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Missing Content Squad

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nilllzz

Original Developer
Administrator
P3D Developer
Anyway, when you get the time can you explain where you get some of these values from? I found most of them on bulbapedia but not FP fields, exp type, base friendship or scale. Also, is weight and height imperial or metric?
It is metric. FP = EV, EXP types are: on lv 100: 800000 exp = fast, 1000000 = medium fast, 1059860 = medium slow, 1250000 = slow
base friendship is only available in German wiki, click "Deutsch" on the left side and navigate there:
basefirendship.PNG

Scale is the ingame scale of the Pokémon. 1.0 is standard. 1.5 should be the largest, 0.7 the smallest.
 

DracoHouston

Kolben Developer
Contributor
It is metric. FP = EV, EXP types are: on lv 100: 800000 exp = fast, 1000000 = medium fast, 1059860 = medium slow, 1250000 = slow
base friendship is only available in German wiki, click "Deutsch" on the left side and navigate there:
View attachment 44
Scale is the ingame scale of the Pokémon. 1.0 is standard. 1.5 should be the largest, 0.7 the smallest.
cheers mate. I'll try and make a bunch when I have some time. Where did you source your sprites for the pokemon in battles? You have the whole animations and everything which is something I haven't found googling around yet. We could make you pokemon sprite sheets too

Sorry for so many questions, I just have a bunch of time on my hands atm and I'd like to lighten your workload on the content side of things :)
 

Tav

Fisherman
It is metric. FP = EV, EXP types are: on lv 100: 800000 exp = fast, 1000000 = medium fast, 1059860 = medium slow, 1250000 = slow
base friendship is only available in German wiki, click "Deutsch" on the left side and navigate there:
View attachment 44
Scale is the ingame scale of the Pokémon. 1.0 is standard. 1.5 should be the largest, 0.7 the smallest.
cheers mate. I'll try and make a bunch when I have some time. Where did you source your sprites for the pokemon in battles? You have the whole animations and everything which is something I haven't found googling around yet. We could make you pokemon sprite sheets too

Sorry for so many questions, I just have a bunch of time on my hands atm and I'd like to lighten your workload on the content side of things :)

As far as I know, only generation 5 has idle animations during battle.
 

nilllzz

Original Developer
Administrator
P3D Developer
I am extracting the sprites from a .gif file from the wiki and use the same program I wrote to merge them together again.
 

Saruish

Dragon Tamer
I made this earlier.
Maybe it helps.
It creates .vb files I can use.

(if you want to use it: you have to enter something like this into "TM/HM": 1,4,5,6,29,78)
Also looks pretty simple to use. really straight forward. Nice!
 

DracoHouston

Kolben Developer
Contributor
I am extracting the sprites from a .gif file from the wiki and use the same program I wrote to merge them together again.
any chance you could upload the program? and link where you sourced the gifs(found them!) i'm going to go looking for those gifs in the mean time (you probably won't even be on for hours, thanks timezones!) but that program would make this so fast. I could probably get you all the sprite sheets, then generate those vb files for pokemon and maybe we can have all pokemon spawnable (even if they have the wrong moves because those will probably take way more time to make) in the next next build or something. that'd be sick

are moves done like pokemon, in their own source file that have a really similar format? the source for ember and tackle would be nice, i could probably do all the busywork plugging the values into them then the moves could be in sans animations
 

Saruish

Dragon Tamer
I am extracting the sprites from a .gif file from the wiki and use the same program I wrote to merge them together again.
any chance you could upload the program and link where you sourced the gifs? i'm going to go looking for those gifs in the mean time (you probably won't even be on for hours, thanks timezones!) but that program would make this so fast. I could probably get you all the sprite sheets, then generate those vb files for pokemon and maybe we can have all pokemon spawnable (even if they have the wrong moves because those will probably take way more time to make) in the next next build or something. that'd be sick

are moves done like pokemon, in their own source file that have a really similar format? the source for ember and tackle would be nice, i could probably do all the busywork plugging the values into them then the moves could be in sans animations
I am extracting the sprites from a .gif file from the wiki and use the same program I wrote to merge them together again.
any chance you could upload the program and link where you sourced the gifs? i'm going to go looking for those gifs in the mean time (you probably won't even be on for hours, thanks timezones!) but that program would make this so fast. I could probably get you all the sprite sheets, then generate those vb files for pokemon and maybe we can have all pokemon spawnable (even if they have the wrong moves because those will probably take way more time to make) in the next next build or something. that'd be sick

are moves done like pokemon, in their own source file that have a really similar format? the source for ember and tackle would be nice, i could probably do all the busywork plugging the values into them then the moves could be in sans animations
yes that would be nice as well.
 

DracoHouston

Kolben Developer
Contributor
nilllzz, another question, IsMale, say a pokemon has a 50% chance of being male, does that mean i put 50.0 or 0.5? im assuming the former for now

like this?
 

DracoHouston

Kolben Developer
Contributor
i am currently doing gen 1 pokemon, entering the data into pokemoncreator and saving the gifs i'll need. i started from spearow because iirc every pokemon up to then is in? ratticate works right?
 
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