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Crash [Indev 0.52.1] Berry Loading Crash

Champion

Bug Catcher
Describe the bug you experienced here.

What I expected to happen:
...
i thought i could enter route 30 to go to voilet
What actually happened:
...
when i entertered the route 30 the game got crashed even by flying to voitet the game crashes
Steps to reproduce:
1. ...Go to voilet
2. ...use fly or by just walking
...the game will crash
 

Attachments

Last edited:

Fanta

Content Developer
P3D Developer
Global Moderator
added the crash log please help now
This is how you add the crash log, now be patient, you will probably not get your answer anytime soon.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Team Rocket blasting off again!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (453127)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Direct; Input: version=2
@text.show(Ho-oh used~Fly.)
@camera.activateThirdPerson
@level.wait(30)
@pokemon.cry(250)
@player.wearskin([POKEMON|N]250)
@player.turnto(0)
@player.move(6)
@screen.fadeout(10)
@player.warp(violet.dat,31,12,28,0)
@sound.play(Battle\Effects\effect_fly)
@level.update
@player.setmovement(0,-2,0)
@screen.fadein(10)
@player.move(6)
@player.wearskin(51)
@camera.deactivatethirdperson
@level.wait(1)
@player.setmovement(0,0,-1)
:end; Line: 11
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=violet.dat
UsedStrength=False
EntityCount=1867

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Enterprise [6.2.9200.0]
Core architecture: 64 Bit
System time: 09-Jan-15 1:43:21 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 4 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v4
  Client  4.5.51641
  Full  4.5.51641
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 610 "]
[CardRAM(s) : "2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at net.Pokemon3D.Game.LevelLoader.LoadBerries()
   at net.Pokemon3D.Game.LevelLoader.InternalLoad()
   at net.Pokemon3D.Game.LevelLoader.LoadLevel(Object[] Params)
   at net.Pokemon3D.Game.Level.UpdatePlayerWarp()
   at net.Pokemon3D.Game.Level.Update()
   at net.Pokemon3D.Game.ScriptCommander.DoLevel(String subClass)
   at net.Pokemon3D.Game.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
   at net.Pokemon3D.Game.ScriptV2.DoCommand()
   at net.Pokemon3D.Game.ScriptV2.Update()
   at net.Pokemon3D.Game.Script.Update()
   at net.Pokemon3D.Game.ActionScript.Update()
   at net.Pokemon3D.Game.OverworldScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

nilllzz

Original Developer
Administrator
P3D Developer
Did you change your time & date on your computer while Pokémon3D was running to affect time based events? Because if you did and saved, the game is trying to display or calculate dates that it is not able to compute ("Arithmetic operation resulted in an overflow.").
 

Fanta

Content Developer
P3D Developer
Global Moderator
Did you change your time & date on your computer while Pokémon3D was running to affect time based events? Because if you did and saved, the game is trying to display or calculate dates that it is not able to compute ("Arithmetic operation resulted in an overflow.").
I'm getting this ("Arithmetic operation resulted in an overflow.") almost everyday now, and I am not changing the clock of my computer.

http://pokemon3d.net/forum/threads/9968/
The problem is kinda different in my case, but the message is the same.
("Arithmetic operation resulted in an overflow.")
 
Last edited:

nilllzz

Original Developer
Administrator
P3D Developer
I'm getting this ("Arithmetic operation resulted in an overflow.") almost everyday now, and I am not changing the clock of my computer.

http://pokemon3d.net/forum/threads/9968/
The problem is kinda different in my case, but the message is the same.
("Arithmetic operation resulted in an overflow.")
That is probably a logic error in some calculation for the chat resulting in a divided by 0 error.
This one happens when trying to parse a string into an integer while loading berries.
 

Champion

Bug Catcher
Did you change your time & date on your computer while Pokémon3D was running to affect time based events? Because if you did and saved, the game is trying to display or calculate dates that it is not able to compute ("Arithmetic operation resulted in an overflow.").
NO i did'nt changed it at all
 

Champion

Bug Catcher
Now i' having same problem with azelea also.
Here's the crash log
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Work! Pleeeeeeeease?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {Anime Cries}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (453127)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Direct; Input: version=2
@text.show(Ho-oh used~Fly.)
@camera.activateThirdPerson
@level.wait(30)
@pokemon.cry(250)
@player.wearskin([POKEMON|N]250)
@player.turnto(0)
@player.move(6)
@screen.fadeout(10)
@player.warp(azalea.dat,15,12,12,0)
@sound.play(Battle\Effects\effect_fly)
@level.update
@player.setmovement(0,-2,0)
@screen.fadein(10)
@player.move(6)
@player.wearskin(51)
@camera.deactivatethirdperson
@level.wait(1)
@player.setmovement(0,0,-1)
:end; Line: 11
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=azalea.dat
UsedStrength=False
EntityCount=1018

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Enterprise [6.2.9200.0]
Core architecture: 64 Bit
System time: 17-Jan-15 6:44:35 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 4 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v4 
  Client  4.5.51641
  Full  4.5.51641
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 610 "]
[CardRAM(s) : "2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at net.Pokemon3D.Game.LevelLoader.LoadBerries()
   at net.Pokemon3D.Game.LevelLoader.InternalLoad()
   at net.Pokemon3D.Game.LevelLoader.LoadLevel(Object[] Params)
   at net.Pokemon3D.Game.Level.UpdatePlayerWarp()
   at net.Pokemon3D.Game.Level.Update()
   at net.Pokemon3D.Game.ScriptCommander.DoLevel(String subClass)
   at net.Pokemon3D.Game.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
   at net.Pokemon3D.Game.ScriptV2.DoCommand()
   at net.Pokemon3D.Game.ScriptV2.Update()
   at net.Pokemon3D.Game.Script.Update()
   at net.Pokemon3D.Game.ActionScript.Update()
   at net.Pokemon3D.Game.OverworldScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
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