• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Game/Mod Locking?

"Game Locking" Do you think it's Fair, Right and Agree with it?


  • Total voters
    48
Status
Not open for further replies.

PrincessKooh

Trainer
Donator
Btw hate to go Off Topic not that seems to be too much wrong with that but what is your Avatar pic of Shou? Ive been wondering 4 A while now :p
 

Colin_Mg

Gym Leader
Contributor
At the moment they shouldn't lock the game cause there are still lots of bugs to be sorted out. When its near some what done I hope they do lock the game, cause whats the point of the game in the first place if everyone is cheating by giving themselves pokemon and items. If they dont lock the game then there would be no point of putting in thing like co-op battles or co-op trading. Lock the game please and allow pokemon be played the way its ment to be played.
 

PrincessKooh

Trainer
Donator
cause whats the point of the game in the first place if everyone is cheating by giving themselves pokemon and items. If they dont lock the game then there would be no point of putting in thing like co-op battles or co-op trading. Lock the game please and allow pokemon be played the way its ment to be played.
Uh hello last I checked People trade Hacked Pokemon & Items still. Also who are you to to say How Any Game is meant to be played? Video games aren't like Board games or card games. Is cheating Right or fair? No but its not like any game makers have ever come out and said cheating is wrong and our game (S) aren't meant to allow cheating so we've found a fix? In fact aside from "Rom Hacks" at least 95% Of games can probably be cheated at and I'm sure if you knew how or got word from a creator there would be ways around cheating at Roms & the other 5% It's not like anything is 100% Hack/Cheat Proof Ultimately anything that involves computerized data is only Manmade thus subject to not only the faults of man but subject to manipulation.


In simplest terms think 1 of them corny old super hero skits where theres a robot and the creator is like I created you, you will obey me cause I can control & tell you what to do :p
 

DracoHouston

Kolben Developer
Contributor
cause whats the point of the game in the first place if everyone is cheating by giving themselves pokemon and items. If they dont lock the game then there would be no point of putting in thing like co-op battles or co-op trading. Lock the game please and allow pokemon be played the way its ment to be played.
Uh hello last I checked People trade Hacked Pokemon & Items still. Also who are you to to say How Any Game is meant to be played? Video games aren't like Board games or card games. Is cheating Right or fair? No but its not like any game makers have ever come out and said cheating is wrong and our game (S) aren't meant to allow cheating so we've found a fix? In fact aside from "Rom Hacks" at least 95% Of games can probably be cheated at and I'm sure if you knew how or got word from a creator there would be ways around cheating at Roms & the other 5% It's not like anything is 100% Hack/Cheat Proof Ultimately anything that involves computerized data is only Manmade thus subject to not only the faults of man but subject to manipulation.


In simplest terms think 1 of them corny old super hero skits where theres a robot and the creator is like I created you, you will obey me cause I can control & tell you what to do :p
every dev ever is aware of this, because not even blizzard can stop cheaters. they have giant cs/gm staff numbers even. the thing is no matter what you have to kind of make an effort or its just the wild west out there.

i understand where you are coming from but i'm trying to make it so you don't want to edit the files. whether or not nils and i ultimately succeed at that only time can tell. but you aren't in imminent danger of losing all your powers. we will tell you well in advance when it happens and it may be subject to a vote like tms were, we'll see. but we'd really like this to be a game people don't have to cheat to play optimally in

i hope some of the stuff i want to add to pvp makes it in because i got ideas like lvl 50 and 100 flat battles with perfect stats, the ability to completely change your move sets to any 4 moves that pokemon has learned before, before the fight for free, for rapid changing of team composition. maybe rentals in some form.

ideally this should be a game you can feel you can play for reals and not be at an disadvantage. for this to happen you must defeat casual cheaters, these are cheaters that only do it because the option is readily available. if you even just make it necessary to use some 3rd party save hack tool to do this stuff that will be a significant portion of the player base that don't cheat because they don't know how. over time we can deal with the cheaters (my preference being to clean up the mess if possible, with no bans and close the loop hole, if someone finds an expoilt its our fault for having it in there, not the players for exploiting it, even whoever makes the save hacking tool, but thats just me, we haven't been in this positoon yet and won't be for some time)
 

DracoHouston

Kolben Developer
Contributor
like if someone makes a pokemon that has stats that go over the maximum that stats could possibly go with perfect evs and helpful nature and releases a tool so everyone can do it, we'd probably just release a patch that clamps stats to the maximums from bulbapedia etc. wouldnt even be mad
 

DracoHouston

Kolben Developer
Contributor
but like, later on we might have a GTS, and a quick find battle system, and a big public games list of people running coop games with slots open and not set to private or w/ no password or we do to let people have private, a surplus of lvl 100 shinies would probably make whatever barter economy it produces a big joke :( we can't defeat it entirely but we can mitigate the damage if we make some sort of effort

again don't worry so much about it. this is all big picture stuff. and to be fair we've probably given you 6+ months warning lol. we can probably make old saves convertable for a few weeks so people don't have to wipe their progress and get to keep what they've hacked up, but no promises on that. thats just a concession i'd put in to make the transition easier. you could boast that you made it during indev/alpha or whatever hehe ;)
 

AirysDark

Trainer
Lol its like scared when I imported a lightsaber in to the game and went online. Ever a server runner said my server is anti-hack. So I pulled out my saber and killed him. Then I got kicked. Same with freelance. Some guy trade a item with me. But there was a virus in its coding and I lost my hard drive. Dose that mean some one can trade me a hack/virus item?
 
W

Whitney

Guest
Nooo! Don't lock out the ability to edit the Save file! I like being able to mod it.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
I think they should, it stops people cheating to get through the game, that's what my brother does if he loses 1 battle on a pokemon game, he either cheats, or stops playing the game.
 

Nai Konan

Starting Trainer
-Wanna Unlock All 3 Pokemon Generation, and Play with them?

-Wanna Edit your Character, Status, Money, Pokemons Level, Friendship, Nickname, EggSteps, Name, Skin, Experience, Item, Gender, Ability, Nature, CatchLocation, CatchTrainer, CatchBall, CatchMethod, Shiny, Attacks, and Location?

Well then! Just check out my 15 minute Video Tutorial about that!
And than you can get every you want! :)
Video:
v0.28.2 GS Edition: http://is.gd/hSULtJ
 

Shou Liengod

Active Member
Trusted Support
what i suggest is keeping the Vanilla Poke3D Editable, perhaps pokemon edits that are a no go? and everything else is customizable.

while Mods in the other hand, depending on the Arther, should be Locked for thier own reasons.

or i can say it differently for Poke3D's Vanilla. An option to start your game with your own Starter. (ANY 1st evolution pokemon) and having the option to Add your skin and finding a way so that others can see your skion as you play wityh each other. which is Kolben's goal to complete that task.

if anything Kolben coiuld make a Official Poke3D that is Locked while the other is Editable.

either way, it all depends on what Nils wants for Poke3D
 

JAnderson789

Bug Catcher
I play Neverwinter Nights. That game doesn't have any copy protection to keep people from hacking characters with ridiculous stats. However, the game allows you to host sessions online, and gives you the option to disallow the use of "illegal" characters or that otherwise can't be created through normal gameplay (the server checks the character to see if the character matches the server's character building rules, which can be different for servers that have implemented custom content). I believe this would be a much simpler solution than disallowing people from modding the game.

Or is this more about preventing people from messing up their installation of the game by messing with critical files? So if two people play online together, but one has messed with their game files, the games would act weird because they're receiving conflicting information on how the rules are supposed to work?

You can't really fix that unless you store the game data files in a non-standard archive format that the game runs them from directly, so that players can't bork up their installation by poking around their installation directories.

Is there a save game editor or modding tools or something?
 

Liamash3

Dragon Tamer
Donator
In regards to having skins be visible to all players if they're custom-made, why not do it like Minecraft and have a server you can upload your skins to, which the game reads for online play? You could even implement it into the forums in some way...
 

DracoHouston

Kolben Developer
Contributor
I play Neverwinter Nights. That game doesn't have any copy protection to keep people from hacking characters with ridiculous stats. However, the game allows you to host sessions online, and gives you the option to disallow the use of "illegal" characters or that otherwise can't be created through normal gameplay (the server checks the character to see if the character matches the server's character building rules, which can be different for servers that have implemented custom content). I believe this would be a much simpler solution than disallowing people from modding the game.

Or is this more about preventing people from messing up their installation of the game by messing with critical files? So if two people play online together, but one has messed with their game files, the games would act weird because they're receiving conflicting information on how the rules are supposed to work?

You can't really fix that unless you store the game data files in a non-standard archive format that the game runs them from directly, so that players can't bork up their installation by poking around their installation directories.

Is there a save game editor or modding tools or something?
we've put in a system to handle client side only edits to content files, and eventually maybe UI mods beyond reskinning (content packs). we also put in a system to allow a new game to be packaged up and run in the engine as a 'game mode'. this makes it easier to keep modders out of our base game files, in that they have 0 reason whatsoever to overwrite them beyond cheating. with that done, we will be free to impose anti-cheat on the game without robbing power from modders.

robbing power from the mod authors was never the intention and not the topic of this thread really, the OP is more worried about the freedom people currently have to edit their save games.

the thing is, once MP is in we have to make some sort of effort to deter cheaters. we can't eradicate it but we can minimise the damage it causes. there's lots of ways we'll look at this. i will be looking into having the game consistency check critical files for edits. nils wants to look into encrypting the save games (it'll get cracked one day but it deters casual edits). i had a similar idea to the NWN thing you're talking about where builds can be enforced, it is certainly something i want to see. we can easily clamp stats of player pokemon that are outside the range they can get with that nature, evs and level etc

but what i'm REALLY worried about, far more than some guy haxxing up a uber party or something, are pokemon dupes, pokemon summoned out of thin air, etc. we don't need shinies to be a dime a dozen, especially if we get a GTS going
In regards to having skins be visible to all players if they're custom-made, why not do it like Minecraft and have a server you can upload your skins to, which the game reads for online play? You could even implement it into the forums in some way...
because we don't have a server for it :p as in, a backend for the service we can run on our server, i'm aware we literally have 'a server' and the forums are on it. don't worry, we're very interested in online services, we just don't have them yet. i believe we took on another coder to work on it but i haven't heard anything more about it.
 

DracoHouston

Kolben Developer
Contributor
what i suggest is keeping the Vanilla Poke3D Editable, perhaps pokemon edits that are a no go? and everything else is customizable.

while Mods in the other hand, depending on the Arther, should be Locked for thier own reasons.

or i can say it differently for Poke3D's Vanilla. An option to start your game with your own Starter. (ANY 1st evolution pokemon) and having the option to Add your skin and finding a way so that others can see your skion as you play wityh each other. which is Kolben's goal to complete that task.

if anything Kolben coiuld make a Official Poke3D that is Locked while the other is Editable.

either way, it all depends on what Nils wants for Poke3D
we're probably locking save games with encryption. mods will probably have saves encrypted the same way. i want to have a sandbox mode for developing and testing. you would be able to start it without the launcher, with a certain list of content packs, and a certain game mode, to a certain map and position on it. the sandbox mode would use a sandbox save, i might allow there to be 1 for each game mode that is auto generated the first time you load a map with that mode. the sandbox save would be plaintext and editable. anyway, you'd load in as that character where you told it to go and i'll enable holding ctrl to walk through things and move the camera. in this mode you would only be able to MP with people in sandbox mode (so coop things can be tested) and quitting will quit the game, not go to main menu.
 
Status
Not open for further replies.
Top