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Solved Starter choices

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So I have Blubasaur, but now you can have the 2nd gen starters, do you think that I should restart the game and then them? Or should I keep Bulba?
 

DanielRTRD

Webmaster
Administrator
P3D Developer
Contributor
Elite Four
So I have Blubasaur, but now you can have the 2nd gen starters, do you think that I should restart the game and then them? Or should I keep Bulba?
If you want another pokemon you will need to start the game all over again.
 

Splint

Champion
Technically there is a way to get the starter pokémon you want however it requires u to cheat a little bit it is up to you what to do :)

To add or replace your starter pokémon with the new one you need to go to your current save file located at
Pokémon3D\Pokemon\Save\<PlayerName>\Party.dat

Make sure u have room in your party before adding this and backup your save file incase something happens.
Add one of these lines depending on which starter pokémon you want

Cyndaquill:
Code:
{"Pokemon"[155]}{"Experience"[135]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"NickName"[]}{"Level"[5]}{"OT"[44387]}{"Ability"[65]}{"Status"[]}{"Nature"[18]}{"CatchLocation"[at New Bark Town]}{"CatchTrainer"[Cyndaquill]}{"CatchBall"[5]}{"CatchMethod"[As a gift from Prof. Elm]}{"Friendship"[0]}{"isShiny"[0]}{"Attack1"[33,30,30]}{"Attack2"[]}{"Attack3"[]}{"Attack4"[]}{"Stats"[19,19,11,10,11,10,12]}{"FPs"[0,0,0,0,0,1]}{"DVs"[6,12,8,0,10,12]}
Totodile:
Code:
{"Pokemon"[158]}{"Experience"[135]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"NickName"[]}{"Level"[5]}{"OT"[44387]}{"Ability"[65]}{"Status"[]}{"Nature"[19]}{"CatchLocation"[at New Bark Town]}{"CatchTrainer"[Totodile]}{"CatchBall"[5]}{"CatchMethod"[As a gift from Prof. Elm]}{"Friendship"[0]}{"isShiny"[0]}{"Attack1"[10,30,30]}{"Attack2"[]}{"Attack3"[]}{"Attack4"[]}{"Stats"[22,22,12,13,12,10,10]}{"FPs"[0,0,0,0,0,0]}{"DVs"[30,1,26,25,30,8]}
Chikorita:
Code:
{"Pokemon"[152]}{"Experience"[135]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"NickName"[]}{"Level"[5]}{"OT"[44387]}{"Ability"[65]}{"Status"[]}{"Nature"[1]}{"CatchLocation"[at New Bark Town]}{"CatchTrainer"[Chikorita]}{"CatchBall"[5]}{"CatchMethod"[As a gift from Prof. Elm]}{"Friendship"[0]}{"isShiny"[0]}{"Attack1"[33,30,30]}{"Attack2"[45,40,40]}{"Attack3"[]}{"Attack4"[]}{"Stats"[20,20,12,11,11,12,10]}{"FPs"[0,0,0,0,1,0]}{"DVs"[19,29,25,13,17,4]}
 

DracoHouston

Kolben Developer
Contributor
something else you can do if you're looking at restarting for an update is you can back up your save and move the pokemon you want to keep out of that save's box and party dats and into your new save, pretty much like you would add those pokemon above. use this trick later if we break your save like half way through johto or something lol.
 

DracoHouston

Kolben Developer
Contributor
Aw man I wish I could have started with Bulbasaur :(
dude just cheat one up, its a beta and there's no anti cheat or multiplayer and nothing past the 1st gym. once you've played that normally there's nothing stopping you from cheating in pokemon, you should be able to use all gen 1 and 2 pokemon, but there may be some bugs with the ones that haven't been tested (the ones outside of areas we are working on)

to grant yourself pokemon open party.dat and box.dat in your save folder, each line in there is a pokemon with their current stats, evs, moves and so on. you have to copy another pokemon and change some of the values to suit what you want. you can have 6 pokemon in party.dat, box.dat is for bills pc, you probably want to just add things into the box and get them out in the game than put them in your party.

also it should be possible to add pokemon that can look like whatever you want as long as the sprite is no bigger than 128x128 ;) the system for pokemon species is now data driven

oh and if you actually mod the game files and not just your save i'd back up the game to somewhere else and edit that copy. if you're editing saves its wise to back your save up from before you messed with it. just copy the folder somewhere
 

Splint

Champion
also it should be possible to add pokemon that can look like whatever you want as long as the sprite is no bigger than 128x128 ;) the system for pokemon species is now data driven
Any idea how the system reads in new pokémon? Even though it is now data driven from what i can tell the references to the animation files are still hard coded so adding completely new pokémon with their own set of animation files is currently not possible i assume unless those references will be stored in the .dat file as well at some point in the future.

Am talking about adding completely new pokémon from scratch not about replacing existing :)
 

Olliewott

Fisherman
Donator
Aw man I wish I could have started with Bulbasaur :(
dude just cheat one up, its a beta and there's no anti cheat or multiplayer and nothing past the 1st gym. once you've played that normally there's nothing stopping you from cheating in pokemon, you should be able to use all gen 1 and 2 pokemon, but there may be some bugs with the ones that haven't been tested (the ones outside of areas we are working on)

to grant yourself pokemon open party.dat and box.dat in your save folder, each line in there is a pokemon with their current stats, evs, moves and so on. you have to copy another pokemon and change some of the values to suit what you want. you can have 6 pokemon in party.dat, box.dat is for bills pc, you probably want to just add things into the box and get them out in the game than put them in your party.

also it should be possible to add pokemon that can look like whatever you want as long as the sprite is no bigger than 128x128 ;) the system for pokemon species is now data driven

oh and if you actually mod the game files and not just your save i'd back up the game to somewhere else and edit that copy. if you're editing saves its wise to back your save up from before you messed with it. just copy the folder somewhere
So awesome, thanks alot!
 

Olliewott

Fisherman
Donator
Just a note to add - Will this be changed in the future? or is it not possible, doesn't seem right to just be able to make whatever pokemon you feel like, sorta loses the idea behind the game to me.. I could just make a level 100 Mewtwo right now and destroy everything right?
 

Lunick

Dragon Tamer
Donator
Just a note to add - Will this be changed in the future? or is it not possible, doesn't seem right to just be able to make whatever pokemon you feel like, sorta loses the idea behind the game to me.. I could just make a level 100 Mewtwo right now and destroy everything right?
But why would you do that?

You can cheat like that in almost any game these days but (some) people choose not to do that and if people want to abuse it then ok, fine for them.
 

DracoHouston

Kolben Developer
Contributor
also it should be possible to add pokemon that can look like whatever you want as long as the sprite is no bigger than 128x128 ;) the system for pokemon species is now data driven
Any idea how the system reads in new pokémon? Even though it is now data driven from what i can tell the references to the animation files are still hard coded so adding completely new pokémon with their own set of animation files is currently not possible i assume unless those references will be stored in the .dat file as well at some point in the future.

Am talking about adding completely new pokémon from scratch not about replacing existing :)
nilllzz tells me the animation folder it looks for is the same name as the pokemon, so you can make a new pokemon, but not make new moves. that is a system we'll be exposing later, nilllzz's animation system is all hard coded, he doesn't have a system as such as he has a bunch of stuff to handle the effects he calls when the attack happens. i told him he should just expose moves now and get it over with and let them be unanimated, or put some special cases in the system to make it so ember etc can keep the animations, but he had enough on his plate with the pokemon system and just getting the data and sprites for that.

we're aware you guys will want to make moves, i do too! we'll see what nilllzz feels like working on for 0.20, but i'm pretty tied up with the editor and can't do it right now (i dont even have the code for the main game yet anyway lol). our goal with this is to allow user mods that don't use our content at all, through data editing and making and importing your own content, but not messing with the engine or game logic beyond scripting (which is another modding system i really want to expand on). if we can reasonably generalize it and expose it to data we probably will
 
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