Don't worry, he needs people to test it for him, so you are actually doing him a favorSorry again but there's no installer And i tried puttig all of that in the most recent version. 0.47.2 and it just crashes. Sorry to be a pain.
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Don't worry, he needs people to test it for him, so you are actually doing him a favorSorry again but there's no installer And i tried puttig all of that in the most recent version. 0.47.2 and it just crashes. Sorry to be a pain.
I think the file did not get replace correctly. It is still triggering the old map that is using the old script...Sorry again but there's no installer And i tried puttig all of that in the most recent version. 0.47.2 and it just crashes. Sorry to be a pain.
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Never gonna give you up ~
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.47.2 (77)
Content Packs: {}
Active GameMode: Pokemon FireRed Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: False
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 26/05/2014 13:10:18
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4000"]
[CardRAM(s) : "1880807424"]
---------------------------------------------------------------------------------
Error information:
Message: Conversion from string "2
@Script.start(System\GlobalReg" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData)
at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Dam, the whole game get corrupted badly...So I don't know if what I am doing is right or wrong. I extracted the zip iinto the gamemodes folder and the intro startd the this happened.
Code:Kolben Games Crash Log V 2.1 Pokémon 3D has crashed! // Never gonna give you up ~ --------------------------------------------------------------------------------- Game information: Pokémon 3D Indev version: 0.47.2 (77) Content Packs: {} Active GameMode: Pokemon FireRed Universal 3D GameJolt Account: FALSE Playing on Servers: FALSE Game Environment: OverworldScreen Actionscript: No script running File Validation: False --------------------------------------------------------------------------------- System specifications: Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536] System time: 26/05/2014 13:10:18 System language: English (United Kingdom)(ENG) / Loaded game language: en Decimal separator: . --------------------------------------------------------------------------------- Graphics Card information: [CardName(s): "Intel(R) HD Graphics 4000"] [CardRAM(s) : "1880807424"] --------------------------------------------------------------------------------- Error information: Message: Conversion from string "2 @Script.start(System\GlobalReg" to type 'Integer' is not valid. InnerException: Input string was not in a correct format. BaseException: Input string was not in a correct format. HelpLink: No helplink available. Data: Items: 0 Source: Microsoft.VisualBasic --------------------------------------------------------------------------------- Error solution: (The provided solution might not work for your problem) Error ID: -1 Error Type: NaN Error Description: The error is undocumented in the error handling system. Error Solution: NaN --------------------------------------------------------------------------------- CallStack: at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value) at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData) at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay) at _2._5DHero.OverworldScreen.Update() at _2._5DHero.Basic.Update(GameTime gameTime) at _2._5DHero.DGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at _2._5DHero.Program.Main(String[] args) --------------------------------------------------------------------------------- You should report this error. Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
I tried merging the two folders and I tried them individually. the github and merged versions crash when I walk out of my room. However different music plays in the first intro with the updated prof. Oak. So I'm back to where I started nowDam, the whole game get corrupted badly...
I suggest you to redownload this,
https://mega.co.nz/#!vQhjWbqC!c0-m3rTRUmvpVIW5sGNswTd6p_ng0o1DJEmem6-hghU
Extract whole thing, open the folder and you will see gamemode and content pack.
Copy the folder inside the content pack folder and paste it into the pokemon game contentpacks folder.
Then the rest of the folder that you extracted shall be deleted.
After that, download that zip file again from here: ( I have fixed two extra files that are not suppose to be there )
https://github.com/jianmingyong/Pokemon-FireRed-Universal-3D
Extract this zip file and copy the folder into the game " gamemode folder "
Rename the folder to " Pokémon FireRed Universal "
Now, run the game, goto the top right hand corner, ( Press the globe button )
Find Pokémon FireRed universal and activate it. ( This will fix the missing sound and music bug from your earlier crash logs )
Apply it and now reopen the game to take total effect. ( Certain things would not load if you do not restart the launcher)
You might need to delete the save file manually ( seem like it is corrupted badly ).
Now try run again. It should also play some music in the first intro.![]()
There will be in the future, I didn't change all the scripts yetOk this time I didnt crash however It is the same as the original pokémon 3d Theres no charmander bulbsaur squirtle or anything. Its the same story.
You will enjoy soon. I am integrating back my three firered map back from the old version of this game with their scripts soon once the "engine" is stable enough without much crash generated. ( Maybe I would allow their save to be converted into the new version if they had played before )
This gamemode new "engine" allow you to change story halfway throughand migrate their respective offline save into this game. ( Pokemon 3D and Pokemon Brown will be the only ones that are currently planned )
So you will not get bored when firered story is still building in progress
We shall have another unofficial release in a few week time
Everyone are welcome to test out the game with the scripts in the github website and feel free to make changes and commit it to a different branch if you are ambition enough.( credits are given if I know you )
You would require a content pack found inside:
https://mega.co.nz/#!vQhjWbqC!c0-m3rTRUmvpVIW5sGNswTd6p_ng0o1DJEmem6-hghU
Too many cool feature in the game itself, I hope the crash sound is not shocking enough![]()
Wow, I double merge my post.Merged content ^
A small section of the script that does my fading effect in the intro screen
Now no more long scriptsCode:version=2 :if:<Register.value(System\Intro\8\Intro.1)>=1 :while:<Entity.opacity(81)><100 @Entity.setopacity(81,<Entity.opacity(81)>+10) @Level.wait(1) @Level.update :endwhile @Register.change(System\Intro\8\Intro.1,2) :end :endif :if:<Register.value(System\Intro\8\Intro.1)>=2 :while:<Entity.opacity(81)>>0 @Entity.setopacity(81,<Entity.opacity(81)>-10) @Level.wait(1) @Level.update :endwhile @Register.change(System\Intro\8\Intro.1,1) :end :endifIntro screen will now only work on the newest game version. Old version will skip this resulting glitches. ( v0.48.0 )
I though it generate a crash log in the log.dat file stating one of the file has error reading it?Do you need help with the double posting restriction?
Also....I didn't crash...It was working fine![]()
Idk, so far it didn't even crash once, but I followed the warning about not clicking with the mouseI though it generate a crash log in the log.dat file stating one of the file has error reading it?
Let have more people test this build75% complete with LittleRoot Town story.
The file are not officially compiled for this one![]()
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Kernel PANIC
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.48 (78)
Content Packs: {Kira_Pro_Grafik_HD,HQ4X,BlueUI,Pokémon Diamond Pearl Platinum Font,Pokémon Reorchestrated Music Pack,HGSS Music Pack HD,Anime Cries,Pokémon Models Pack New,Pokémon Models Pack,Pokémon FireRed Universal 3D}
Active GameMode: Pokemon FireRed Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
System time: 2014-06-10 23:09:16
System language: Lithuanian (Lithuania)(LTH) / Loaded game language: en
Decimal separator: ,
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4000; NVIDIA GeForce 610M "]
[CardRAM(s) : "2214592512; 2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: Conversion from string "33.33" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at _2._5DHero.Spawner.GetPokemon(String LevelFile, Int32 Method, Boolean CanEncounterRoaming, String InputPokeFile)
at _2._5DHero.Level.PokemonEncounter()
at _2._5DHero.Level.Update()
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.