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You didn't convert them into the correct .wav format, it seems.
This is the format they have to be in:
Must be a PCM wave file
Can only be mono or stereo
Must be 8 or 16 bit
Sample rate must be between 8,000 Hz and 48,000 Hz
The bug is that the File Validation system cannot interpret a / as \, while the Windows File system can. This leads to desyncs and ultimately, the File Validation system fails because of that.
You can download the models for the game, they are in the Resources section.
But as long as we don't get someone to create models for the game, we won't include the models back into the game.
What looks like the usual GameJolt login screen in Pokémon3D turns out to be something else, when observed closely:
This screenshot is taken from our new part of the pokemon3d.net website: The skin system.
If you go to http://www.pokemon3d.net/skin/, you can upload your skin to our servers...
ok thank you.
So: 2/3 of them are the model bug you described and an error with the File Validation system. Both have already been reported and are fixed in the next version.
The others are a problem with the Chat. I will look into that.
No, I need the crash log files. Open your \Pokemon\ folder and look at the files there. You will find files named "2014-02-07_14:14:14_crash.dat" or similar (the numbers are the time and date the game crashed). Attach those files to a post by clicking the "Upload a File" button below the textbox.
Moved to general bugs thread cause the game is the source of the bug.
If your game crashes, please post the crash log (the game tells you which file it is, they are named after the time the game crashed and are in the Pokemon folder) in a code module (the <> button).
Also, please add the version...
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