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Had a somewhat similar discussion going on in the fire red / leaf green thread regarding scaling trainers and such.
There needs to be some sort of balancing for pokémon between regions and it seems you came to similar conclusions.
Disobeying pokémon depending on the region badges u have...
Notification:
Putting this out there in case u guys were wondering why there haven't been any updates regarding the project:
I am temporary putting the project on hold, at the moment i am working on a 2D floor editor that should make it more easier to set up the floors for the maps as i have...
{"NPC"{NPC[{"TextureID"{str[25]}}{"ID"{int[11]}}{"Name"{str[random]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}{"Movement"{str[Walk]}}{"MoveRectangles"{recArr[[18,26,4,2]]}}{"Position"{sngArr[43,0,14]}}]}}
{str[25]}
Where is that code from? Did u put that together? try...
Message: Conversion from string "" to type 'Integer' is not valid.
Means inside the str part of your offset map is a number of some sort
What does the line of your offset look like, mine looks like this
Route1:
{"OffsetMap"{MAP[{"Offset"{intArr[-2,39]}}{"Map"{str[kanto\pallettown.dat]}}]}}...
Have u tried running it with a basic script? (doubt it causes the problem)
Since it is a texture issue am guessing {"Textures"{recArr[[0,48,16,16]]}} could possibly be the culprit.
Not sure if script blocks even need a texture assigned
battle_main_intro_1,GO!
battle_main_intro_2,!
That is what it saids in the english tokens maybe u can compare it.
If u could post those lines from your translated token i could check what is wrong unless u already figured it out by now.
Just letting u know if u are working on a dutch translation, Raayo has already translated it ;)
http://pokemon3d.net/threads/1227/
It might not be up to date anymore since the latest patch but i am not entirely sure about it since i haven't touched the game in a while busy mapping ...
It would require a adjustment to the trainer scripts depending on which region u have completed first.
Wild pokémon levels don't get adjusted.
The problem is that since there is a lvl cap of 100 for pokémon at one point all the trainer battles will be somewhat the same.
The only real...
Sure u can just edit the first post of the thread and scroll down all the way should say "post a poll"
Edit
Or on top next to the thread tools / watch / unwatch there is a "create poll" link
No one knows the exact estimate time so its better not to give out a estimation either to avoid people going "But you promised!" At the moment the only thing that is known is that there is a dev working specifically on the multiplayer portion of the game. How long it takes or when we get to see...
Not really the way it is registered is pretty much the folder name + trainer file name.
Example:
Say u have your own seperate folder inside the trainer scripts folder named "mytrainers" and have a trainer file inside called "Whitney" once u beaten said trainer it registers automatically as...
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