Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Minecraft crashed.
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A backup file was created here: 2014-11-19_23.19.18_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
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Game information:
Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: PauseScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (PauseScreen)
Screen state not implemented for screen class: PauseScreen
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System specifications:
Operating system: Microsoft Windows Technical Preview [6.2.9200.0]
Core architecture: 32 Bit
System time: 19/11/2014 23:19:18
System language: Hebrew (Israel)(HEB) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.25 Gigabyte
Available logical processors: 4
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.53343
Full 4.5.53343
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "NVIDIA GeForce 8600 GTS"]
[CardRAM(s) : "268435456"]
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Error information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.Xna.Framework.Media.MediaPlayer.set_Volume(Single value)
at net.Pokemon3D.Game.MusicManager.ForceVolumeUpdate()
at net.Pokemon3D.Game.PauseScreen.ChangeTo()
at net.Pokemon3D.Game.Core.SetScreen(Screen newScreen)
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.