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GameMode Pokémon Universal 3D [Dead yea] [Deleted]

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J

jianmingyong

Guest
Ok....
This looks like you have a corrupted copy of the game.
Try redownload the game, place the game at the the respective folder.
One goes to content pack,
Another goes to gamemode folder.

When game launch, make sure to activate the content pack by pressing the poke ball button.
 

cherrim98

Starting Trainer
Ok....
This looks like you have a corrupted copy of the game.
Try redownload the game, place the game at the the respective folder.
One goes to content pack,
Another goes to gamemode folder.

When game launch, make sure to activate the content pack by pressing the poke ball button.
Ok it worked Thanks! :)B But just wondering, how do you get to Kanto?
 
J

jianmingyong

Guest
* Important News *
The game-mode name will be changed to
Pokémon Universal 3D

Since FireRed are removed for a huge bug fix, emerald takes the place and doesn't seem to fit the name.
* The resource name will be changed as well and it will take effect after the update is out. *

The next version will have a little save file conversion.
* What do I mean? *
=> Basically, I will make a script in the old folder to give you information that something needs to be changed in order to load your save and run fully in the future.

Your save file will work fully with this change since there is no layout change but rather a name change.
Don't worry if you do not know how to do it, I will make the instructions in game itself.

If you done it correctly, the game will run as normal, else a crash screen will appear.

This lead to a total new upcoming feature. I have stated this before but lets just recap some.
1. New buildings. ( Game will run without 3D model enabled ) You have to enable the 3D model to see the buildings model.
2. Major script revamp to speed up the game.
3. New Crash Log in game.
4. Many optimization.

I am sorry for the inconvenience caused but it will make the game more interesting in the future :p
// The Dialga Team
 
J

jianmingyong

Guest
A little preview of a custom credits screen made out of @title.add() script.

It took me sometime to try out such script but it don't have a fade in effect so it look a bit odd.
* This custom credits screen is not final and not official anyway. It is a trial and it will be replaced in the future. *

A little status update:

The mini update is tested and it is not in a state where it is playable. Too many crashes, bugs happen and I am trying to decode what the crash log trying to say :(
During some test, this line keep failing itself.
@Text.show(<Pokemon.name(0)> [<Pokemon.nickname(0)>] have gained~Additional <Register.value(System.Encounter.Experience)> EXP from battle.)
The possible cause is the <Pokemon.nickname(0)> since it crash when Pokemon without a nickname.

However, why it won't crash after I reload the save? I have no idea what is going on with the game. Stupid bug. I will delay this EXP system and not release for actual build until it is stable and a better way to fix this.

Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Team Rocket blasting off again!

---------------------------------------------------------------------------------

A backup file was created here: 2014-07-27_23.23.33_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {1 Year Later,Pokémon Universal 3D,Anime Cries,HGSS Music Pack HD,Pokémon Models Pack New,Pokémon Models Pack}
Active GameMode: Pokemon Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: System\Encounter\Battleend; Line: 4
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=12\Route101\Route101.dat
UsedStrength=False
EntityCount=557

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 27/7/2014 11:23:33 PM
System language: English (Singapore)(ENE) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.98 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4
  Client  4.5.50938
  Full  4.5.50938
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 520"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 202
Error Type: Scripts
Error Description: The game crashed trying to process a script.
Error Solution: If this is caused by your GameMode, make sure the syntax in the script or map file is correct.

---------------------------------------------------------------------------------

CallStack:

  at _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
  at _2._5DHero.ScriptComparer.GetCommandArgument(String inputString)
  at _2._5DHero.ScriptCommander.DoText(String subClass)
  at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
  at _2._5DHero.ScriptV2.DoCommand()
  at _2._5DHero.ScriptV2.Update()
  at _2._5DHero.Script.Update()
  at _2._5DHero.ActionScript.Update()
  at _2._5DHero.OverworldScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
// The Dialga team
 
Last edited by a moderator:
J

jianmingyong

Guest
Current status till v0.50 is out!
1. Fixed Encounter Crash! Now it will not crash anymore.
2. Fixed freezing bugs.
3. Fixed player walking under the floor everytime it changes map.
4. Adding a level and evolution checks every single battle including using run.
5. The bonus exp script is still testing and might contains certain bugs.

Yet to implement:
1. No pokemon encounter regardless of level when using repel.
2. Allow repel to work in game. ( Due to my custom encounter script, it is not scripted to allow repel to work yet :p )

// The Dialga team
 

Demon Albados

Starting Trainer
Describe the bug you experienced here.

I started a new game and chose pokemon universal 3D, I chose my character and named him Chris then it said press space bar or enter to continue... I did and it started loading another screen and it just crashed... It does it everytime I try to start a new game...



 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

I started a new game and chose pokemon universal 3D, I chose my character and named him Chris then it said press space bar or enter to continue... I did and it started loading another screen and it just crashed... It does it everytime I try to start a new game...
Oh, then this is not an issue with the real game, but with a GameMode?
jianmingyong, can you help this guy?
 

Demon Albados

Starting Trainer
I don't know man, my brother has it on his computer and it works, I just don't see why it isn't working on my version. I just cut and pasted the stuff where it needed to go for the install.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
I don't know man, my brother has it on his computer and it works, I just don't see why it isn't working on my version. I just cut and pasted the stuff where it needed to go for the install.
Yes, but if this is an issue with the GameMode, and not the actual regular game, then next time I would suggest posting this under that Resource instead of in the Bugs forum. I'll move the posts there this time.
 
J

jianmingyong

Guest
Describe the bug you experienced here.

I started a new game and chose pokemon universal 3D, I chose my character and named him Chris then it said press space bar or enter to continue... I did and it started loading another screen and it just crashed... It does it everytime I try to start a new game...
This issue seem to be getting often...

Basically the crash log does tell me that the "most important script" in my gamemode is corrupted.

Though the crash log did not capture the source of error again it
is the "Pokemon/Gamemode/Pokémon FireRed Universal/Script/System/GlobalMain.dat" that is corrupted.

I wouldn't want you to redownload anyway...unless you want to get bonus exp :p Recopy paste that above file and try again.

https://github.com/jianmingyong/Pokemon-Universal-3D
Download the newest file from here if recopy paste does not work.

Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.

---------------------------------------------------------------------------------

A backup file was created here: 2014-08-02_15.53.23_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon Universal 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=System\GlobalIntro.dat
UsedStrength=False
EntityCount=31

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 8/2/2014 3:53:23 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.99 Gigabyte
Available logical processors: 8

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4
  Client  4.5.50938
  Full  4.5.50938
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI Mobility Radeon HD 4670"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "2
@Level.update
:if:<Register.re" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at _2._5DHero.ActionScript.AddScriptLines(String[] ScriptData)
   at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight)
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

cherrim98

Starting Trainer
Strange... It crashes right after Oak's intro in this newer version. And I have it enabled and everything. Do you have any idea how to fix this?
 
J

jianmingyong

Guest
Strange... It crashes right after Oak's intro in this newer version. And I have it enabled and everything. Do you have any idea how to fix this?
I do not remember it does crash there... Your gamemode version is v0.49.1.0.0.6?

If it crash, it will generate a crash log for me :) Can you post them here so I can know how it happen.
 
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