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Sevii islands?

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DracoHouston

Kolben Developer
Contributor
Then would it possible to swap say skarmory for pidgeotto, then make and pre evo and evolve form for skarmory to replace pidgy and pidgeot? or would that not work as a detour around the problem?
you can totally do that, turn the pidgey family into skarmory family sprites.
if you want to try it yourself, after the update you make a folder in /pokemon/content/contentpacks/
inside the folder you make you make a text file and call it PokemonSprites.dat

inside that you put in a line for each swap. the one for the chikorita->goku swap
Code:
Chikorita|goku_f,goku_f,goku_b,goku_b
the format is
Code:
pokemon name (the same as the folder it gets sprites from in /pokemon/content/pokemon/animations),new front sprite,new front shiny sprite,new back sprite,new back shiny sprite
the new sprites are put in the same folder as the .dat file

in /pokemon/saves/options.dat you will find a line that says
ContentPacks|
you put your pack name in there like
ContentPacks|skarmorypidgeys

the name of the pack you put in there is the same as the name of the folder you made in /pokemon/content/contentpacks/ so in this example your folder would be called 'skarmorypidgey'

to load more than 1 pack you separate names with a comma like

ContentPacks|skarmorypidgeys,GoldUI,HGSSTexturePack,DEHDMP

would load your pack then splint's gold ui pack, then some texture pack (i just made the name up), then daziman's epic hd music pack
 

Phasor

Trainer
I'm gonna have to give this a go I might try out a couple, though I'm noob and it will be my first attempt. Also what about mini sprites for party and following sprites that are gonna be in the update?
 

DracoHouston

Kolben Developer
Contributor
I'm gonna have to give this a go I might try out a couple, though I'm noob and it will be my first attempt. Also what about mini sprites for party and following sprites that are gonna be in the update?
i'm not sure if follower sprite swapping will work on tuesday, as nilllzz and i worked on these features separately, i dont know if he hooked it in to that or not. however, all npc and player sprites are swappable, and that includes the pokeballs in elm's lab, the rattatas in route 30 and so on ;)

thats done in a OverworldSprites.dat you put in the folder. easier format
old sprite file name inside /pokemon/content/textures/npcs|new sprite file name inside your pack folder. my testing pack had a claire sprite in it so i swapped my skin with
Code:
Ethan|Claire
 

Phasor

Trainer
Okay Im gonna have a few options then I guess cool, any suggestion for some new form you wanna see?
 

DracoHouston

Kolben Developer
Contributor
Okay Im gonna have a few options then I guess cool, any suggestion for some new form you wanna see?
i dont, but if you end up making a pack, post it in the released projects subforum in the modding section (down the bottom of the forum index). i'm planning to try everything people make with this system
 

AlessaGarnish

Dragon Tamer
Contributor
One question, when you guys are done with Johto>Kanto, will you be making the original Kanto (with Sevii islands maybe) too? Or will you figure a way to let the players travel to other regions in the game or as separate games?
 

DracoHouston

Kolben Developer
Contributor
One question, when you guys are done with Johto>Kanto, will you be making the original Kanto (with Sevii islands maybe) too? Or will you figure a way to let the players travel to other regions in the game or as separate games?
right now the structure i'm going for is

every mod and the main game is a version in a 'generation'
-a generation is a set of game data, so to be compatible with the main game a mod can opt to disable editing of pokemon species or the addition of new moves when that is in. they can create their own 'generation' to get full freedom
-within a generation can be different 'versions', if 2 or more mod projects agree to share the same species data and so on they would be able to do multiplayer together

this way you download the game and you get the pokemon 3d version in the pokemon 3d generation, its the base game and we support it directly and update it, most people will play this. if you don't download mods or play with people who play mods you won't notice the mod system or care about it at all

if you want to try mods you download them and start a character in that mod. this won't be like neverwinter nights where your character can just go from module to module (that's meant to be like playing the tabletop games). my system is going to mimic nintendo's own approach to having multiple versions of the game and which ones can play together.

of course, because of coop your character should still be able to go and visit the world of another version, but it will probably only be as a visitor, and only if you have it installed too! when you disconnect you're probably going to go back where you were in your world.
 
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