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Fixed [Indev 0.52] Battle Tower Crash

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Chaos7777

Trainer
Contributor
Code:
Describe the bug you experienced here.

What I expected to happen:
...Beat the next trainer.

What actually happened:
...He walked out in front of me and killed my game D:

Steps to reproduce:
1. ...I think I was up to 9 on endless battle so I'm not sure if it was the pokemon he had or anything

(Add a crash log here if available and enclose it in the code tag with this button: [IMG]http://i.imgur.com/CuCcSuE.png[/IMG] )
<
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Missingno.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.52 (85)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (469743)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: frontier\battletower\endless\choosetrainer; Line: 17
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=frontier\battletower\arena.dat
UsedStrength=False
EntityCount=184
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 12/22/2014 9:16:59 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.89 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.51641
  Full  4.5.51641
v4.0 
  Client  4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics Family; NVIDIA GeForce GT 745M  "]
[CardRAM(s) : "2214592512; 2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: Conversion from string "" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
  at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
  at net.Pokemon3D.Game.Pokemon.LoadDefinitions(Int32 Number, String AdditionalData)
  at net.Pokemon3D.Game.Pokemon.GetPokemonByID(Int32 Number, String AdditionalData)
  at net.Pokemon3D.Game.Pokemon.GetPokemonByID(Int32 Number)
  at net.Pokemon3D.Game.FrontierSpawner.GetPokemon(Int32 level, Int32 pokemon_class, List`1 IDPreset)
  at net.Pokemon3D.Game.Trainer.LoadTrainer(String[] Data)
  at net.Pokemon3D.Game.Trainer..ctor(String TrainerFile)
  at net.Pokemon3D.Game.ScriptCommander.DoBattle(String subClass)
  at net.Pokemon3D.Game.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
  at net.Pokemon3D.Game.ScriptV2.DoCommand()
  at net.Pokemon3D.Game.ScriptV2.Update()
  at net.Pokemon3D.Game.Script.Update()
  at net.Pokemon3D.Game.ActionScript.Update()
  at net.Pokemon3D.Game.OverworldScreen.Update()
  at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
  at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
>
 
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