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Hrm? xD.......hrm......
2,203 MB
Sorry but I'd have to say no, It is too cartoonish for my taste.
Sorry he didn't reply to your message, so I did it for him.Kira said:This is not a texture pack
This is a mod to increase resolution textures
converts:
16x16 to 32x32 and
16x16 to 128x128
yeah replacing all the maps sure sounds easier, making them break every update ownsYeah, but it takes hours upon hours to do every texture, this make it like 20 times easier.
they don't do anything though....thats right maps are now in content packs.......hrm......
why bother when you can replace every instance of a texture with a single line of text in a text file? you people make this so hardI just realized, these already can be a content pack, because their just maps. These maps can be added in peoples content packs, that need 32x32.and no its not just for 16x16
you can put anything in those spots
you could make
and it would then use that textureCode:Textures\BarkTown|0,0,16,16|Textures\HD|0,0,128,128
int sheetw = 256;//width of your sheet in pixels
int sheeth = 256;//same with height
int tilesize = 32;//assuming your tiles are square, whats the length of a side?
string oldpath = "Routes";//what are you replacing?
string newpath = "Routes2x";//new texture name
float scalefactor = 0.5f;
string exceptionsdata = "";
for (int x = 0; x < sheetw; x += tilesize)
{
for (int y = 0; x < sheeth; y += tilesize)
{
exceptionsdata += oldpath + "|" + Convert.ToInt32(x * scalefactor) + "," + Convert.ToInt32(y * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "|" + newpath + "|" + x + "," + y + "," + tilesize + "," + tilesize + Environment.NewLine;
}
}
System.IO.File.WriteAllText("exceptions.dat", exceptionsdata);
will you do a small example, "texture pack" how it is supposed to look exactly?if you want something to make it faster just automate the process
Code:int sheetw = 256;//width of your sheet in pixels int sheeth = 256;//same with height int tilesize = 32;//assuming your tiles are square, whats the length of a side? string oldpath = "Routes";//what are you replacing? string newpath = "Routes2x";//new texture name float scalefactor = 0.5f; string exceptionsdata = ""; for (int x = 0; x < sheetw; x += tilesize) { for (int y = 0; x < sheeth; y += tilesize) { exceptionsdata += oldpath + "|" + Convert.ToInt32(x * scalefactor) + "," + Convert.ToInt32(y * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "|" + newpath + "|" + x + "," + y + "," + tilesize + "," + tilesize + Environment.NewLine; } } System.IO.File.WriteAllText("exceptions.dat", exceptionsdata);
nils made onewill you do a small example, "texture pack" how it is supposed to look exactly?if you want something to make it faster just automate the process
Code:int sheetw = 256;//width of your sheet in pixels int sheeth = 256;//same with height int tilesize = 32;//assuming your tiles are square, whats the length of a side? string oldpath = "Routes";//what are you replacing? string newpath = "Routes2x";//new texture name float scalefactor = 0.5f; string exceptionsdata = ""; for (int x = 0; x < sheetw; x += tilesize) { for (int y = 0; x < sheeth; y += tilesize) { exceptionsdata += oldpath + "|" + Convert.ToInt32(x * scalefactor) + "," + Convert.ToInt32(y * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "|" + newpath + "|" + x + "," + y + "," + tilesize + "," + tilesize + Environment.NewLine; } } System.IO.File.WriteAllText("exceptions.dat", exceptionsdata);
Please will you do?
Yes, thank you! I honestly could of done this and was going to at some point, the but was doing whatever I can to not have to, and because I'm lazy. xD Itif you want something to make it faster just automate the process
Yes, and th
Code:int sheetw = 256;//width it took me a billion years to write this message because this website is not mobile friendly. f your sheet in pixels int sheeth = 256;//same with height int tilesize = 32;//assuming your tiles are square, whats the length of a side? string oldpath = "Routes";//what are you replacing? string newpath = "Routes2x";//new texture name float scalefactor = 0.5f; string exceptionsdata = ""; for (int x = 0; x < sheetw; x += tilesize) { for (int y = 0; x < sheeth; y += tilesize) { exceptionsdata += oldpath + "|" + Convert.ToInt32(x * scalefactor) + "," + Convert.ToInt32(y * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "|" + newpath + "|" + x + "," + y + "," + tilesize + "," + tilesize + Environment.NewLine; } } SYSTEM.IO.FILE.WRITEALLTEXyes, and thankyouT xceptions.dat", exceptionsdata);
Yes, thank you! I honestly could of done this and was going to at some point, the but was doing whatever I can to not have to, and because I'm lazy. xD It[/quote]if you want something to make it faster just automate the process
Yes, and th
Code:int sheetw = 256;//width it took me a billion years to write this message because this website is not mobile friendly. f your sheet in pixels int sheeth = 256;//same with height int tilesize = 32;//assuming your tiles are square, whats the length of a side? string oldpath = "Routes";//what are you replacing? string newpath = "Routes2x";//new texture name float scalefactor = 0.5f; string exceptionsdata = ""; for (int x = 0; x < sheetw; x += tilesize) { for (int y = 0; x < sheeth; y += tilesize) { exceptionsdata += oldpath + "|" + Convert.ToInt32(x * scalefactor) + "," + Convert.ToInt32(y * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "," + Convert.ToInt32(tilesize * scalefactor) + "|" + newpath + "|" + x + "," + y + "," + tilesize + "," + tilesize + Environment.NewLine; } } SYSTEM.IO.FILE.WRITEALLTEXyes, and thankyouT xceptions.dat", exceptionsdata);