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Game/Mod Locking?

"Game Locking" Do you think it's Fair, Right and Agree with it?


  • Total voters
    48
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PrincessKooh

Trainer
Donator
Ok so as some of you may have seen or heard on the 1YL Thread or elsewhere there Is talk of the locking of the game making it uneditable or "cheat proof" I think this is wrong in Many ways

* See the following Qutoes copied from discussion on it*


Ok, it's more than a valid reason that I can fully understand! ;) Thank you for you work, and for make this fantastic mod happen! :)
Valid How so? It wasn't explained fully well Enough. Why In gods Name are the DEv"s locking the Game. Yes cheating is morally wrong, Yes it might be unfair but we should have our choice to do so. Did you ever see Nintendo go oh Sorry Gameshark & Action Replay But F**K You :finger: WE JUST DECIDED To Make our games somehow 100% Magically Cheat & Change proof because we just felt we want no one breezing thru our games? No Nintendo or hell no game company aside perhaps MMO's ( Or other Online gaming ) have ever tried to do so.

And True this is a game made by fans for fans and You & the devs can make certain decisions and are entitled to your choices but if this is truly for the fans by fans how can ANY Of you rightly justify taking away some of our game related choices? I mean hell 1 of you may as well write the following letter to Nintendo:

Dear Nintendo and Gamefreak.
Your # 1 Fan & Customer here I know you all have has Male & Female characters as a choice for a while to cater to fans of both genders or should the fanbase want to choice freely but how bout a big FAT F**K You to the fans and taking away as much choices as freedom as you can and Arbitrarily forcing us to play the game all the same way and imposing conformity across the board?
Sincerely the Guy who loves to see No Freedom of Choice
i do agree with your thoughts on game freak. its quite not fair really :/ but not in Pokemon 3D say I. :D
Well glad you agree on Gamefreak I guess :bored: However it still applies to Pokemon 3D it's still a game and if I wanna have 6 Bad azz starters on my team and 99 Potions in my bag all the time I should have that right to do so


i would say all mods should he locked so you wont be able to cheat your way. with an award at the end of the mod(which you would keep the pokemoj there) however. having the devs locking the official game is a bit off the cord. but what i do kniw is that in the locking of the official would also benifit you. if i remember what draco said. the official game will have you be able to use your custom skin. and have your own hideout and such. so it shiuldnt be any issue.
It would still be an issue cause the facts still remain that the player is being robbed of their freedom of choice. Whomever made the call or was involved in sucj decision making should clearly rethink his or her decisions :facepalm:
*All copied from a 1YL Thread*
Again my Apologies to Shou. I didn't mean to offend but hopefully the Dev Team & associated "modders" see this and see the rash error in judgement. Orion we may continue to discuss here

So Whats the facts? What's the reasons for this? And what are peoples thoughts? Feel free to discuss here and Vote
 

xxaa

Trainer
I am totally fine if they do that as long as they let us keep our custom skins.
Yes I've "cheated" in P3D, but I am not sorry :cigar:
How so? Well, the move cut really really sucks!
I had to "teach" it to my Zubat on my Party file and "re-teach" his old move after I passed the Ilex forest tree.
I also enhanced some IVs of my Pokemon party (not 31) Some alsa means less than 6 and 3 :angelic:
I would honestly hurt if by writing this exposing myself to the master minds of P3D I am made to start all over or even vanished (but vanished is too harsh, right guys?) from P3D/
Why? Because I did encountered AND caught a perfect IV'd Onix on both Speed and Attack stats :nailbiting:
I've spilled the beans ;)
*I am only preoccupied about getting the boot/ forced to start the game, from the Official P3D officials. Mods are a whole different thing.
 

DracoHouston

Kolben Developer
Contributor
calm down please, mods are going to be like content packs where you drop them into the correct folder and the game will let you play it.

we are going to make it so you can't edit the pokemon data for the base game, mods will be able to do it still

we aren't going to be breaking anything, mods will just have to go through our system, which offers easier maintenance for the mod author, and easier installation for players. players will be able to have multiple mods installed no problem. its going to be better than the current ways. and i'm always looking to give people more things to edit.

we're even going to make it so mods can safely coop with mods that have the same pokemon data. (this means if the mod doesnt change that it will work with the base game :p)
 

PrincessKooh

Trainer
Donator
@Draco may I ask why Make the date for the "base game" uneditable then?

And sorry if I don't seem calm :bag: I just like being able to edit my data -_-
 

DracoHouston

Kolben Developer
Contributor
I am totally fine if they do that as long as they let us keep our custom skins.
Yes I've "cheated" in P3D, but I am not sorry :cigar:
How so? Well, the move cut really really sucks!
I had to "teach" it to my Zubat on my Party file and "re-teach" his old move after I passed the Ilex forest tree.
I also enhanced some IVs of my Pokemon party (not 31) Some alsa means less than 6 and 3 :angelic:
I would honestly hurt if by writing this exposing myself to the master minds of P3D I am made to start all over or even vanished (but vanished is too harsh, right guys?) from P3D/
Why? Because I did encountered AND caught a perfect IV'd Onix on both Speed and Attack stats :nailbiting:
I've spilled the beans ;)
*I am only preoccupied about getting the boot/ forced to start the game, from the Official P3D officials. Mods are a whole different thing.
saves arent getting locked until people stop needing to edit things just to play.
 

DracoHouston

Kolben Developer
Contributor
@Draco may I ask why Make the date for the "base game" uneditable then?

And sorry if I don't seem calm :bag: I just like being able to edit my data -_-
there's issues that arise from completely unchecked file editing. pokemon data in particular is not something you want mis matching during a battle. we will not lock this stuff unless modders have a way to do what they are doing. don't worry, it's really easy to get going, we'll have it out soonish. once thats in place we'll start looking at consistency checking

but baiscally,you wanna make a cosmetic change like swap your character sprite or something? make a content pack, it can do it (well, it can soon, nils messed the launch of that up a bit :( ) want to make your own little game? make a mod
 

DracoHouston

Kolben Developer
Contributor
what i'm aiming for is if someone makes a gen 1 story remake mod, or a sinnoh mod etc and don't change the pokemon data they can be installed, and if someone playing that wants to coop with your character from the base game or a compatible mod you just go to their world and play with them for the remainder of the session. take your character to the orange isles for a bit, that sort of thing

right now the game will probably just freak the heck out if you try :p
 

Darkfire

Administrator
Administrator
P3D Developer
and then there is me :)
and this is where the "generation" thing you keep mentioning keeps coming in
the basic idea is that My mod will say it is of the "silver's soul" generation and will only alow co-op with other "silver's soul" generation people?
 

DracoHouston

Kolben Developer
Contributor
and then there is me :)
and this is where the "generation" thing you keep mentioning keeps coming in
the basic idea is that My mod will say it is of the "silver's soul" generation and will only alow co-op with other "silver's soul" generation people?
exactly. that way you have full freedom over what pokemon are in your game. add them, remove them, swap their numbers and types around, whatever you want. you can probably use pokemon data to make classes for a jrpg. but just like how each generation of the real games cant play together directly due to incompatibility different mod gens won't play together.

i feel like this system delivers a good balance between freedom for our players and control for nils. mods that don't need new pokemon will be just new versions of p3d, all compatible but able to deliver totally different stories and worlds!
 

PrincessKooh

Trainer
Donator
Perhaps I mis-communicated I mean Modifying my .dat files for things like Increased Exp , HP, Stats and Making my Pokemon shiny via Party.dat? ( I prefer shinyies despite their rarity but mainly for their looks ) ? or giving myself more items via items.dat ?

Also this second part would be better dirrected @ Vade & Shou perhaps but I'd like to Apply the Anime Music Pak ( I can remember who made it >.< ) and that Computer PC/ Trainer Resetting Pak thingy ( I also who made that too >.< ) in 1YL is this doable? ( Vade and or Shou can reply to this part later )
 

Darkfire

Administrator
Administrator
P3D Developer
I would think that overlapping texture packs and mods is possible depending which textures the mods were using
I believe the new way that they are being designed is that if you have a texture that you made you can designate what pixels replace trees, ground, ledges, water, etc. so if a mod uses different textures then a content pack would need to be compatible with that mod but downloading a texture that is incompatible would not mess up the game necessarily(did i explain it right draco?)
 

PrincessKooh

Trainer
Donator
saves arent getting locked until people stop needing to edit things just to play.
Okay cool.. But I could I get a little more definition and explanation on that please? What do you mean by "until people stop needing to edit things"?


but just like how each generation of the real games cant play together directly due to incompatibility different mod gens won't play together.

i feel like this system delivers a good balance between freedom for our players and control for nils. mods that don't need new pokemon will be just new versions of p3d, all compatible but able to deliver totally different stories and worlds!
Ah I see that part makes a bit more sense.


we are going to make it so you can't edit the pokemon data for the base game, mods will be able to do it still
If Possible could you give me a better Idea of what exactly does & doesn't fall under "The base game" or perhaps what if Anything won't be locked or not editable?

And thanks for your Time. Sorry If I'm troubling you
 

DracoHouston

Kolben Developer
Contributor
I would think that overlapping texture packs and mods is possible depending which textures the mods were using
I believe the new way that they are being designed is that if you have a texture that you made you can designate what pixels replace trees, ground, ledges, water, etc. so if a mod uses different textures then a content pack would need to be compatible with that mod but downloading a texture that is incompatible would not mess up the game necessarily(did i explain it right draco?)
yes, but that isn't what she is after

she's worried about save editing, which isnt really modding at all.

we're happy to let everyone exploit this stuff for a while but by the time we release this has to be an actual game. there should be move tutors, nickname raters and all that jazz later on. basically, don't worry about saves being changed, this is a long way off.
 

DracoHouston

Kolben Developer
Contributor
saves arent getting locked until people stop needing to edit things just to play.
Okay cool.. But I could I get a little more definition and explanation on that please? What do you mean by "until people stop needing to edit things"?


but just like how each generation of the real games cant play together directly due to incompatibility different mod gens won't play together.

i feel like this system delivers a good balance between freedom for our players and control for nils. mods that don't need new pokemon will be just new versions of p3d, all compatible but able to deliver totally different stories and worlds!
Ah I see that part makes a bit more sense.


we are going to make it so you can't edit the pokemon data for the base game, mods will be able to do it still
If Possible could you give me a better Idea of what exactly does & doesn't fall under "The base game" or perhaps what if Anything won't be locked or not editable?

And thanks for your Time. Sorry If I'm troubling you
ok, so when players dont need to edit their saves there will be
-ways to legit find all the pokemon
-all the items in and attainable legit
-services that ppl have to edit saves for now, like move tutor and name rater
-people have to not ever fall under floors and shit like that
-we have the game at a point where we won't break your saves with an update

we are soooooo far off, but when we check that off the list putting in some anti cheat becomes more attractive. for game files, and not saves, it will come AFTER mod systems are all in place and robust enough to do what is already possible with game file editing. this will come before saves get protected.

for game files editing my plan is to just make md5 hashes out of the files it loads and check it against the hashes they were when we released the update. so if you make mods to the files without making an actual mod it will freak out. mod folders are basically going to become their very own /pokemon/ folder where they can have all their maps, scripts, saves, everything except pokemon data. the pokemon data goes in a 'generation' and you choose what gen your mod is for.

anything you dont replace that you try to use will fall back on the official files, so your mod can be as big or small as you want
 
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