UNIX encoding you say...jianmingyong updated Pokémon Universal 3D with a new update entry:
Pokémon FireRed Universal 3D v0.50.0.0.0.6 Beta 6 Change Log
Read the rest of this update entry...
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UNIX encoding you say...jianmingyong updated Pokémon Universal 3D with a new update entry:
Pokémon FireRed Universal 3D v0.50.0.0.0.6 Beta 6 Change Log
Read the rest of this update entry...
My files are screwed up and I didn't notice it until I notice the notepad++ at the bottom right says unix instead of dos/windows... ( I have no idea what I have done there )UNIX encoding you say...
That's not possible even in the main game (unless it was patched recently and I wasn't aware of it)I also noticed Abra's teleport doesnt warp to the last pokemon center like it says it does...... I always found that useful..... Abra -> Kadabra always a strong psychic force to deal with...
I also noticed Abra's teleport doesnt warp to the last pokemon center like it says it does...... I always found that useful..... Abra -> Kadabra always a strong psychic force to deal with...
As he said, it is not in the vanilla game yet.That's not possible even in the main game (unless it was patched recently and I wasn't aware of it)
I think I only allow teleport inside the buildings...I also noticed Abra's teleport doesnt warp to the last pokemon center like it says it does...... I always found that useful..... Abra -> Kadabra always a strong psychic force to deal with...
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Does this help?
---------------------------------------------------------------------------------
A backup file was created here: 2014-08-19_21.17.09_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {Pokémon Models Pack,Pokémon Models Pack New,Secret Maps,Anime Cries,Pokémon Ruby Sapphire Font,Pokemon Brown}
Active GameMode: Pokemon Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: False
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=System\GlobalIntro.dat
UsedStrength=False
EntityCount=31
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 32 Bit
System time: 19-08-2014 21:17:09
System language: English (India)(ENN) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.96 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.0.30319
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) G41 Express Chipset"]
[CardRAM(s) : "818681856"]
---------------------------------------------------------------------------------
Error information:
Message: Conversion from string "2
@Level.update
:if:<Register.re" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData)
at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight)
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
If this is a bug you experienced with the GameMode, you'd need to post it under that resource to discuss it with the resource creator.Describe the bug you experienced here.
What I expected to happen:
...to run pokemon universal 3d game mode
What actually happened:
...crashed
Steps to reproduce:
1. ...
2. ...
...
(Add a crash log here if available and enclose it in the code tag with this button:)![]()
Code:Kolben Games Crash Log V 2.3 Pokémon 3D has crashed! // Does this help? --------------------------------------------------------------------------------- A backup file was created here: 2014-08-19_21.17.09_backup.txt Visit this page in order to get your save restored: http://pokemon3d.net/forum/forums/backup_support/create-thread --------------------------------------------------------------------------------- Game information: Pokémon 3D Indev version: 0.49.1 (80) Content Packs: {Pokémon Models Pack,Pokémon Models Pack New,Secret Maps,Anime Cries,Pokémon Ruby Sapphire Font,Pokemon Brown} Active GameMode: Pokemon Universal 3D GameJolt Account: FALSE Playing on Servers: FALSE Game Environment: OverworldScreen Actionscript: No script running File Validation: False Sandboxmode: False --------------------------------------------------------------------------------- Screen state for the current screen (OverworldScreen) IsSurfing=False IsRiding=False LevelFile=System\GlobalIntro.dat UsedStrength=False EntityCount=31 --------------------------------------------------------------------------------- System specifications: Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536] Core architecture: 32 Bit System time: 19-08-2014 21:17:09 System language: English (India)(ENN) / Loaded game language: en Decimal separator: . Available physical memory: 1.96 Gigabyte Available logical processors: 2 --------------------------------------------------------------------------------- .Net installation information: v2.0.50727 2.0.50727.5420 SP2 v3.0 3.0.30729.5420 SP2 v3.5 3.5.30729.5420 SP1 v4 Client 4.0.30319 --------------------------------------------------------------------------------- Graphics Card information: [CardName(s): "Intel(R) G41 Express Chipset"] [CardRAM(s) : "818681856"] --------------------------------------------------------------------------------- Error information: Message: Conversion from string "2 @Level.update :if:<Register.re" to type 'Integer' is not valid. InnerException: Input string was not in a correct format. BaseException: Input string was not in a correct format. HelpLink: No helplink available. Data: Items: 0 Source: Microsoft.VisualBasic --------------------------------------------------------------------------------- Error solution: (The provided solution might not work for your problem) Error ID: -1 Error Type: NaN Error Description: The error is undocumented in the error handling system. Error Solution: NaN --------------------------------------------------------------------------------- CallStack: at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value) at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData) at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight) at _2._5DHero.OverworldScreen.Update() at _2._5DHero.Basic.Update(GameTime gameTime) at _2._5DHero.DGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at _2._5DHero.Program.Main(String[] args) --------------------------------------------------------------------------------- You should report this error. Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
I fixed this bug before.Describe the bug you experienced here.
What I expected to happen:
...to run pokemon universal 3d game mode
What actually happened:
...crashed
Steps to reproduce:
1. ...
2. ...
...
(Add a crash log here if available and enclose it in the code tag with this button:)![]()
Code:Kolben Games Crash Log V 2.3 Pokémon 3D has crashed! // Does this help? --------------------------------------------------------------------------------- A backup file was created here: 2014-08-19_21.17.09_backup.txt Visit this page in order to get your save restored: http://pokemon3d.net/forum/forums/backup_support/create-thread --------------------------------------------------------------------------------- Game information: Pokémon 3D Indev version: 0.49.1 (80) Content Packs: {Pokémon Models Pack,Pokémon Models Pack New,Secret Maps,Anime Cries,Pokémon Ruby Sapphire Font,Pokemon Brown} Active GameMode: Pokemon Universal 3D GameJolt Account: FALSE Playing on Servers: FALSE Game Environment: OverworldScreen Actionscript: No script running File Validation: False Sandboxmode: False --------------------------------------------------------------------------------- Screen state for the current screen (OverworldScreen) IsSurfing=False IsRiding=False LevelFile=System\GlobalIntro.dat UsedStrength=False EntityCount=31 --------------------------------------------------------------------------------- System specifications: Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536] Core architecture: 32 Bit System time: 19-08-2014 21:17:09 System language: English (India)(ENN) / Loaded game language: en Decimal separator: . Available physical memory: 1.96 Gigabyte Available logical processors: 2 --------------------------------------------------------------------------------- .Net installation information: v2.0.50727 2.0.50727.5420 SP2 v3.0 3.0.30729.5420 SP2 v3.5 3.5.30729.5420 SP1 v4 Client 4.0.30319 --------------------------------------------------------------------------------- Graphics Card information: [CardName(s): "Intel(R) G41 Express Chipset"] [CardRAM(s) : "818681856"] --------------------------------------------------------------------------------- Error information: Message: Conversion from string "2 @Level.update :if:<Register.re" to type 'Integer' is not valid. InnerException: Input string was not in a correct format. BaseException: Input string was not in a correct format. HelpLink: No helplink available. Data: Items: 0 Source: Microsoft.VisualBasic --------------------------------------------------------------------------------- Error solution: (The provided solution might not work for your problem) Error ID: -1 Error Type: NaN Error Description: The error is undocumented in the error handling system. Error Solution: NaN --------------------------------------------------------------------------------- CallStack: at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value) at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData) at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight) at _2._5DHero.OverworldScreen.Update() at _2._5DHero.Basic.Update(GameTime gameTime) at _2._5DHero.DGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at _2._5DHero.Program.Main(String[] args) --------------------------------------------------------------------------------- You should report this error. Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
I fixed this bug before.
Redownload the newest one and try again.
If still crash, send me one of the files by attaching a attachment over here. you can find in the script folder "Pokemon Universal 3D/script/system/GlobalMain.dat"
I hope the file is not screwed up again...
You didn't seem to have the fixed version of the gamemode...version=2
@Level.update
:if:<Register.registered(Options.System.Game ID)>=false <and> <Register.registered(System.Game ID)>=false
@Script.start(System\GlobalRegister)
@Script.start(System\UpdateRemoval\<Register.value(System.Game Version)>)
@Script.start(System\GlobalRegisterValidation)
:if:<not><Register.value(System.P3D Version)>=0.50.0
:if:<not><Register.value(System.Game Version)>=0.0.6
@Register.change(System.ErrorLog.ErrorID1,2)
@Script.start(System\GlobalErrorLog)
@Player.warp(System\GlobalValidation.dat,0,0,0,0)
:end
:endif
:endif
@Script.start(System\GlobalOptions)
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\GlobalIntro)
:endif
@Player.save
:end
:endif
:if:<Register.value(System.P3D Version)>=0.50.0 <and> <Register.value(System.Game Version)>=0.0.6
:if:<Storage.count(Integer)>=0
@Script.start(System\GlobalBankInterest)
@Script.start(System\GlobalMysteryEvents)
:if:<Register.registered(System.EncounterStep.fix)=true
@Register.unregister(System.EncounterStep.fix)
:endif
@Storage.set(integer,System.GlobalMain,0)
:endif
:if:<Register.value(System.Skip GlobalRegisterValidation)>=0
@Script.start(System\GlobalRegisterValidation)
:endif
@Script.start(System\GlobalOptions)
:if:<not><Register.value(Options.System.Game ID)>=<Register.value(System.Game ID)>
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\GlobalIntro)
:endif
:endif
@Script.start(System\GlobalParallelProcess)
:end
:else
@Script.start(System\GlobalRegister)
@Script.start(System\UpdateRemoval\<Register.value(System.Game Version)>)
@Script.start(System\GlobalRegisterValidation)
:if:<not><Register.value(System.P3D Version)>=0.50.0
:if:<not><Register.value(System.Game Version)>=0.0.6
@Register.change(System.ErrorLog.ErrorID1,2)
@Script.start(System\GlobalErrorLog)
@Player.warp(System\GlobalValidation.dat,0,0,0,0)
:end
:endif
:endif
@Script.start(System\GlobalOptions)
:if:<not><Register.value(Options.System.Game ID)>=<Register.value(System.Game ID)>
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\GlobalIntro)
:endif
:endif
@Script.start(System\GlobalParallelProcess)
@Script.start(System\GlobalBankInterest)
@Script.start(System\GlobalMysteryEvents)
:if:<Register.registered(System.EncounterStep.fix)=true
@Register.unregister(System.EncounterStep.fix)
:endif
@Player.save
:end
:endif
Can't Wait!Next update still have a long way to go...
At least now there are a little more add-on and feature to the gamemode.
• Lost Forest mini puzzle game. ( Special reward)
• Mystery Dungeon Generator.
• Sandbox mode add-on ( To prevent unwanted encounter from grass )
• Added more missing npc
• Changed the starting script to reduce lag and add transition.
• Changed verification screen words.
• Fixed gamemode version detection. ( So that it won't choose the wrong script to run )
• 3D buildings are back soon.
More NPC, more story and more maps coming!
Stay tune. It will take longer time to generate the next update since I am super busy.