• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Crash Game crashed mid battle

NinjaBrass

Starting Trainer
Describe the bug you experienced here.
I was battling against my rival at the exit of the 2nd gym city when suddenly the game crashed.

What actually happened:
Music Froze mid battle and then the game crashed

Steps to reproduce:
I HAVE NO CLUE

Crash Log is attached
 

Attachments

nilllzz

Original Developer
Administrator
P3D Developer
Looks like the Windows Media Player API didn't respond and decided to crash for some reason.
That's all I can really read from that crashlog, not an issue with our code so nothing I can fix.

So since this isn't a bug, I will move this Community Support.

Did this happen more than once?
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.
I was battling against my rival at the exit of the 2nd gym city when suddenly the game crashed.

What actually happened:
Music Froze mid battle and then the game crashed

Steps to reproduce:
I HAVE NO CLUE

Crash Log is attached
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Minecraft crashed.

---------------------------------------------------------------------------------

A backup file was created here: 2014-11-19_23.19.18_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: PauseScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (PauseScreen)

Screen state not implemented for screen class: PauseScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows Technical Preview [6.2.9200.0]
Core architecture: 32 Bit
System time: 19/11/2014 23:19:18
System language: Hebrew (Israel)(HEB) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.25 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4
  Client  4.5.53343
  Full  4.5.53343
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce 8600 GTS"]
[CardRAM(s) : "268435456"]

---------------------------------------------------------------------------------

Error information:

Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.Xna.Framework.Media.MediaPlayer.set_Volume(Single value)
   at net.Pokemon3D.Game.MusicManager.ForceVolumeUpdate()
   at net.Pokemon3D.Game.PauseScreen.ChangeTo()
   at net.Pokemon3D.Game.Core.SetScreen(Screen newScreen)
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Looks like a problem with you putting your game out of focus at a strange window parameter or something similar. I'm not too sure what to do about this, so... @nilllzz

Drat you beat me to it.
 

NinjaBrass

Starting Trainer
well, it did.....

but I gues that if it has something to do with WMP API it's because I'm a windows 10 beta tester ^_^"

thanks alot though :)
 
Top