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jianmingyong
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Gym building weather bug fixed.
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Hooray!Just added wally into the game. It is testing atm.
Gym building weather bug fixed.
hahahaAlso, I noticed it doesn't give bonus experience after every battle, just some its playable and i noticed you added in yourself Jianmong thats kinda of neat except i wasn;t expecting it so i got killed basically... lol
I wanted to implement all maps but... making map require at least a few hours so a maximum of 3 maps I can make per day excluding scripts.It only goes to Petalburg city to, i thought it had all the city's implemented already.... Oh well, it looks like a good start, now you just need to finish lol
If i remember right this is the version with bagon in it, but I'm not sure i've played so many versions.... Almost everyone except the new ruby and sapphire and emerald....
Can't wait for the new version so i can actually PLAY it lol. But just wondering, will there be Roxanne in the next version?This is the facts about the new encounter scripts that my gamemode has.
It is actually gard to get those rare pokemon that are 1% using this new script.
P(Encountering Pokémon with 1% chance)
= 101/10001
= 0.01009899010099
= 1.00989901009899%
= 1.01%
Probably not... That is few maps away and I might not be able to make on time.Can't wait for the new version so i can actually PLAY it lol. But just wondering, will there be Roxanne in the next version?
version=2
@Level.update
:if:<Register.registered(Options.System.Game ID)>=false <and> <Register.registered(System.Game ID)>=false
@Text.log(> Initiate System\Intro\GlobalBackground)
@Script.start(System\Intro\GlobalBackground)
@Text.log(> Initiate System\Intro\GlobalRegister)
@Script.start(System\GlobalRegister)
@Text.log(> Initiate System\GlobalRegisterValidation)
@Script.start(System\GlobalRegisterValidation)
@Text.log(> Initiate System\GlobalOptions)
@Script.start(System\GlobalOptions)
@Text.log(> Initiate System\GlobalIntro)
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\GlobalIntro)
:endif
@Text.log(> Successfully started the game.)
:end
:endif
:if:<Register.value(System.P3D Version)>=0.50.0 <and> <Register.value(System.Game Version)>=0.0.6 BT 5
:if:<Register.value(System.GlobalRegister Validation)>=true
@Script.start(System\GlobalRegisterValidation)
:endif
@Script.start(System\GlobalOptions)
:if:<Storage.count(Integer)>=0
@Script.start(System\GlobalBankInterest)
@Script.start(System\GlobalMysteryEvents)
:if:<Register.registered(System.EncounterStep.fix)=true
@Register.unregister(System.EncounterStep.fix)
:endif
@Player.save
@Storage.set(integer,System.GlobalMain,0)
:endif
:if:<not><Register.value(Options.System.Game ID)>=<Register.value(System.Game ID)>
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\Intro\GlobalBackground)
@Script.start(System\GlobalIntro)
:endif
:endif
@Script.start(System\GlobalParallelProcess)
:end
:else
@Script.start(System\GlobalRegister)
@Script.start(System\UpdateRemoval\<Register.value(System.Game Version)>)
@Script.start(System\GlobalRegisterValidation)
:if:<not><Register.value(System.P3D Version)>=0.50.0
:if:<not><Register.value(System.Game Version)>=0.0.6 BT 5
@Register.change(System.ErrorLog.ErrorID1,2)
@Script.start(System\GlobalErrorLog)
@Player.warp(System\GlobalValidation.dat,0,0,0,0)
:end
:endif
:endif
@Script.start(System\GlobalOptions)
:if:<not><Register.value(Options.System.Game ID)>=<Register.value(System.Game ID)>
:if:<Level.mapfile>=System\GlobalIntro.dat
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Script.start(System\GlobalIntro)
:else
@Register.change(System.Game ID,<Register.value(Options.System.Game ID)>)
@Player.warp(System\GlobalIntro.dat,0,0,0,0)
@Level.update
@Script.start(System\Intro\GlobalBackground)
@Script.start(System\GlobalIntro)
:endif
:endif
@Script.start(System\GlobalParallelProcess)
@Script.start(System\GlobalBankInterest)
@Script.start(System\GlobalMysteryEvents)
:if:<Register.registered(System.EncounterStep.fix)=true
@Register.unregister(System.EncounterStep.fix)
:endif
:end
:endif
Read the rest of this update entry...Fixed the crash bugs. From what the crash logs says... it look like a script problem. But when I debug it using my scripts, I found out that it didn't start the script at all.
It fails to start at version=2 <= this line alone stop the entire script....
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData)
at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight)
Something here starting to convince me that the conversions are totally screwed... and now that I checked the encoding of the file... ( Somehow it is converted to UNIX ) which apparently P3D does not support this.
After finding out this problem though it is not easy, I have made this a bug fix though it is not a stable build that I am suppose to release.
Also for the bonus, the bonus exp system can now be turn off. As such, wally event are also able to play right now so download this again and give me your input about whether it crash again or not.
Sorry for the very inconvenience caused.
As for those starters who want the mystery gifts again,
Use this code if you can still redeem it.
Code:QFBva2Vtb24uYWRkKDQ4MywxMDAsQXBwYXJlbnRseSBoYWQgYSBmYXRlZnVsIGVuY291bnRlciwxLGF0IE15c3RlcnkgR2lmdCwwLE15c3RlcnkgR2lmdCkequal