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[0.45] Cries Crashes

SViper

Active Member
When I use Anime Cries and checking my Bulbasaur's and Charmander's Summary game Crashes, because of my Content Pack of Anime Cries. I do that in Pokemon Storage.
Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
System time: 2014-02-09 16:08:58
System language: Lithuanian (Lithuania)(LTH) / Loaded game language: en
Decimal seperator: ,
Content Packs: {Community Sprite Pack,Kira_Pro_Grafik_HD,BlueUI,Pokémon Reorchestrated Music Pack,HGSS Music Pack,Anime Cries}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (37964)
Playing on Servers: TRUE (JLs Awesome 24/7 Server/54.201.241.154:15124)
Game environment: PokemonStatusScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The given key was not present in the dictionary.
InnerException: NOTHING
BaseException: The given key was not present in the dictionary.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: get_Item [
   Attributes: PrivateScope, Public, Final, Virtual, HideBySig, VtableLayoutMask, SpecialName
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: True
   DeclaringType: System.Collections.Generic.Dictionary`2[TKey,TValue]
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: True
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: True
   IsSecurityCritical: False
   IsSecuritySafeCritical: False
   IsSecurityTransparent: True
   IsSpecialName: True
   IsStatic: False
   IsVirtual: True
   MemberType: Method
   MetadataToken: 100671764
   MethodHandle: System.RuntimeMethodHandle
   Module: CommonLanguageRuntimeLibrary
   ReflectedType: System.Collections.Generic.Dictionary`2[TKey,TValue]
   ]

CallStack:    at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at _2._5DHero.SoundManager.GetSoundEffect(String Name)
   at _2._5DHero.SoundManager.PlayPokemonCry(Int32 Number, Single Pitch)
   at _2._5DHero.Pokemon.PlayCry()
   at _2._5DHero.PokemonStatusScreen.ChangeTo()
   at _2._5DHero.Basic.SetScreen(Screen newScreen)
   at _2._5DHero.StorageSystemScreen.SummaryPokemon()
   at _2._5DHero.StorageSystemScreen._Lambda$__129(MenuEntry a0)
   at _2._5DHero.StorageSystemScreen.MenuEntry.Update(StorageSystemScreen s)
   at _2._5DHero.StorageSystemScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
System time: 2014-02-09 16:07:56
System language: Lithuanian (Lithuania)(LTH) / Loaded game language: en
Decimal seperator: ,
Content Packs: {Community Sprite Pack,Kira_Pro_Grafik_HD,BlueUI,Pokémon Reorchestrated Music Pack,HGSS Music Pack,Anime Cries}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (37964)
Playing on Servers: TRUE (JLs Awesome 24/7 Server/54.201.241.154:15124)
Game environment: PokemonStatusScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The given key was not present in the dictionary.
InnerException: NOTHING
BaseException: The given key was not present in the dictionary.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: get_Item [
   Attributes: PrivateScope, Public, Final, Virtual, HideBySig, VtableLayoutMask, SpecialName
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: True
   DeclaringType: System.Collections.Generic.Dictionary`2[TKey,TValue]
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: True
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: True
   IsSecurityCritical: False
   IsSecuritySafeCritical: False
   IsSecurityTransparent: True
   IsSpecialName: True
   IsStatic: False
   IsVirtual: True
   MemberType: Method
   MetadataToken: 100671764
   MethodHandle: System.RuntimeMethodHandle
   Module: CommonLanguageRuntimeLibrary
   ReflectedType: System.Collections.Generic.Dictionary`2[TKey,TValue]
   ]

CallStack:    at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at _2._5DHero.SoundManager.GetSoundEffect(String Name)
   at _2._5DHero.SoundManager.PlayPokemonCry(Int32 Number, Single Pitch)
   at _2._5DHero.Pokemon.PlayCry()
   at _2._5DHero.PokemonStatusScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
Last edited:

nilllzz

Original Developer
Administrator
P3D Developer
That's a problem with your content pack.
Look into the log.dat.
 

SViper

Active Member
That's a problem with your content pack.
Look into the log.dat.
Code:
Warning (15:54:50): SoundManager.vb: File at "Sounds\Cries\1" is not a valid sound file!
Warning (15:54:50): SoundManager.vb: File at "Sounds\Cries\1" is not a valid sound file!
ErrorMessage (15:54:50): The game crashed with error ID: -1 (The given key was not present in the dictionary.)
Code:
Warning (15:56:53): SoundManager.vb: File at "Sounds\Cries\4" is not a valid sound file!
Warning (15:56:53): SoundManager.vb: File at "Sounds\Cries\4" is not a valid sound file!
ErrorMessage (15:56:53): The game crashed with error ID: -1 (The given key was not present in the dictionary.)
 

nilllzz

Original Developer
Administrator
P3D Developer
You didn't convert them into the correct .wav format, it seems.
This is the format they have to be in:
  • Must be a PCM wave file
  • Can only be mono or stereo
  • Must be 8 or 16 bit
  • Sample rate must be between 8,000 Hz and 48,000 Hz
 

SViper

Active Member
You didn't convert them into the correct .wav format, it seems.
This is the format they have to be in:
  • Must be a PCM wave file
  • Can only be mono or stereo
  • Must be 8 or 16 bit
  • Sample rate must be between 8,000 Hz and 48,000 Hz
Ahh, now I need then reconvert each time from .wav to .wav, that sounds bit stupid, but thanks for information.:/
 

nilllzz

Original Developer
Administrator
P3D Developer
Ahh, now I need then reconvert each time from .wav to .wav, that sounds bit stupid, but thanks for information.:/
That is not stupid at all, the game only supports the .wav files with the given format, loading more would require excessive recoding of the wave file header importer.
 

SViper

Active Member
That is not stupid at all, the game only supports the .wav files with the given format, loading more would require excessive recoding of the wave file header importer.
Okay sir, now I waiting for todays update.:)
 
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