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Fixed Battle intro music

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neoman782

Fisherman
I recently noticed that the battle intro music loops when in fullscreen because the screen animation takes longer to finish. It is a little annoying since the battle intro music was not written to repeat itself, so I thought I would post this. I use version 0.21.1
 

Daziman

Champion
Trusted Support
Retired Mod
It depends on your computer speed, I don't have that problem, but maybe the "intro" battle music shouldn't have loop
 

Splint

Champion
It depends on your computer speed, I don't have that problem, but maybe the "intro" battle music shouldn't have loop
Don't think it does i have a pretty decent pc and there are some animation's where the screen does that block animation where it slowly fills the screen in with black blocks and that seems to always last longer then the battle intro hence why it loops i think making it so it does not loop is a good idea the animation does not last that long anyway so the time it is silent is at a bare minimum.
 

AlessaGarnish

Dragon Tamer
Contributor
I experience the same thing with Full Screen. I think it's because it takes longer time for the transition from intro to battle scene than in normal window.
 

neoman782

Fisherman
It depends on your computer speed, I don't have that problem, but maybe the "intro" battle music shouldn't have loop
To clear this up, I have an nvidea Geforce Gt 630 M graphics processor upraded to 4 GB. I do not have this issue because of a slow computer.
 

Daziman

Champion
Trusted Support
Retired Mod
Ok, bug confirmed, (if you don't want to wait the bugfix, download my music pack ;)
 

Splint

Champion
It depends on your computer speed, I don't have that problem, but maybe the "intro" battle music shouldn't have loop
To clear this up, I have an nvidea Geforce Gt 630 M graphics processor upraded to 4 GB. I do not have this issue because of a slow computer.
It's because of the full screen mode since there is more of the screen visible the animations need to fill in more of the screen therefor it takes longer and ends up going over the time the music runs.

As a fix looping for battle intro music needs to be disabled.
This would need to be coded in
 

AlessaGarnish

Dragon Tamer
Contributor
if you don't want to wait the bugfix, download my music pack
It's the same, because the transition can be a few seconds longer than normal causing it to loop until the battle scene hits.
 

DracoHouston

Kolben Developer
Contributor
ive experienced this too. maybe a little pause should just be added to the end of the sound file, would barely affect its file size
 
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