class for the game, I forgot to put the KeyBindings in again.
I will try to find all places I forgot this and put them in again.
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