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that'd be adorable. the south korean version of starcraft 1 had english names and sounds for the units, there was a book made for learning english relating it to things they units say and unit namesHmm I think I have a idea for learning different langs...involing the school. We could set up a whole course using it. Not written characters(at least not yet)but basic word meaning and such. Of course it just a idea.
I was thinking sort of a mini game that teaches it.that'd be adorable. the south korean version of starcraft 1 had english names and sounds for the units, there was a book made for learning english relating it to things they units say and unit namesHmm I think I have a idea for learning different langs...involing the school. We could set up a whole course using it. Not written characters(at least not yet)but basic word meaning and such. Of course it just a idea.
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awwww
its time to fire it up, and by that i mean your english skills, kids!
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I wish, nilzz can change it into scriptthe opening oak scene is hard coded in and cannot be changed unless Nilllzz puts it in as a script so no translation same goes for battle text menu's and such are also hard coded in (Correct me if i am wrong).
The text on npc's and signs however can be found inside the maps .dat however i highly suggest u do not edit those just look them trough and translate them and keep them saved up in a text document if u directly start editing maps u end up with the risk that in future updates maps get changed and have to re-translate those. Not to mention updates will overwrite the map files.
yeah its a PITA atm but its the only way they can do translation patches atm. i really want there to be full localiztion so they can just maintain a file of tokens instead of editing stuff directly so languages don't need to be patchesthe opening oak scene is hard coded in and cannot be changed unless Nilllzz puts it in as a script so no translation same goes for battle text menu's and such are also hard coded in (Correct me if i am wrong).
The text on npc's and signs however can be found inside the maps .dat however i highly suggest u do not edit those just look them trough and translate them and keep them saved up in a text document if u directly start editing maps u end up with the risk that in future updates maps get changed and have to re-translate those. Not to mention updates will overwrite the map files.
when you're modding the engine you're dealing only with scripts, maps and data files, no actual codeI wish, nilzz can change it into script
Hahahahah this is my first time I'm coding a XNA code :3
Its really hard than java -_-
Which files? You mean all the files? I need the specifics. Just so I'm clear, I'm translating the Dialogs and Menu text right?For begin translation you just need dl files with pokemon 3d luncher and edit files in folder "Script" and "Map" with notepad ++
I did it this way, maybe there as an another way more easier