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Texture Pack ♥ Textury x2,x4,x8 0.27.1♥

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Kira

Dragon Tamer
updated
Link;
2,203 MB
mod OD Kiry Textury x2 pokemon 3D.zip ♥

Unfortunately, the way to:
"ContentPacks"
will not work well,
for they are lagi
goiter the old way to replace map
Now it is very easy to do after by the program

Kira mod.exe.png

note:
press only once
[create copy]
because you can, to overwrite the existing folder (maps_copy)

[no]
if you want to skip the creation of a copy, and move on

[Pokmon3d orginal maps]
Restore back up

[x2] and [x8]
choose the size of textures
 

Enethil

Community Support & Suggestions/Feedback Moderator
Donator
Trusted Support
Retired Mod
Sorry but I'd have to say no, It is too cartoonish for my taste.
 

Kira

Dragon Tamer
This is not a texture pack
This is a mod to increase resolution textures
converts:
16x16 to 32x32 and
16x16 to 128x128
 

DracoHouston

Kolben Developer
Contributor
and no its not just for 16x16
you can put anything in those spots
you could make
Code:
Textures\BarkTown|0,0,16,16|Textures\HD|0,0,128,128
and it would then use that texture
I just realized, these already can be a content pack, because their just maps. These maps can be added in peoples content packs, that need 32x32.
why bother when you can replace every instance of a texture with a single line of text in a text file? you people make this so hard

exceptions dat will let you have 4x4 textures, 16x16 textures, 32x32 textures, 69x420 textures, whatever you want >:|
 

DracoHouston

Kolben Developer
Contributor
if you want something to make it faster just automate the process

Code:
int sheetw = 256;//width of your sheet in pixels
            int sheeth = 256;//same with height
            int tilesize = 32;//assuming your tiles are square, whats the length of a side?
            string oldpath = "Routes";//what are you replacing?
            string newpath = "Routes2x";//new texture name
            float scalefactor = 0.5f;
            string exceptionsdata = "";
            for (int x = 0; x < sheetw; x += tilesize)
            {
                for (int y = 0; x < sheeth; y += tilesize)
                {
                    exceptionsdata += oldpath + "|" + Convert.ToInt32(x * scalefactor) + "," +  Convert.ToInt32(y * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "|" + newpath + "|" + x + "," + y + "," + tilesize + "," + tilesize + Environment.NewLine;
                }
            }
            System.IO.File.WriteAllText("exceptions.dat", exceptionsdata);
 

Kira

Dragon Tamer
if you want something to make it faster just automate the process

Code:
int sheetw = 256;//width of your sheet in pixels
            int sheeth = 256;//same with height
            int tilesize = 32;//assuming your tiles are square, whats the length of a side?
            string oldpath = "Routes";//what are you replacing?
            string newpath = "Routes2x";//new texture name
            float scalefactor = 0.5f;
            string exceptionsdata = "";
            for (int x = 0; x < sheetw; x += tilesize)
            {
                for (int y = 0; x < sheeth; y += tilesize)
                {
                    exceptionsdata += oldpath + "|" + Convert.ToInt32(x * scalefactor) + "," +  Convert.ToInt32(y * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "|" + newpath + "|" + x + "," + y + "," + tilesize + "," + tilesize + Environment.NewLine;
                }
            }
            System.IO.File.WriteAllText("exceptions.dat", exceptionsdata);
will you do a small example, "texture pack" how it is supposed to look exactly?
:(
Please will you do?
 

DracoHouston

Kolben Developer
Contributor
if you want something to make it faster just automate the process

Code:
int sheetw = 256;//width of your sheet in pixels
            int sheeth = 256;//same with height
            int tilesize = 32;//assuming your tiles are square, whats the length of a side?
            string oldpath = "Routes";//what are you replacing?
            string newpath = "Routes2x";//new texture name
            float scalefactor = 0.5f;
            string exceptionsdata = "";
            for (int x = 0; x < sheetw; x += tilesize)
            {
                for (int y = 0; x < sheeth; y += tilesize)
                {
                    exceptionsdata += oldpath + "|" + Convert.ToInt32(x * scalefactor) + "," +  Convert.ToInt32(y * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "|" + newpath + "|" + x + "," + y + "," + tilesize + "," + tilesize + Environment.NewLine;
                }
            }
            System.IO.File.WriteAllText("exceptions.dat", exceptionsdata);
will you do a small example, "texture pack" how it is supposed to look exactly?
:(
Please will you do?
nils made one
http://pokemon3d.net/threads/1193/
 

Banned

Gym Leader
Banned
if you want something to make it faster just automate the process
Yes, and th
Code:
int sheetw = 256;//width it took me a billion years to write this message because this website is not mobile friendly. f your sheet in pixels
            int sheeth = 256;//same with height
            int tilesize = 32;//assuming your tiles are square, whats the length of a side?
            string oldpath = "Routes";//what are you replacing?
            string newpath = "Routes2x";//new texture name
            float scalefactor = 0.5f;
            string exceptionsdata = "";
            for (int x = 0; x < sheetw; x += tilesize)
            {
                for (int y = 0; x < sheeth; y += tilesize)
                {
                    exceptionsdata += oldpath + "|" + Convert.ToInt32(x * scalefactor) + "," +  Convert.ToInt32(y * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "|" + newpath + "|" + x + "," + y + "," + tilesize + "," + tilesize + Environment.NewLine;
                }
            }
            SYSTEM.IO.FILE.WRITEALLTEXyes, and thankyouT xceptions.dat", exceptionsdata);
Yes, thank you! I honestly could of done this and was going to at some point, the but was doing whatever I can to not have to, and because I'm lazy. xD It
 

Banned

Gym Leader
Banned
GOD Dm[qcan't type G all with jis="TruePowerofTeamwork, post: 17454, member: 5677"]
if you want something to make it faster just automate the process
Yes, and th
Code:
int sheetw = 256;//width it took me a billion years to write this message because this website is not mobile friendly. f your sheet in pixels
            int sheeth = 256;//same with height
            int tilesize = 32;//assuming your tiles are square, whats the length of a side?
            string oldpath = "Routes";//what are you replacing?
            string newpath = "Routes2x";//new texture name
            float scalefactor = 0.5f;
            string exceptionsdata = "";
            for (int x = 0; x < sheetw; x += tilesize)
            {
                for (int y = 0; x < sheeth; y += tilesize)
                {
                    exceptionsdata += oldpath + "|" + Convert.ToInt32(x * scalefactor) + "," +  Convert.ToInt32(y * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "|" + newpath + "|" + x + "," + y + "," + tilesize + "," + tilesize + Environment.NewLine;
                }
            }
            SYSTEM.IO.FILE.WRITEALLTEXyes, and thankyouT xceptions.dat", exceptionsdata);
Yes, thank you! I honestly could of done this and was going to at some point, the but was doing whatever I can to not have to, and because I'm lazy. xD It[/quote]
mOt I cant
 
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