Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// I find your lack of [ERROR] disturbing.
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No backup file could be created.
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Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: [No GameMode loaded]
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: [No Game Environment loaded]
Actionscript: No script running
File Validation: True
Sandboxmode: False
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[Screen state object not available]
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System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 8/16/2014 7:03:26 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.76 Gigabyte
Available logical processors: 8
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.Net installation information:
v1.1.4322 SP0
1033 SP0
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4600"]
[CardRAM(s) : "2181038080"]
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Error information:
Message: BackBufferWidth and BackBufferHeight must be greater than zero.
Parameter name: value
InnerException: NOTHING
BaseException: BackBufferWidth and BackBufferHeight must be greater than zero.
Parameter name: value
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Game
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.Xna.Framework.GraphicsDeviceManager.set_PreferredBackBufferWidth(Int32 value)
at _2._5DHero.Basic..ctor(DGame gameReference)
at _2._5DHero.DGame.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.