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[0.28.2]Moves that still don't work properly

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Darkfire

Administrator
Administrator
P3D Developer
snoe double posts....
I think confusion(status) hasn't ever worked properly. It is just not properly implemented yet. And confusion still goes away in gen 5. And poison stays but just doesn't give damage between battles...
 

DracoHouston

Kolben Developer
Contributor
snoe double posts....
I think confusion(status) hasn't ever worked properly. It is just not properly implemented yet. And confusion still goes away in gen 5. And poison stays but just doesn't give damage between battles...
it deffo worked when i was making the scripts, i tested it myself :(
 

snoe

Active Member
also
Darkfire

i'm an oldie, so some of the most recent changes in game mechanics, (specifically after gen 4) i have no idea of.
i've always, and probably will always, have a fondness to the game mechanics of GSC with a little mix of 3rd gen. specifically EV's from 3rd gen
 

Darkfire

Administrator
Administrator
P3D Developer
also
Darkfire

i'm an oldie, so some of the most recent changes in game mechanics, (specifically after gen 4) i have no idea of.
i've always, and probably will always, have a fondness to the game mechanics of GSC with a little mix of 3rd gen. specifically EV's from 3rd gen
Figured
Thats why i clarified :)
You are not alone in having rejected gen 4 or 5(I dont but many people do).
 

snoe

Active Member
i'd love to have your current version of game scripts and coding then :D
lol my builds a frankensteins monster of half done experiments and about 5 weeks out of date
sounds like the best build ever! don't even try to patch it. just ship it how it is, don't care if my computer explodes :D

nawh but seriously give this game about 3-6 months, and we'll be laughing at these bugs and problems by then
 

snoe

Active Member
teleport doesn't work, i hate to be the bad guy especially since everyone likes abra
 

snoe

Active Member
just want to say that i had a rather entertaining battle of confusion between my kadabra and a wild drowzee.

not only was the battle totally hilarious, but i have further confirmed that confusion is truely a troll move at the moment.

also DracoHouston
would you happen to know if surf is implemented in that if a pokemon were to know it, it could be used in the overworld?
 

snoe

Active Member
EVEN MORE ENLIGHTENMENT ON CONFUSION!

it appears that only wild pokemon and opponent pokemon creat the bizarre double-confusion. my kadabra uses confusion all the time and no one ever gets confused. but the second a wild drowzee or an opponents kadabra uses it, everyone gets confused
 

snoe

Active Member
explosion faints, but not really.

it brings the victims (player's pokemon) hp to 0, but the pokemon stays alive and well and even receives EXP for the battle
 

DracoHouston

Kolben Developer
Contributor
explosion faints, but not really.

it brings the victims (player's pokemon) hp to 0, but the pokemon stays alive and well and even receives EXP for the battle
it should be forcing it to fainted and bringing up the party screen, it was still getting xp when i got that going but i told nils to stick a check in the xp gain battle step to see if the target is not fainted. like i said i cant see the version of the code responsible for this stuff right now so i cant tell you whats done and whats not. our source control is weird.
 

Erdren

Starting Trainer
Flail doesn't seem to be scaling damage properly, if at all -- I've been trying to use it with a Phanpy, and even when hp is at less than 10% it's doing negligible damage.
 

hannes3120

Trainer
Donator
Leech Life - critical hits fully restore the pokemon's hp?
I think this might be a bug (battled a bug-pokemon did 4 damage instead of 4 (I think this could be the correct values because it did nearly no damage) but it healed 16 hp for my zubat)
 
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