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ehhhh..... wat?
The stream would theoretically possible somehow... but as I mentioned before, there's music licensing and content controlling problems.
Just as a suggestion, you could always just press M in the game and listen to external music ;) I think that's the easiest solution for everyone. Since it's radio the tracks are changing all the time anyways, so... you don't have that much of a disadvantage.
The article I linked explains it so you can read and do step by step. You read a part, you do it on your computer. It's really easy to learn. You can also skip everything with textures if you don't want that.
It has nothing to do with coding. What it boils down to for you to do: Create a folder, drag your favorite music files (.mp3 format) in, rename them so they have the same names as the music files of the game, start the game, activate your Content Pack, done.
MP3s don't take much room either, they compress the source audio.
But you obviously lose quality when you compress something.
I guess you just read this: http://pokemon3d.net/forum/resources/89/
and create your own ContentPack that can replace the music so you can listen to what you want.
I don't know that, and I bet that music is partly licensed as well.
Also, I have no control over the content streamed on those streams. How am I gonna control they are going to stream non-illegal content?
It's a client crash, not launcher - And yeah, I am assuming the windowsize in the options.dat file is set to 0 or lower. Set that back to a positive number above 0 and it should work.
Package queue screwing up everything. New packages that transport over other data get in the way of Ping packages and the server almost never receives them cause they are low priority.
I (most likely) fixed that bug with the next version of the server.
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