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GameMode Pokémon Universal 3D [Dead yea] [Deleted]

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Fanta

Content Developer
P3D Developer
Global Moderator
Sorry again but there's no installer And i tried puttig all of that in the most recent version. 0.47.2 and it just crashes. Sorry to be a pain.
Don't worry, he needs people to test it for him, so you are actually doing him a favor ;)
 
J

jianmingyong

Guest
Sorry again but there's no installer And i tried puttig all of that in the most recent version. 0.47.2 and it just crashes. Sorry to be a pain.
I think the file did not get replace correctly. It is still triggering the old map that is using the old script...

Try replacing again. Both error seem to run the old script that should be removed after replacing the new files. Alternatively, you need to replace only map/13/PlayerHouse.1.dat
And
All the scripts :)
 

Rebhuhn

Starting Trainer
So I don't know if what I am doing is right or wrong. I extracted the zip iinto the gamemodes folder and the intro startd the this happened.
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Never gonna give you up ~

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.47.2 (77)
Content Packs: {}
Active GameMode: Pokemon FireRed Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 26/05/2014 13:10:18
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics 4000"]
[CardRAM(s) : "1880807424"]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "2
@Script.start(System\GlobalReg" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData)
at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
J

jianmingyong

Guest
So I don't know if what I am doing is right or wrong. I extracted the zip iinto the gamemodes folder and the intro startd the this happened.
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Never gonna give you up ~

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.47.2 (77)
Content Packs: {}
Active GameMode: Pokemon FireRed Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 26/05/2014 13:10:18
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics 4000"]
[CardRAM(s) : "1880807424"]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "2
@Script.start(System\GlobalReg" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData)
at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Dam, the whole game get corrupted badly...

I suggest you to redownload this,
https://mega.co.nz/#!vQhjWbqC!c0-m3rTRUmvpVIW5sGNswTd6p_ng0o1DJEmem6-hghU

Extract whole thing, open the folder and you will see gamemode and content pack.

Copy the folder inside the content pack folder and paste it into the pokemon game contentpacks folder.

Then the rest of the folder that you extracted shall be deleted.

After that, download that zip file again from here: ( I have fixed two extra files that are not suppose to be there )
https://github.com/jianmingyong/Pokemon-FireRed-Universal-3D

Extract this zip file and copy the folder into the game " gamemode folder "

Rename the folder to " Pokémon FireRed Universal "

Now, run the game, goto the top right hand corner, ( Press the globe button )
Find Pokémon FireRed universal and activate it. ( This will fix the missing sound and music bug from your earlier crash logs )

Apply it and now reopen the game to take total effect. ( Certain things would not load if you do not restart the launcher :) )

You might need to delete the save file manually ( seem like it is corrupted badly ).

Now try run again. It should also play some music in the first intro. :p
 

Rebhuhn

Starting Trainer
Dam, the whole game get corrupted badly...

I suggest you to redownload this,
https://mega.co.nz/#!vQhjWbqC!c0-m3rTRUmvpVIW5sGNswTd6p_ng0o1DJEmem6-hghU

Extract whole thing, open the folder and you will see gamemode and content pack.

Copy the folder inside the content pack folder and paste it into the pokemon game contentpacks folder.

Then the rest of the folder that you extracted shall be deleted.

After that, download that zip file again from here: ( I have fixed two extra files that are not suppose to be there )
https://github.com/jianmingyong/Pokemon-FireRed-Universal-3D

Extract this zip file and copy the folder into the game " gamemode folder "

Rename the folder to " Pokémon FireRed Universal "

Now, run the game, goto the top right hand corner, ( Press the globe button )
Find Pokémon FireRed universal and activate it. ( This will fix the missing sound and music bug from your earlier crash logs )

Apply it and now reopen the game to take total effect. ( Certain things would not load if you do not restart the launcher :) )

You might need to delete the save file manually ( seem like it is corrupted badly ).

Now try run again. It should also play some music in the first intro. :p
I tried merging the two folders and I tried them individually. the github and merged versions crash when I walk out of my room. However different music plays in the first intro with the updated prof. Oak. So I'm back to where I started now :(
 
J

jianmingyong

Guest
I guess the best solution for you is to delete everything related to Pokémon FireRed Universal 3D files and folder and use this instead.
https://mega.co.nz/#!mQZRmToR!SsmPufjG_VHrmE1qZL2vUejNXWgpx3WdUCFA2ALt5lA

This should install your game properly. ( I am afraid there might be another crash after getting pokémon. )
This game is still testing for certain bugs at the starting town so you might not be able to get out without the use of sandbox mode cheat for the time being.
 

Rebhuhn

Starting Trainer
Ok this time I didnt crash however It is the same as the original pokémon 3d Theres no charmander bulbsaur squirtle or anything. Its the same story.
 
J

jianmingyong

Guest
Ok this time I didnt crash however It is the same as the original pokémon 3d Theres no charmander bulbsaur squirtle or anything. Its the same story.
There will be in the future, I didn't change all the scripts yet :p and you might not know that I hide the original game script ( that is the real fire red game story ) somewhere else. So you are now having the original pokemon 3d game script for the time being until I am done with certain feature.

So that means it is not playable yet :p
 
J

jianmingyong

Guest
You will enjoy soon. I am integrating back my three firered map back from the old version of this game with their scripts soon once the "engine" is stable enough without much crash generated. ( Maybe I would allow their save to be converted into the new version if they had played before )

This gamemode new "engine" allow you to change story halfway through :) and migrate their respective offline save into this game. ( Pokemon 3D and Pokemon Brown will be the only ones that are currently planned )

So you will not get bored when firered story is still building in progress :)

We shall have another unofficial release in a few week time :)

Everyone are welcome to test out the game with the scripts in the github website and feel free to make changes and commit it to a different branch if you are ambition enough. ;) ( credits are given if I know you )

You would require a content pack found inside:
https://mega.co.nz/#!vQhjWbqC!c0-m3rTRUmvpVIW5sGNswTd6p_ng0o1DJEmem6-hghU

Too many cool feature in the game itself, I hope the crash sound is not shocking enough :p
Merged content ^

A small section of the script that does my fading effect in the intro screen :p
Code:
version=2
:if:<Register.value(System\Intro\8\Intro.1)>=1
   :while:<Entity.opacity(81)><100
     @Entity.setopacity(81,<Entity.opacity(81)>+10)
     @Level.wait(1)
     @Level.update
   :endwhile
   @Register.change(System\Intro\8\Intro.1,2)
   :end
:endif
:if:<Register.value(System\Intro\8\Intro.1)>=2
   :while:<Entity.opacity(81)>>0
     @Entity.setopacity(81,<Entity.opacity(81)>-10)
     @Level.wait(1)
     @Level.update
   :endwhile
   @Register.change(System\Intro\8\Intro.1,1)
   :end
:endif
Now no more long scripts :p Intro screen will now only work on the newest game version. Old version will skip this resulting glitches. ( v0.48.0 )
Wow, I double merge my post.
Anyway, I have done a small release of pokemon emerald.

https://mega.co.nz/#!OU5TnJZY!6aSLn50IV5jkSxhwL4qeeYXkRFNcLLMsNJspvjD_CGQ

This is the same as what oxt have :p so a crash is expected.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Do you need help with the double posting restriction? :p
Also....I didn't crash...It was working fine ;)
 

Fanta

Content Developer
P3D Developer
Global Moderator
I though it generate a crash log in the log.dat file stating one of the file has error reading it?
Idk, so far it didn't even crash once, but I followed the warning about not clicking with the mouse :p
 

SViper

Active Member
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Kernel PANIC

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.48 (78)
Content Packs: {Kira_Pro_Grafik_HD,HQ4X,BlueUI,Pokémon Diamond Pearl Platinum Font,Pokémon Reorchestrated Music Pack,HGSS Music Pack HD,Anime Cries,Pokémon Models Pack New,Pokémon Models Pack,Pokémon FireRed Universal 3D}
Active GameMode: Pokemon FireRed Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
System time: 2014-06-10 23:09:16
System language: Lithuanian (Lithuania)(LTH) / Loaded game language: en
Decimal separator: ,

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics 4000; NVIDIA GeForce 610M      "]
[CardRAM(s) : "2214592512; 2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "33.33" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack: 

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at _2._5DHero.Spawner.GetPokemon(String LevelFile, Int32 Method, Boolean CanEncounterRoaming, String InputPokeFile)
   at _2._5DHero.Level.PokemonEncounter()
   at _2._5DHero.Level.Update()
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
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