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That's just the initial package's connection speed. Don't worry about it, due to TCPs slow start, it might be inaccurate and is not representing the connection speed after the connection.
Number 1 is a known bug and I don't have a way of fixing it right now.
For the second bug, it's probably that the item was hidden. Try clicking where you've seen the Pokéball and you should receive the item.
You can just do backups to your external harddrives/USB sticks or something similar. The save files are just a few kb in size. You can also just .zip up the Saves folder and upload it to the cloud service you are using. Same with the ContentPack and GameMode folders.
And as mentioned before: we...
Not exactly...
It's doing a text comparison, not an integer comparison.
That means, it sorts the entire string "TM x".
And this means, that it sorts every character in the string separately.
For this example:
2 is smaller than 3, so it puts all items that start with "TM 12" before all items that...
You are just letting the emulated CPU update cycle run as fast as possible on your computer... but this game doesn't use any emulated hardware. The FPS just indicates on what rate something gets rendered on your screen. So when it's running slower than 60 Hz, stuff gets rendered slower.
As a little addition, you need to save in the game in order to retain the reset. If you close the game after you pressed the button, the online profile won't reset (because the changes didn't upload form the server and you download the online profile once again when you restart the game).
It is working for his Windows 7, just saying, if someone wants to use the more than a decade old WIndows XP, you need to link the 4.0 Full instead of 4.5
Just for future reference:
Windows XP won't support the .Net framework 4.5, it does support the .Net framework 4.0 Full however, which includes the missing System.Web namespace as well.
You can grab the Windows versions and installed .Net installations from the crash log.
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