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GameMode Pokémon Universal 3D [Dead yea] [Deleted]

Status
Not open for further replies.
J

jianmingyong

Guest
UNIX encoding you say...
My files are screwed up and I didn't notice it until I notice the notepad++ at the bottom right says unix instead of dos/windows... ( I have no idea what I have done there )
 

Demon Albados

Starting Trainer
I also noticed Abra's teleport doesnt warp to the last pokemon center like it says it does...... I always found that useful..... Abra -> Kadabra always a strong psychic force to deal with...
 

dylanwicorek

Active Member
I also noticed Abra's teleport doesnt warp to the last pokemon center like it says it does...... I always found that useful..... Abra -> Kadabra always a strong psychic force to deal with...
That's not possible even in the main game (unless it was patched recently and I wasn't aware of it)
 
J

jianmingyong

Guest
I also noticed Abra's teleport doesnt warp to the last pokemon center like it says it does...... I always found that useful..... Abra -> Kadabra always a strong psychic force to deal with...
I think I only allow teleport inside the buildings...
 

veeravivek

Gym Leader
Describe the bug you experienced here.

What I expected to happen:
...to run pokemon universal 3d game mode

What actually happened:
...crashed

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Does this help?

---------------------------------------------------------------------------------

A backup file was created here: 2014-08-19_21.17.09_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {Pokémon Models Pack,Pokémon Models Pack New,Secret Maps,Anime Cries,Pokémon Ruby Sapphire Font,Pokemon Brown}
Active GameMode: Pokemon Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: False
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=System\GlobalIntro.dat
UsedStrength=False
EntityCount=31

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
Core architecture: 32 Bit
System time: 19-08-2014 21:17:09
System language: English (India)(ENN) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.96 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4  
  Client  4.0.30319

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G41 Express Chipset"]
[CardRAM(s) : "818681856"]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "2
@Level.update
:if:<Register.re" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack: 

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData)
   at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight)
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
...to run pokemon universal 3d game mode

What actually happened:
...crashed

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Does this help?

---------------------------------------------------------------------------------

A backup file was created here: 2014-08-19_21.17.09_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {Pokémon Models Pack,Pokémon Models Pack New,Secret Maps,Anime Cries,Pokémon Ruby Sapphire Font,Pokemon Brown}
Active GameMode: Pokemon Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: False
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=System\GlobalIntro.dat
UsedStrength=False
EntityCount=31

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
Core architecture: 32 Bit
System time: 19-08-2014 21:17:09
System language: English (India)(ENN) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.96 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4 
  Client  4.0.30319

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G41 Express Chipset"]
[CardRAM(s) : "818681856"]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "2
@Level.update
:if:<Register.re" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData)
   at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight)
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
If this is a bug you experienced with the GameMode, you'd need to post it under that resource to discuss it with the resource creator.

Moving posts...
 
J

jianmingyong

Guest
Describe the bug you experienced here.

What I expected to happen:
...to run pokemon universal 3d game mode

What actually happened:
...crashed

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Does this help?

---------------------------------------------------------------------------------

A backup file was created here: 2014-08-19_21.17.09_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {Pokémon Models Pack,Pokémon Models Pack New,Secret Maps,Anime Cries,Pokémon Ruby Sapphire Font,Pokemon Brown}
Active GameMode: Pokemon Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: False
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=System\GlobalIntro.dat
UsedStrength=False
EntityCount=31

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
Core architecture: 32 Bit
System time: 19-08-2014 21:17:09
System language: English (India)(ENN) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.96 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4
  Client  4.0.30319

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G41 Express Chipset"]
[CardRAM(s) : "818681856"]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "2
@Level.update
:if:<Register.re" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData)
   at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight)
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
I fixed this bug before.
Redownload the newest one and try again.
If still crash, send me one of the files by attaching a attachment over here. you can find in the script folder "Pokemon Universal 3D/script/system/GlobalMain.dat"

I hope the file is not screwed up again...
 

veeravivek

Gym Leader
version=2
@Level.update
:if:<Register.registered(Options.System.Game ID)>=false <and> <Register.registered(System.Game ID)>=false
@Script.start(System\GlobalRegister)
@Script.start(System\UpdateRemoval\<Register.value(System.Game Version)>)
@Script.start(System\GlobalRegisterValidation)
:if:<not><Register.value(System.P3D Version)>=0.50.0
:if:<not><Register.value(System.Game Version)>=0.0.6
@Register.change(System.ErrorLog.ErrorID1,2)
@Script.start(System\GlobalErrorLog)
@Player.warp(System\GlobalValidation.dat,0,0,0,0)
:end
:endif
:endif
@Script.start(System\GlobalOptions)
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\GlobalIntro)
:endif
@Player.save
:end
:endif
:if:<Register.value(System.P3D Version)>=0.50.0 <and> <Register.value(System.Game Version)>=0.0.6
:if:<Storage.count(Integer)>=0
@Script.start(System\GlobalBankInterest)
@Script.start(System\GlobalMysteryEvents)
:if:<Register.registered(System.EncounterStep.fix)=true
@Register.unregister(System.EncounterStep.fix)
:endif
@Storage.set(integer,System.GlobalMain,0)
:endif
:if:<Register.value(System.Skip GlobalRegisterValidation)>=0
@Script.start(System\GlobalRegisterValidation)
:endif
@Script.start(System\GlobalOptions)
:if:<not><Register.value(Options.System.Game ID)>=<Register.value(System.Game ID)>
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\GlobalIntro)
:endif
:endif
@Script.start(System\GlobalParallelProcess)
:end
:else
@Script.start(System\GlobalRegister)
@Script.start(System\UpdateRemoval\<Register.value(System.Game Version)>)
@Script.start(System\GlobalRegisterValidation)
:if:<not><Register.value(System.P3D Version)>=0.50.0
:if:<not><Register.value(System.Game Version)>=0.0.6
@Register.change(System.ErrorLog.ErrorID1,2)
@Script.start(System\GlobalErrorLog)
@Player.warp(System\GlobalValidation.dat,0,0,0,0)
:end
:endif
:endif
@Script.start(System\GlobalOptions)
:if:<not><Register.value(Options.System.Game ID)>=<Register.value(System.Game ID)>
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\GlobalIntro)
:endif
:endif
@Script.start(System\GlobalParallelProcess)
@Script.start(System\GlobalBankInterest)
@Script.start(System\GlobalMysteryEvents)
:if:<Register.registered(System.EncounterStep.fix)=true
@Register.unregister(System.EncounterStep.fix)
:endif
@Player.save
:end
:endif
I fixed this bug before.
Redownload the newest one and try again.
If still crash, send me one of the files by attaching a attachment over here. you can find in the script folder "Pokemon Universal 3D/script/system/GlobalMain.dat"

I hope the file is not screwed up again...
 
J

jianmingyong

Guest
version=2
@Level.update
:if:<Register.registered(Options.System.Game ID)>=false <and> <Register.registered(System.Game ID)>=false
@Script.start(System\GlobalRegister)
@Script.start(System\UpdateRemoval\<Register.value(System.Game Version)>)
@Script.start(System\GlobalRegisterValidation)
:if:<not><Register.value(System.P3D Version)>=0.50.0
:if:<not><Register.value(System.Game Version)>=0.0.6
@Register.change(System.ErrorLog.ErrorID1,2)
@Script.start(System\GlobalErrorLog)
@Player.warp(System\GlobalValidation.dat,0,0,0,0)
:end
:endif
:endif
@Script.start(System\GlobalOptions)
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\GlobalIntro)
:endif
@Player.save
:end
:endif
:if:<Register.value(System.P3D Version)>=0.50.0 <and> <Register.value(System.Game Version)>=0.0.6
:if:<Storage.count(Integer)>=0
@Script.start(System\GlobalBankInterest)
@Script.start(System\GlobalMysteryEvents)
:if:<Register.registered(System.EncounterStep.fix)=true
@Register.unregister(System.EncounterStep.fix)
:endif
@Storage.set(integer,System.GlobalMain,0)
:endif
:if:<Register.value(System.Skip GlobalRegisterValidation)>=0
@Script.start(System\GlobalRegisterValidation)
:endif
@Script.start(System\GlobalOptions)
:if:<not><Register.value(Options.System.Game ID)>=<Register.value(System.Game ID)>
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\GlobalIntro)
:endif
:endif
@Script.start(System\GlobalParallelProcess)
:end
:else
@Script.start(System\GlobalRegister)
@Script.start(System\UpdateRemoval\<Register.value(System.Game Version)>)
@Script.start(System\GlobalRegisterValidation)
:if:<not><Register.value(System.P3D Version)>=0.50.0
:if:<not><Register.value(System.Game Version)>=0.0.6
@Register.change(System.ErrorLog.ErrorID1,2)
@Script.start(System\GlobalErrorLog)
@Player.warp(System\GlobalValidation.dat,0,0,0,0)
:end
:endif
:endif
@Script.start(System\GlobalOptions)
:if:<not><Register.value(Options.System.Game ID)>=<Register.value(System.Game ID)>
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\GlobalIntro)
:endif
:endif
@Script.start(System\GlobalParallelProcess)
@Script.start(System\GlobalBankInterest)
@Script.start(System\GlobalMysteryEvents)
:if:<Register.registered(System.EncounterStep.fix)=true
@Register.unregister(System.EncounterStep.fix)
:endif
@Player.save
:end
:endif
You didn't seem to have the fixed version of the gamemode...
https://mega.co.nz/#!WRoDzLCT!z3QMGaVQlvBJ_IZZqt_6MrvRh9A22jOKVo6Ct3u1wcE
 
J

jianmingyong

Guest
Author Note:

This GameMode update will be delayed till further notice :p

Sorry but I am too busy to upload them.
 
J

jianmingyong

Guest
Next update still have a long way to go...
At least now there are a little more add-on and feature to the gamemode.

• Lost Forest mini puzzle game. ( Special reward ;) )
• Mystery Dungeon Generator.
• Sandbox mode add-on ( To prevent unwanted encounter from grass )
• Added more missing npc
• Changed the starting script to reduce lag and add transition.
• Changed verification screen words.
• Fixed gamemode version detection. ( So that it won't choose the wrong script to run )
• 3D buildings are back soon.

More NPC, more story and more maps coming!

Stay tune. It will take longer time to generate the next update since I am super busy.
 

cherrim98

Starting Trainer
Next update still have a long way to go...
At least now there are a little more add-on and feature to the gamemode.

• Lost Forest mini puzzle game. ( Special reward ;) )
• Mystery Dungeon Generator.
• Sandbox mode add-on ( To prevent unwanted encounter from grass )
• Added more missing npc
• Changed the starting script to reduce lag and add transition.
• Changed verification screen words.
• Fixed gamemode version detection. ( So that it won't choose the wrong script to run )
• 3D buildings are back soon.

More NPC, more story and more maps coming!

Stay tune. It will take longer time to generate the next update since I am super busy.
Can't Wait!
 
J

jianmingyong

Guest
More bug fixes applied to the gamemode.
This is an unofficial release of the current gamemode. It should be able to upgrade from your version successfully. ( Safe bet is to make a backup of your save beforehand if you have something that you do not want to miss. )

Pokémon Universal 3D v50.0.0.0.6 Beta 8.rar:
https://mega.co.nz/#!bNw0QKKC!H6ojytPmOmcD7y-GlohwRMsYFsoWw826CxBEckTheBE

This is going to be available in the Pokémon 3D Resource Manager as well so... you could download faster if mega seem to stuck at 0% or 99%.
 
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