• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Search results

  1. Splint

    Project Pokemon World

    Had a somewhat similar discussion going on in the fire red / leaf green thread regarding scaling trainers and such. There needs to be some sort of balancing for pokémon between regions and it seems you came to similar conclusions. Disobeying pokémon depending on the region badges u have...
  2. Splint

    Pokémon 3D Fire Red & Leaf Green Edition (On Hold)

    Notification: Putting this out there in case u guys were wondering why there haven't been any updates regarding the project: I am temporary putting the project on hold, at the moment i am working on a 2D floor editor that should make it more easier to set up the floors for the maps as i have...
  3. Splint

    Implemented In-game Content Pack Management System

    ? this is already implemented it already sorts loading order and all that fancy stuff and u can set packs active / inactive
  4. Splint

    Difficulty with a script

    @Turn:7,4 4 ? think that also goes only from 0 - 3 right? or is that something else , am a bit rusty with the scripting :P
  5. Splint

    Difficulty with a script

    lol didn't bother checking that line since u had 0,48,16,16 in your first example didn't think u edited that line xD So does it all work now? :P
  6. Splint

    Difficulty with a script

    Just a observation but the rotation saids [4] for sneasel vs [2] for GruntM have u tried changing it to 2?
  7. Splint

    Difficulty with a script

    Well is there a Sneasel NPC Texture inside the folder? Pokemon\Content\Textures\NPC
  8. Splint

    Difficulty with a script

    {"NPC"{NPC[{"TextureID"{str[25]}}{"ID"{int[11]}}{"Name"{str[random]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}{"Movement"{str[Walk]}}{"MoveRectangles"{recArr[[18,26,4,2]]}}{"Position"{sngArr[43,0,14]}}]}} {str[25]} Where is that code from? Did u put that together? try...
  9. Splint

    Difficulty with a script

    Message: Conversion from string "" to type 'Integer' is not valid. Means inside the str part of your offset map is a number of some sort What does the line of your offset look like, mine looks like this Route1: {"OffsetMap"{MAP[{"Offset"{intArr[-2,39]}}{"Map"{str[kanto\pallettown.dat]}}]}}...
  10. Splint

    Difficulty with a script

    If u remove the script block and turn that direction it works fine? As in it doesn't crash your game
  11. Splint

    Difficulty with a script

    Have u tried running it with a basic script? (doubt it causes the problem) Since it is a texture issue am guessing {"Textures"{recArr[[0,48,16,16]]}} could possibly be the culprit. Not sure if script blocks even need a texture assigned
  12. Splint

    Solved Sometimes snowy?

    battle_main_intro_1,GO! battle_main_intro_2,! That is what it saids in the english tokens maybe u can compare it. If u could post those lines from your translated token i could check what is wrong unless u already figured it out by now.
  13. Splint

    Solved Sometimes snowy?

    Just letting u know if u are working on a dutch translation, Raayo has already translated it ;) http://pokemon3d.net/threads/1227/ It might not be up to date anymore since the latest patch but i am not entirely sure about it since i haven't touched the game in a while busy mapping ...
  14. Splint

    [Modding Questions] Have a question about modding? Ask here!

    Not implemented yet that is part of the mod feature that needs to be implemented
  15. Splint

    Pokémon 3D Fire Red & Leaf Green Edition (On Hold)

    It would require a adjustment to the trainer scripts depending on which region u have completed first. Wild pokémon levels don't get adjusted. The problem is that since there is a lvl cap of 100 for pokémon at one point all the trainer battles will be somewhat the same. The only real...
  16. Splint

    Project Pokemon World

    Sure u can just edit the first post of the thread and scroll down all the way should say "post a poll" Edit Or on top next to the thread tools / watch / unwatch there is a "create poll" link
  17. Splint

    More Than Two Players?

    No one knows the exact estimate time so its better not to give out a estimation either to avoid people going "But you promised!" At the moment the only thing that is known is that there is a dev working specifically on the multiplayer portion of the game. How long it takes or when we get to see...
  18. Splint

    Duplicate Glitch that wasn't fixed

    Don't forget to lock the threads when u move them into archive ;) (I just locked it)
  19. Splint

    WIKI updates

    If u want to find out more functions of the wiki u can check out the wiki page of the "wiki" (Wikiception *bwaam*) http://www.mediawiki.org/wiki/
  20. Splint

    Trainer reactivation

    Not really the way it is registered is pretty much the folder name + trainer file name. Example: Say u have your own seperate folder inside the trainer scripts folder named "mytrainers" and have a trainer file inside called "Whitney" once u beaten said trainer it registers automatically as...
Top