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Implemented In-game Content Pack Management System

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Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
An in-game content pack management system that allows for the use of multiple content packs by setting priorities.

Content packs are represented by drag-and-drop boxes. The top half of the menu displays active content packs while the bottom half displays inactive content packs. Priority of active content packs works from top to bottom where the top pack has priority over all packs below it in the case of file conflicts.

The system could even implement color coded boxes(content packs) to represent various types such as texture packs, music, story, misc, etc.

The drawing is incomplete and dark but should serve its purpose.

http://goo.gl/sGzMY
 

Splint

Champion
? this is already implemented it already sorts loading order and all that fancy stuff and u can set packs active / inactive

2013-02-21_04.06.04.png
 

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
O wow. I knew that was there, but I didn't realize it supports loading order of multiple packs. It would still be nice if it could be used in-game though.
 

nilllzz

Original Developer
Administrator
P3D Developer
O wow. I knew that was there, but I didn't realize it supports loading order of multiple packs. It would still be nice if it could be used in-game though.
You can just quit to the main menu while in the overworld, change the content packs and hit continue. That's why autosave feature is there.
 
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