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nope, no new ledges. that'd be a big change, and he's gotta make them possible before we go through and 3d up the ledgesI havent finish downloading yet. I wonder if he work on the ledges yet.
@Trainer:001
:end
64
Youngster
Joey
OK let's do this!~My Rattata is top~percentage!
But it is top percentage...
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yeah i'd really love the trainer's sprites from the battle to be there but what about player battles? do we even have sprites for all of them like that? with firered/leafgreen and heartgold/soulsilver its possible every characters got sprites like that. its his first implementation so its hard to tell what his plans are for them.yup very easy. it actually looks better. Tho I much rather have trainier animation in the back ground then just their .png in the background. Along with critical hit mugg shots of both the trainier and pokemon.
True.yeah i'd really love the trainer's sprites from the battle to be there but what about player battles? do we even have sprites for all of them like that? with firered/leafgreen and heartgold/soulsilver its possible every characters got sprites like that. its his first implementation so its hard to tell what his plans are for them.yup very easy. it actually looks better. Tho I much rather have trainier animation in the back ground then just their .png in the background. Along with critical hit mugg shots of both the trainier and pokemon.
Me.Evolution = 0
Me.Devolution = 86
Dim EvolutionCondition1 As New EvolutionCondition(True, False, False, False)
EvolutionCondition1.Level = 16
EvolutionConditions.Add(EvolutionCondition1)
yays 1st gens! Now I can get my gastly well soon i can...i am doing pokemon defs etc again
http://dracohouston.net/pokemon/PokemonClasses/
http://dracohouston.net/pokemon/PokemonClasses/gifs/
nilllzz GEN 1 IS DONE!!
http://dracohouston.net/pokemon/PokemonClasses/Gen1PokemonClasses.zip
also, again, i really need that sprite sheet maker for the pokemon, there's so many gifs to do
up to #125 Electabuzz
A Magikarp living for many years can leap a mountain using Splash. The move remains useless, though.
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#130 Gyarados
hmm, looking at the pokemon class and there's no support for multiple evolutions that I can see. support for different conditions is there though, i haven't filled out the evolution levels because it isnt in the form and there's no time when i aim to do 231 of them lol. i checked because i got to eevee and wondered if i could manually set the id for every possible evolution
this is dewgong, which i arbitrarily dragged into my ide
a simple fix would be to put evolution into the evolution conditions. so that you can have things like slowpoke's evolutions where he can level via level or if it is traded with a certain item he turns into a different one instead. whatever evolution condition is met first triggers an evolution to the pokemon id stored in the conditionCode:Me.Evolution = 0 Me.Devolution = 86 Dim EvolutionCondition1 As New EvolutionCondition(True, False, False, False) EvolutionCondition1.Level = 16 EvolutionConditions.Add(EvolutionCondition1)
#135 Jolteon
#140 Kabuto
#145 Zapdos
#151 Mew ;D
you up for a spot of spritery? i got the gif demerging tool and nilllzz's load of pngs of gif frames->big ass sprite sheet tool. let me upload them.yays 1st gens! Now I can get my gastly well soon i can...
allright let me save my other sprite sheet im working on for a diffirent project.you up for a spot of spritery? i got the gif demerging tool and nilllzz's load of pngs of gif frames->big ass sprite sheet tool. let me upload them.yays 1st gens! Now I can get my gastly well soon i can...
Nice it will take me a bit to find where your at.http://dracohouston.net/pokemon/tools/
extract gifmaker somehwere and put the other exe somewhere too then you go to your /pokemon/content/pokemon/animations/ folder (use another copy of the game like I do to make sure you don't mess up your main install!). You need a folder for that pokemon. lets make meowth.
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next we take german wiki gifs, they're here for 21-151 http://dracohouston.net/pokemon/PokemonClasses/gifs/ and we make 4 folders named like this and drag em into the correct one. _s means shiny. there are no support for genders so for pokemon with different gender sprites pick one of the genders and use that.
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so once thats done we go into gif maker, it'll look like this. you click add gif/movie and add each gif in their folders. it doesnt matter what theyre called they just need to be gifs in those folders.
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With them all added you start the queue and they are split into pngs like so
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then you get the pokemon sprite maker out, it looks like this, you click search path and look for the /pokemon/content/pokemon/animations/pokemonname folder.
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once you have that set you click add and it will find all the split frames, click start all and it will give you pngs in the folder set up top. those can be compiled into xnbs to become the idle animation sprites for pokemon in this game.
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i havent made any others, the other folders are ones nilllzz has made that are just in the game files. you can skip thoseNice it will take me a bit to find where your at.