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[0.28.2]Moves that still don't work properly

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snoe

Active Member
MOVES THAT SHOULD WORK BUT STILL DONT

Pease dont mention move that didnt work in v0.26
the official list is here: http://pokemon3d.net/wiki/index.php?title=Moves

-hypnosis still continues even if the target is already asleep
-tackle, in respect to Ghost type pokemon, still does the animation of hitting them even though no damage is done (the emphasis is on the continuation of the animation)
-lick doesn't paralyze
-flash doesn't always lower accuracy (it should lower accuracy every time it successfully hits)
-supersonic does any thing BUT confuse
-focus energy doesn't show a String "It's getting pumped!"
-thunder wave does damage as well as its effect
-confuse ray doesn't confuse
-harden doesn't work
-confusion confuses the user and opponent (only occurs when a wild or opponent trainer's pokemon uses it, not the player's)


PS: this post has been hijacked by Staff so as to facilitate the listing of moves.
 

Liamash3

Dragon Tamer
Donator
My supersonic didn't seem to do anything...
Also, I don't think that thunder wave is meant to cause damage...
 

snoe

Active Member
most of the time for me it does nothing as well but it froze me once and that was quite a surprise!

also i can confirm the thunderwave doing damage, i understand flash was utilized to now do damage, but for a move like thunder wave to paralyze 100% of the time and damage 100% of the time??? that's adding insult to disability haha
 

Solace

Fisherman
Confuse Ray, Disable, Harden, Copycat, Ingrain, Grasswhistle, Water sport, Sweet scent and Protect didnt work to!
 

Xane

Pokémon Ranger
Contributor
most of the time for me it does nothing as well but it froze me once and that was quite a surprise!

also i can confirm the thunderwave doing damage, i understand flash was utilized to now do damage, but for a move like thunder wave to paralyze 100% of the time and damage 100% of the time??? that's adding insult to disability haha

Thunder Wave causes damage? But, that makes no sense....A couple days ago I fixed some moves that did not work, with some help from DracoHouston , Thunderwave was 1 of them and Draco fixed the scripts for those moves. I thought he intended to include the fixed scripts:confused:

DracoHouston
 

Darkfire

Administrator
Administrator
P3D Developer
Saddly Draco can't ensure nilllzz gets them into the download
Confuse Ray, Disable, Harden, Copycat, Ingrain, Grasswhistle, Water sport, Sweet scent and Protect didnt work to!
Pleas make sure that any move you list has been implemented previously :)

snoe I am going to hijack your first post so as to make this the official thread sorry :)
 

Xane

Pokémon Ranger
Contributor
Saddly Draco can't ensure nilllzz gets them into the download
Of course not, I really just wanted an answer as to why the fixed weren't included, so fair enough.

snoe (or Darkfire since you seem to have hijacked the thread XD)
Thunder Wave and Harden have been fixed, the fixed scripts just aren't included yet.
 

DracoHouston

Kolben Developer
Contributor
most of the time for me it does nothing as well but it froze me once and that was quite a surprise!

also i can confirm the thunderwave doing damage, i understand flash was utilized to now do damage, but for a move like thunder wave to paralyze 100% of the time and damage 100% of the time??? that's adding insult to disability haha

Thunder Wave causes damage? But, that makes no sense....A couple days ago I fixed some moves that did not work, with some help from DracoHouston , Thunderwave was 1 of them and Draco fixed the scripts for those moves. I thought he intended to include the fixed scripts:confused:

DracoHouston
nah i just got nils to make the changes i was ranting about when i found out everything was broken. status attacks should now not deal damage, and everything with a special attack delegate in the script should trigger no matter the category.

i told nils to change headbutt script which was the one that was REALLY broken. so whats not working after the patch? please only reply if you're seeing it not work in 0.28.2
 

DracoHouston

Kolben Developer
Contributor
MOVES THAT SHOULD WORK BUT STILL DONT

Pease dont mention move that didnt work in v0.26
the official list is here: http://pokemon3d.net/wiki/index.php?title=Moves

-hypnosis still continues even if the target is already asleep
-tackle, in respect to Ghost type pokemon, still does the animation of hitting them even though no damage is done (the emphasis is on the continuation of the animation)
-lick doesn't paralyze
-flash doesn't always lower accuracy (it should lower accuracy every time it successfully hits)
-supersonic does any thing BUT confuse
-focus energy doesn't show a String "It's getting pumped!"
-thunder wave does damage as well as its effect
-confuse ray doesn't confuse
-harden doesn't work

PS: this post has been hijacked by Staff so as to facilitate the listing of moves.
flash isn't the gamefreak version of flash, its the wierd version nils wanted.
tackle always did that (in our game)
hypnosis always did that (in our game)
are you sure supersonic doesn't work? im looking at it and there are no errors
wtf why wouldnt harden be working?
thunder wave is set to special instead of status, oops, fix it by replacing the file with
Code:
SetAttackBaseDamage(86, 0)
SetAttackMaxPP(86, 20)
SetAttackCategory(86, Attacks_GetCategoryIndexByName("status"))
SetAttackContestCategory(86, Attacks_GetContestCategoryIndexByName("cool"))
SetAttackAttackCategory(86, Attacks_GetAttackCategoryIndexByName("special"))
SetAttackType(86, Attacks_GetTypeIndexByName("electric"))
SetAttackPriority(86, 0)
SetAttackAccuracy(86, 255)
SetAttackSpecialAttackDelegate(86, "ATTACKS_ELECTRIC_THUNDER_WAVE_SPECIAL")
 
function ATTACKS_ELECTRIC_THUNDER_WAVE_SPECIAL()
    Attacks_AddBattleStep("SpecialStatus", Attacks_TargetString .. "|paralyzed")
end
nilllzz please update your version of this script

confuse ray should be working, wtf again.

can people who are seeing attack problems try opening their log.dat and look for lua error messages, please?
 

Darkfire

Administrator
Administrator
P3D Developer
The only one i personally have encountered is supersonic
I have been burned and paralyzed by it
Other than that I will confirm them when i see them(and draco you know good and well you need to check the fresh download not what you have because it contains any changes you have made.....nilllzz probably forgot to include stuff again....)
 

DracoHouston

Kolben Developer
Contributor
The only one i personally have encountered is supersonic
I have been burned and paralyzed by it
Other than that I will confirm them when i see them(and draco you know good and well you need to check the fresh download not what you have because it contains any changes you have made.....nilllzz probably forgot to include stuff again....)
that is VERY strange. the function it uses is unchanged from when i wrote it
 

Darkfire

Administrator
Administrator
P3D Developer
SetAttackBaseDamage(106,0)
SetAttackMaxPP(106,30)
SetAttackCategory(106,2)
SetAttackCategory(106,1)
SetAttackAttackCategory(106,1)
SetAttackContestCategory(106,0)
SetAttackType(106,0)
SetAttackPriority(106,0)
SetAttackAccuracy(106,-1)
SetAttackSpecialAttackDelegate(74, "ATTACKS_NORMAL_HARDEN_SPECIAL")
SetAttackAttackingAnimationDelegate(74, "ATTACKS_NORMAL_HARDEN_ATTACKING_ANIMATION")

function ATTACKS_NORMAL_HARDEN_SPECIAL()
Attacks_AddBattleStep("ChangeStat", Attacks_GetTargetStringByAttackTarget("user") .. "|Defense|1|1")
end

function ATTACKS_NORMAL_HARDEN_ATTACKING_ANIMATION()
AnimationSequenceBegin()
DoStatChanceAnimation(1, 0.0)
AnimationSequenceEnd()
end

This is the text from harden.lua
is it what it should be? What should be different?
 

snoe

Active Member
SetAttackBaseDamage(106,0)
SetAttackMaxPP(106,30)
SetAttackCategory(106,2)
SetAttackCategory(106,1)
SetAttackAttackCategory(106,1)
SetAttackContestCategory(106,0)
SetAttackType(106,0)
SetAttackPriority(106,0)
SetAttackAccuracy(106,-1)
SetAttackSpecialAttackDelegate(74, "ATTACKS_NORMAL_HARDEN_SPECIAL")
SetAttackAttackingAnimationDelegate(74, "ATTACKS_NORMAL_HARDEN_ATTACKING_ANIMATION")

function ATTACKS_NORMAL_HARDEN_SPECIAL()
Attacks_AddBattleStep("ChangeStat", Attacks_GetTargetStringByAttackTarget("user") .. "|Defense|1|1")
end

function ATTACKS_NORMAL_HARDEN_ATTACKING_ANIMATION()
AnimationSequenceBegin()
DoStatChanceAnimation(1, 0.0)
AnimationSequenceEnd()
end

This is the text from harden.lua
is it what it should be? What should be different?
not saying i know much about the coding, but is it possibly the SetAttackCategory?
 

Darkfire

Administrator
Administrator
P3D Developer
I don't know
I don't have the biggest handle on these yet
I need to spend alot of time looking at the existing ones
but only if they work......
hopefully DracoHouston responds eventually....
 
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