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Pokémon3D translation project

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Saruish

Dragon Tamer
Hmm I think I have a idea for learning different langs...involing the school. We could set up a whole course using it. Not written characters(at least not yet)but basic word meaning and such. Of course it just a idea.
 

DracoHouston

Kolben Developer
Contributor
Hmm I think I have a idea for learning different langs...involing the school. We could set up a whole course using it. Not written characters(at least not yet)but basic word meaning and such. Of course it just a idea.
that'd be adorable. the south korean version of starcraft 1 had english names and sounds for the units, there was a book made for learning english relating it to things they units say and unit names

awwww
its time to fire it up, and by that i mean your english skills, kids!
 

Saruish

Dragon Tamer
Hmm I think I have a idea for learning different langs...involing the school. We could set up a whole course using it. Not written characters(at least not yet)but basic word meaning and such. Of course it just a idea.
that'd be adorable. the south korean version of starcraft 1 had english names and sounds for the units, there was a book made for learning english relating it to things they units say and unit names

awwww
its time to fire it up, and by that i mean your english skills, kids!
I was thinking sort of a mini game that teaches it.

Edit:and later we could make the hack rom regions as the same in the lang they was made for originally. Alone with forein trainers in random places that likes to trade and stuff. Tho we made have to make two different types of the hack regions. one in it original lang and the others in their translated format. Hmm... I'm going to have to brain storm with this.
 

Raflynurfalah

Pokémon Ranger
Hey! :D
I've finish my Indonesian language pack X3
But, I have a question :/
I have finish all translation on script folder but, how I can translate all text on npc, battle, and opening (oak scene)

Arigatou Gozaimasu!!
 

Splint

Champion
the opening oak scene is hard coded in and cannot be changed unless Nilllzz puts it in as a script so no translation same goes for battle text menu's and such are also hard coded in (Correct me if i am wrong).

The text on npc's and signs however can be found inside the maps .dat however i highly suggest u do not edit those just look them trough and translate them and keep them saved up in a text document if u directly start editing maps u end up with the risk that in future updates maps get changed and have to re-translate those. Not to mention updates will overwrite the map files.
 

Raflynurfalah

Pokémon Ranger
the opening oak scene is hard coded in and cannot be changed unless Nilllzz puts it in as a script so no translation same goes for battle text menu's and such are also hard coded in (Correct me if i am wrong).

The text on npc's and signs however can be found inside the maps .dat however i highly suggest u do not edit those just look them trough and translate them and keep them saved up in a text document if u directly start editing maps u end up with the risk that in future updates maps get changed and have to re-translate those. Not to mention updates will overwrite the map files.
I wish, nilzz can change it into script :)
Hahahahah this is my first time I'm coding a XNA code :3
Its really hard than java -_-
 

DracoHouston

Kolben Developer
Contributor
the opening oak scene is hard coded in and cannot be changed unless Nilllzz puts it in as a script so no translation same goes for battle text menu's and such are also hard coded in (Correct me if i am wrong).

The text on npc's and signs however can be found inside the maps .dat however i highly suggest u do not edit those just look them trough and translate them and keep them saved up in a text document if u directly start editing maps u end up with the risk that in future updates maps get changed and have to re-translate those. Not to mention updates will overwrite the map files.
yeah its a PITA atm but its the only way they can do translation patches atm. i really want there to be full localiztion so they can just maintain a file of tokens instead of editing stuff directly so languages don't need to be patches
 

DracoHouston

Kolben Developer
Contributor
I wish, nilzz can change it into script :)
Hahahahah this is my first time I'm coding a XNA code :3
Its really hard than java -_-
when you're modding the engine you're dealing only with scripts, maps and data files, no actual code :)

a lot of the scripts are like this, in the scripts folder

@Text:This trash can~is empty.
:end

you just change the text to not be english ;)

you can see what scripts are called where in the maps, NPCs, signs and script blocks have a subtag AdditionalValue. in there is a string for what they say or what script they are calling. if they call a script their action will be set to 1, if they just say whats in additionalvalue action is 0

things that aren't in scripts have to be changed there, as well
 

DracoHouston

Kolben Developer
Contributor
like ideally one update we'll suddenly have localization and you'll be able to open a folder and it'll have like
tokens_en.dat
tokens_jp.dat
tokens_de.dat and so on with like
in _en
#Empty_Trash_Can|This trash can~is empty.
in _de something like
#Empty_Trash_Can|Dieser Mülleimer ~ ist leer.
and if no token exists it falls back to english, so people can just put the data in there and it'll work, and if its good enough we just ship it with the game so everyones got it if the authors cool with it

that trash can script would end up like
:mad:Text:#Empty_Trash_Can

and the engine would go ok "#Empty_Trash_Can" is a token, and check what language the user is using, open that languages token file, match "#Empty_Trash_Can" to the string to use, and use that
 

Raflynurfalah

Pokémon Ranger
Yeah! My Indonesian Language Pack is done!
-Maps
-NPC
-And Sign
All Done but, all maps became mess arround before I edit on poke editor XD

Yeay!! Now I'm not have mood to remake again :3
And fix it :3

I'm Tired :(
 

Loups_des_bois

Pokémon Ranger
New translation for 0.20 here , but i can't test it because i have a crash when i picked up my starter or load my save^^ maybe next patch ^^
 

Jin-do

Starting Trainer
I can't seem to find the 0.20 files. I'd like to start translating into swedish if I can find them.
 

Loups_des_bois

Pokémon Ranger
For begin translation you just need dl files with pokemon 3d luncher and edit files in folder "Script" and "Map" with notepad ++
I did it this way, maybe there as an another way more easier
 

Jin-do

Starting Trainer
For begin translation you just need dl files with pokemon 3d luncher and edit files in folder "Script" and "Map" with notepad ++
I did it this way, maybe there as an another way more easier
Which files? You mean all the files? I need the specifics. Just so I'm clear, I'm translating the Dialogs and Menu text right?
 
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