Zelif
Starting Trainer
Just looking thru the post I a
So you can use:
Not sure if that would be a better way or not or if there is a script syntax for open pokemon widow then return a the number of the pokemon that was chosen. (would be a handy bit of scripting if not already added -hint to nilllzz)
EDIT: is there a command to get pokemon names? something like <pokename(0)> that would return the name of the pokemon in the first slot ?
@Action:RenamePokemon(0) // I assume this renames pokemon in position 1Started messing with scripts. I think I'm starting to understand them now.
I'm not sure how to have it select what pokemon you want to rename, so he only renames the first one in your party.
So you can use:
Code:
@Text:Who would you like to rename?
[USER=5463]options[/USER]:1,2,3,4,5,6
:when:1
@Action:RenamePokemon(0)
:when:2
@Action:RenamePokemon(1)
:when:3
@Action:RenamePokemon(2)
:when:4
@Action:RenamePokemon(3)
:when:5
@Action:RenamePokemon(4)
:when:6
@Action:RenamePokemon(5)
Not sure if that would be a better way or not or if there is a script syntax for open pokemon widow then return a the number of the pokemon that was chosen. (would be a handy bit of scripting if not already added -hint to nilllzz)
EDIT: is there a command to get pokemon names? something like <pokename(0)> that would return the name of the pokemon in the first slot ?
