Thanks for the replies guys i tried editing Lugia using gimp.
At first i tried re-sizing the canvas to have a bigger width however that had no effect because like u said the program looks for the biggest size.
I then tried to scale the image down that worked however i ended up with these:
The back images are scaled a bit less then the front since the back images had no problems with overlapping.
However the front images are a problem when scaling down the image it creates edges for some reason and i have to scale it down a bit further then the back images to avoid overlaps.
I could edit these manually and remove the edges that is not a big of a deal however the quality of the images are rather poor compared to the original quality which was crisp and sharp.
Besides that i finished converting Gen 2 , Gen 3 , Gen 4 and Gen 5 to xnb and sprite sheets.
I uploaded the xnb and sprite sheet files to dropbox.
Link:
https://www.dropbox.com/sh/0hhtp9hvkwys5qq/6qw_qPhbyK
I have however not yet checked the other images to see if there are more overlapping my guess is a couple more Pokémon will have this problem.
Question:
For the dimension problem if i were to remove the last couple of frames of the animation wouldn't that cut the animation at the end making the looping look rather awe full?
Suggestion / Request:
Also a suggestion if i may is there a possibility to have some sort of previewer available for textures and sprites this would make reviewing how it looks in game a whole lot easier i would create one myself if i knew how to properly display them however i have no prior experience programming in XNA just basic C# in visual studio.
A bare bone version of the game with just options to use arrows keys to go trough the loaded textures and sprites would be enough i think.
Edit:
Thinking about it a bit more would a dummy map with pre placed entities / npc / blocks be a easier solution?
Convert Notes:
These pokémon threw up errors while compiling due to a too big of a dimension i re-sized these to 2048 so expect them to be bit of lesser quality.
Generation 3:
Generation 5:
- Kyurem (White form)
- Landorus (Therian form)
- Meloetta
- Oshawott
- Tornadus (Therian form)